Okay so, I am going to have a field day right now.
- "This has become very clear over time in their "balance" patches that create new imbalances, lessen strategic diversity, ruin map designs and reduce units to obsolescence (I.e. Fire Beetle)."
-- This is coming from a man who plays 2 maps primarily. Dual gap and Valhalla I think it is called. So when you complain that it ruins map designs I am assuming your referring to these two maps where since the recent nuke changes any relatively gh level dual gapper is moaning as they're only winning strategy is gone.
-- Fire beetles are by far not obsolete. 1 T2 transport with 1 mobile stealth gen and 5 fire beetles can wipe an air grid. They can be used to clear large armies of units. They can be used as a fast attack and wipe upgrading mexes. Hell you can use them in your army to snipe acu's
- . "Having become increasingly stale and uninteresting, as viable strategies to create advantages and counterplay keep disappearing."
-- So the fact you can no longer nuke someone at min 15 is not uninteresting. Hmm maybe use your brain and create some new plays so they it is not stale.
- " With their unlimited term in office and no stated manifesto, the current group have no reason to hurry along completing their process of "balancing the game" and consequently use their position to prevent much needed changes and improvements they either don't understand or don't see how those changes would improve things for themselves."
-- The balance patches both nerf and improve units so that different strategies work and the balance changes to keep things interesting. "Prevent much needed changes". Like what I am yet to see one good post relating to a major balance change that is needed. Paragon too op, we must nerf it is far from a good post. If your opponent is beating you by making a paragon then you have probably about 15 mins or so from pre-setup to full completion with build power to make your counter.
- "You may say they are good players because they have high ratings. OK, but where do these ratings come from."
-- Do you really want to start with argument. Your a 2200 dual gapper who plays 2/3 maps, occasionally tmm where you are really low skilled for your rating on other maps. On dual gap your a 2200 on other maps probably a 1700/1800.
The people on the balance team have been around for years, they have consistently been some of the highest rated players.
Such as TheWheelie (consistently above 2400), Tagada (consistently above 2400), Jagged (one of the strongest 1v1 players for years on the roll), Turin (consistently 2000 + if not higher). Tex (above 2200 consistently for years), Swkoll and Arch (both consistently 2000 for years).
So you believe that arguable the top players. 1v1, 2v2, 4v4, and big team games are not to be believed because of their rating. But a 2200 dual gapper could be.
Their ratings come from all sorts of games, 1v1, 2v2, 3v3, 4v4, 6v6, setons, team games, mapgens, phantom and all other sorts of game modes.
I would much rather have these people on the balance team than some community elected 1500 dual gapper because he got a lot of votes.
If you really wants to start the "where does their rating come from" argument then be my guest but you are a prime example of being overrated on any map that isn't Dual Gap, Astro Crater or Valhalla.
- "As an example, many maps have specific ideas behind them based on the range of T1, T2 and T3 navy units and why should map makers have to redo their maps because the balance team decided to change ranges on navy vessels' weapons?"
-- You do not even play these navy maps so how you can understand the range difference of navy units is beyond me. The latest balance change only changes Aeon Frigate range, Cybran Frigate range and Aeon Destroyer range.
- "Another example were t1 bombers being sterilized for 5 years because the first bomber on 5x5 maps was "too strong" which not only affects the first bomber but also every subsequent bomber. At the same time they weakened the bomber, they also buffed the T1 mobile AA reducing T1 bombers’ utility even further."
-- No your just clearly shit at using t1 bombers if you believe this is the fact.
- "It only reverted when a new leader of the team took over with no explanation whatsoever. Why did we have to live with that mistake for 5 years and still do with the many others?"
-- Tagada took over the team as Jagged did not have the time to commit to leading the team. This was known in the community and those that are discussing balance changes. This was a mutual choice and was decided upon by the team for the best interest of faf.
- "We need an alternative to this current feudal system."
-- So you want people elected based on their loyalty to one person.
- "We need a superior balancing system to the current opinions-based one. Competing candidates with their own ideas should lay out what they intend to change with fixed terms of say 6-12 months to implement them."
-- If you make good balance threads they are discussed by the balance team it is not all opinions. The community and team discuss the current areas.
- "This would also weed out those who only want the power to decide what to change for their own benefit"
-- So based on this you also cant have any dual gapper who wants to make changes to dual gap strategy such as nukes as this is for their own benefit.
Also on this matter the people in the balance team do not play dual gap so it is hardly for their own benefit when they nerf dual gap strategies that have been around for years.
Learn a new strategy.
- In relation to your issue on ras bois.
-- If you want a change to them why dont we go back to 2016 balance, that will solve the issue.
Overall totally one of the biggest piece of bullshit I have seen on this forum since the Nine2 councillor issue.