@thewheelie
To be honest, I agree with you but I also think that FAF is a bit nervous about doing any big balance changes. They, We, You (Maybe) want to preserve the the old Game. That is what FAF promises when new players come in. I however think that the Balance is already significantly different from the Base Game. I, also, think people want even bigger balance patches but I guess the question is what are they looking for?
I mean obviously as a nerdy LOUD Team Member. I have zero right to invest my own personal suggestions since they are influenced heavily from there. I think that I like some of your theory crafting though.
I think it comes down to what keeps the game "Fresh", "Healthy", and "Innovative"
For specifically Professional Players. I think everyone else should just have to cope, because realistically if you truly love the game you'll play it no matter the balance.
I really don't voice my opinion but it's sad to see Professionals not play as much on the top level because It's just not interesting enough. You are already so good and there's not many strategies you can make that would increase the competitive level for you guys. I think that's something Balance Team could be focused on introducing, new strategies on the higher end of levels. I do not know how you could do that but there's so many stats on every Unit I'm sure you could increase the skillgap of Units easily.
I watch a lot of Starcraft 2 today, and I have to admit that somehow they keep the game more fresh and interesting then we do at FAF. I wonder how they do that, I mean they just got their first balance patch in 2 years?
Professional Players were still coming up with new ways to play, they have less maps... less units.. and just overrall the game is smaller then Supreme Commander.
Just leaves me wondering maybe someone could explain.