@blodir said in Title: A Time For Change: FAF Community Balance Team:
I agree that the game feels really linear, but I do think it's "fixable" with just changing numbers around. However there's a big questionmark in terms of are the players ready for radical change? How drastic changes is the general faf population ready for?
A lot can be changed just with numbers since in the past some tech levels for factions were practically intended to be skipped over, but that was considered a problem. Now the balance tries to force you to stay on each tech level for some period of time and the units are normalized accordingly. The fact that there's only 3 tech levels means there isn't much room to play around though. SCUs could be used as a remedy here. A cheaper quantum gate buildable by T2 engies with "T2 Experimental" tier SCUs could make up for power level variations and also make the game less linear.
The FAF community are not ready for radical change, and they shouldn't be, since this whole project is about keeping some old game alive with minor improvements, but mostly the same. It's an open source project, so it's explicitly design by committee and resistant to change by default.
Making significant changes would be difficult and take time, and anyone with the skill and motivation to do it would be far better off making their own game. You cannot make money from FAF, you cannot grow the community through balance changes, only potentially shrink it, you won't gain any respect or notoriety for your work, and The project is 99.9% guaranteed to die at some point soon, either through it's own stagnation, some technical issue, or a better game being released (hasn't happened for 16 years, but it's got to happen someday soon, right?).
The way it is now is the only way it can be, but we can dream about cool ideas and write them on the forum while we wait for someone with ambition to make the next game.