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    A small rework/ buff to sera t1 sub to rebalance their navy

    Scheduled Pinned Locked Moved Balance Discussion
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    • JipJ Offline
      Jip
      last edited by

      @wikingest

      History of blueprint files:

      • Aeon: https://github.com/FAForever/fa/commits/deploy/fafdevelop/units/UAS0201/UAS0201_unit.bp
      • UEF: https://github.com/FAForever/fa/commits/deploy/fafdevelop/units/UES0201/UES0201_unit.bp
      • Cybran: https://github.com/FAForever/fa/commits/deploy/fafdevelop/units/URS0201/URS0201_unit.bp
      • Seraphim: https://github.com/FAForever/fa/commits/deploy/fafdevelop/units/XSS0201/XSS0201_unit.bp

      Appears to be no direct changes to support the observation. Perhaps there were changes in the projectile, but I'm not entirely sure. Could you point out a date when you think certain unit combinations were better / worse? I can checkout on a commit around that time and do a quick comparison for you

      A work of art is never finished, merely abandoned

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      • MazorNoobM Offline
        MazorNoob @wikingest
        last edited by

        @wikingest said in A small rework/ buff to sera t1 sub to rebalance their navy:

        @MazorNoob "I'm pretty sure last time I tested phim destroyer versus 2 sub hunters, it killed both with 30% of its health remaining. It actually did better than Cybran destroyer, which was left at around 25%." Destroyer having 30% of health left, is a symptom of winning against subs. Today I believe it is much less.

        In larger numbers it doesn't necessarily hold since torp defense of groups of ships stacks together. Pay attention to the thread. You're free to repeat my experiment, you'll get the same result.

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        • W Offline
          wikingest
          last edited by

          @MazorNoob I was unable to get the same results as you. #19148471 Even if I spread out the subhunters, and totally mismicro, sending one in before other, Sera destro is left with 7.5% health. When subs are not mismicroed, destro has about 2% health left.

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          • FemtoZettaF Offline
            FemtoZetta
            last edited by

            You told me to read properly but you missed out on multiple mentions that this is NOT about 1 destro vs 2 subs, it's about higher numbers, like 4 vs 8.

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            • ZeldafanboyZ Offline
              Zeldafanboy
              last edited by

              In which multiple cogent human beings temporarily lose awareness of the concept of scaling

              put the xbox units in the game pls u_u

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              • W Offline
                wikingest @wikingest
                last edited by

                @wikingest said in A small rework/ buff to sera t1 sub to rebalance their navy:

                I just ran a fast sandbox, and it seems that they are broken again. 1 Sera destro barely wins against 2 subhunters, but in bigger groups they get wrecked by subhunters. Althought maybe less than in the past...

                @FemtoZetta My first post. As you can see, it never was about only 1 destro vs 2 subs.

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                • FemtoZettaF Offline
                  FemtoZetta
                  last edited by

                  Well whatever then, seems this thread is a mess already anyway with like 3 different discussions at the same time.

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                  • Y Offline
                    Yeager @Guest
                    last edited by

                    @melanol
                    put 10 sera subs against 10 of any other faction. they lose, largely because they waste torp defense on the same torpedo. 1 on 1 its even, as number increase sera lose markedly. can confirm for cybran and uef, never tested aeon ill be honest

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                    • Y Offline
                      Yeager @wikingest
                      last edited by

                      This post is deleted!
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                      • Y Offline
                        Yeager
                        last edited by

                        When you thought your post was not controversial but you come back to this comment section lol.

                        Also, back to main point, sera needs a torp relevant buff at at least one tech. I actually think its ok if sera destro sucks in mass if the t1 or t3 sub is actually good enough to compensate (which it currently is not).

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                        • E Offline
                          Exselsior
                          last edited by

                          Why in the world are you making 10 t1 subs anyway

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                          • Y Offline
                            Yeager @Exselsior
                            last edited by

                            @exselsior I think you are hitting on a good point, which is that t1 subs are generally minimally viable across the board in most cases. but regardless, I still hold that the sera t1 change would be beneficial for both faction diversity and balance.

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                            • C Offline
                              Cyborg16
                              last edited by

                              Last time I tested torp defence I found it unreliable. Also not very efficacious due to the long reload time.

                              A general rebalance of torps and torp defence (including vs torp bombers) would be nice to see.

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                              • StrydxrS Offline
                                Strydxr Team Lead
                                last edited by

                                This post is deleted!
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                                • O Offline
                                  ovenman
                                  last edited by

                                  The solution: torp defence on sera sonar.

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