@waffelznoob said in What would be an efficient use of FAF's funds to improve FAF?:
@azraeel said in What would be an efficient use of FAF's funds to improve FAF?:
Game has fundamentals issues
Elaborate
Sure, now please understand this is my personal opinion, but I don't think I'm the only one that feels this way. You can look at purposed Balance Changes for one.
But I also think that the way we handle stuff as a community is toxic. It's not that the game should be without toxicity. It's unrealistic. It's just the way we introduce players into the game that really has to improve if we want better retention. I did go on a bit of a rave in that last sentence which I did delete.
We need to put more effort in actually teaching players the game via tutorials & more community engagement. The biggest thing is how must players don't know anything about how the actual community leadership works. I think there's certainly an amount that just don't care but theres also an amount that just don't know how to get involved. Specifically tournament sponsoring.
I think Jip showed the best method of getting people involved with development. I think we can learn and apply that to methods of getting more TDs to do tournament and maybe even getting Promotions into the ability to just fundraise money for Tournaments so it's actually worth it to get into the scene of FAF. We can even double this down with paying Casters if we want so that we cast highly competitive games in highly paid tournament (highly paid for faf that is).
I do see potential if we get more balance issues fixed and THESE ARE ALL MY OPINION!
- T3 Air Nerf,
- Navy being more interactive and fun to play (ask a lot of players and they will say they hate it. I will even make a forums post about it.)
- Economy Scaling should be nerfed.
- Allow the late game to be more volatile and the early game to be less volatile.
- Make all units viable in some sort of way even if its not directly combat related
- diversify factions (this probably needs a thread too)
- Nerf Reclaim Gains (so late reclaim gains isnt an autowin)
- Rebalance SACUs to be more diverse and interesting
- Buff T1 Air Slightly (Mostly ints and bombers)
- Nerf/Reduce Intel Ranges on Static Intel Buildings
- Nerf Commander Gun Upgrades
- etc (ill make a thread about this too in the future my overrall balance changes i would make)