@jip said in About the veterancy system:
o back to the 'on-kill' notion, where the killer takes the mass value of the killee. This prevents
None of the 5 options are optimal.
Option 2 would lead to units vetting while fighting each other, a T1 arty hitting a T2 tank might lead to it vetting, a Sam hitting a Start would vet on 1 volley without killing it. Essentially dependent on the situation you get a restructuring of the balance as some units would by default get more HP during the fight while others wouldn't.
If you implement some kind of time delay to vet up maybe that would prevent this but i imagine it would cause us having to have allocation tables again.
Is it possible to spread 50% of the XP gained from killing a unit in an area defined by a certain size around the unit that got killed, i.e. spreading the XP to an army of units that likely were involved in the fight and giving 50% to the unit who got the kill? This would work for arties and nukes across the map if we really want those to vet and at the same time only give them half vet because if it is an arty war, no xp is received in the area where the unit/buildings are killed.
This should also prevent table allocations and is option 6.