THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА"

I send an engie to their base, wait for them to ping it so that I'm sure they're watching it. Then I ctrl+k it.

Also known as the "mid or feed" syndrome.

Geez, if you can give an engineer just do it. Maybe ask for one in return. Or say soon if now doesn't suit. Otherwise why are you playing a team game!

I did enjoy it to some extent

"Good luck and a safe landing commanders!"

I read the disclaimer and assumed it was yet more ChatGPT junk

I mean you can not expect the moderators to not read something that says "you don't HAVE to read this because I'm assuring you there is no need to nudge nudge wink wink".

@FierceLV Yeah I feel, but maybe I'm mistaken, there are 3 things at hand here.
2 were already covered by others:

  1. You have no obligation to give units to anyone. Ever. Period.
  2. If they go ballistic and decide to Ctrl-K, there are 3 things you should do: report, blacklist and rejoice. Why Rejoice? Well you or one of your teammates were just promoted to having additional mexes, and having someone ahead in eco is really good in these types of maps.

The third point is: you do know you can actually remove those pings markers? As you mentioned, some players are narcissistic enough to expect from other players to play the way THEY imagined, often placing a bunch of markers on what to do, when to do it and how to do it (including, but not limited to 'give me engie').

Moving aside your potentially personal problem of ignoring/denying narcissistic pursuits (please work on this for your own sake), and having a hard time ignoring their 'commands', I'd recommend you start simply deleting those markers - it'll help your mind game so much. Being totally taken aback by these and preventing you from keeping a level head is a 'you' problem, and that's something you'll have to work on by yourself, on yourself. But if you want to help yourself, take the first step and just start deleting them. It's simple as that.

My own experience with asking for engie is usually when I play sera in the naval position, and I really want either a UEF or cybran engie for the sonar. But then some misunderstand me and I have to wait for a long time for them to give me the T2 engie. But I don't play a lot of Gap given it's a large game and my CPU is somewhat shite.

@FtXCommando Savage. I love it.

just gift the engie especially if its t1, swallow your pride

put the xbox units in the game pls u_u

Sharing engies is enormously powerful in the game. Play as a team = win as a team

it is powerful for wrong reasons -> removes faction diversity because every player gets access to every faction's unique unit, making them ironically, not unique

@mach said in THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА":

it is powerful for wrong reasons -> removes faction diversity because every player gets access to every faction's unique unit, making them ironically, not unique

This

You have to progress through the tech tree of each faction's tech, you don't instantly get access to every unit. Usually people get engies for Hives, Sera shields, or whatever experimental

put the xbox units in the game pls u_u

not any harder than progressing through your own tech tree, and people usually share/ask for t3 engineer specifically, immediately getting access to all buildings of the faction, and experimentals, I saw plenty of people mix in other faction units in their composition, especially in navy

Thank you all for the feedback.

And I forgot to mention that one special type of players:

The players who give you an engineer without them being asked just for the reason of simply wanting to help.

I'll give Asylums to a Cybran player all day to increase their horror potential, Or if someone wants Ravagers I'll likely just give an Engineer because I might not want to put the mass in for that. I don't mind engineer swaps personally, because there's still logistics and additional cost involved in doing it. Air transports, movement time, what if the transport is shot down or the engineer dies, then once the engineer is transferred over its up to that person to fund any project they want.

@fiercelv said in THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА":

And I forgot to mention that one special type of players:
The players who give you an engineer without them being asked just for the reason of simply wanting to help.

Sounds like a free reclaim

plays team game
asked to play with team
Ctrl-k's

This post is deleted!
This post is deleted!

@maudlin27 said in THE ENGIE SYNDROME: "GIVE ENGIE" / "ДАЙ ИНЖА":

Well they did say read at your own risk!

More for the benefit of newer players who read this, if a teammate asks you for an engineer, you aren't obliged to provide it (although it's often a good idea since what also often happens, as described here, is they can get very angry about not receiving the engineer). If they then ctrl-K their ACU in response to your refusal (as described here) they're breaching the FAF rules and you can report them.

The above is a big reason why for a long time I liked playing Astro craters out of the 3 maps that seemed to be played on FAF (Setons, Gap, Astro), since at the time 4v4 TMM wasn't a thing and I really dislike maps where your team expects/demands you to play a particular way and you dont have the freedom to experiment with your own battle plans.
Fortunately now I have TMM and while a few maps there might be an expected air or navy slot it's fairly rare to get pings as described in the OP.

I can't speak to the role-designating (I do play Gap but generally try to avoid it as it's too stale for me) beyond that there are some cases where if everyone is expecting you to focus say on air units because you're in the most protected slot, and you then flaunt their requests and leave the team with no air, they will justly be quite upset, but as far as sharing engineers and the like goes, I'm not sure it's a good idea to encourage people to be uncommunicative assholes and work against their team, just because it's not technically against the rules... I have played too many games with people "just doing their own thing" that happened to involve entirely ignoring teammates, communication, and the general situation of the game (who sometimes then have the sheer gall to call you "toxic" for being vehemently displeased with such infantile behavior).

I would support the idea to make engi (and therefore tech sharing) impossible. I don't know another RTS game where you can do that as casually as in SupCom.

This would make Team Games more interesting since it would require some thinking about the team composition before starting the Match and would benefit Teams that ACTUALLY play and support each other instead of just handing each other the tech.

At least give the option in custom games to deactivate engi trade while leaving in ranked. might be worth a try.