@azraeel said in What would be an efficient use of FAF's funds to improve FAF?:
Game has fundamentals issues and its hard to have retention unless you are dedicated to improving or you play purely for fun and eventually people who play purely for fun go away.
I think a lot of people also play pvp a few times then just quit because toxicity and just generally ass maps/players on global.
I don't think most play ladder Because it's not pushed enough to the front. If anything we need to start making matchmaker more of a focus and push global into a arcade type style like SC2 does.
So paying many to promote FAF is a huge waste of money when nobody is dedicated to actually dealing with core issues that just make players not want to come back.
Everything money wise for tournaments, promotion etc could be a lot more if we had a more dedicated fan base instead of people who just play with 0 interaction. I think that stems from a toxic mentality and an inability to actually change major components of the game and not only the game but how even the client is structured and etc.
I kind of agree on many aspects. Marketing without improving the accessibility to the game and the motivation to come back is not an efficient use of the money.
If you want more people to stay or come back you have to consider your audience. Generation Z is not so eager to get into steep learning curves and has a low frustration tolerance. So basically you need to "dumb" it down a bit for players new to the game and make a reward system where they can gain coins or rank or something to keep them motivated.
Specifically I would suggest the following:
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An optional Ladder which is unranked so people can just fool around while learning the game and try new stuff without being punished losing rating points.
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An automated "noob" friendly Dual Gap (I know, I know, but people love it) bot that creates a game noobs (definition: < 50 games and 800 Rating maybe) can join anytime and just start playing as soon as it's full (auto balance). As rules you can put 10min build up time and ban nukes, that shoud keep them entertained for hours while getting the hang of the game and learn to love it.
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How about making new "Skins" as reward for playing x amount of games or reaching a rating? Can be just a new ACU skin for the start and later maybe from other units as well. I know, this is probably the most difficult one to implement but also something that could motivate a lot of players to play more or come back to the game to earn new skins or whatever.