I want to first thank all the members of dev and balance teams, you occupy a position where when you are doing things right, no one knows you are doing anything at all.
Conversely, any fuck up is an instant shit show hellstorm of nerd rage.
I have criticisms, and agree with many of Drew's points, but I wanted to point out that I think its easy to take criticisms as an attack or dismissal of the obvious work required. I don't have much rating but many games, and having played OTA as a kid, this game and community means quite a bit to me.
In short i don't think the criticism is with the goals or changes directly, but the second order effects the changes have.
Where perhaps the goals could have been achieved in ways less obvious but also less disruptive to existing meta. Thus requiring less energy to adapt on the part of players of maps considered highly popular but unsophisticated.