FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    WD #3 - Ridiculous Balance Ideas

    Scheduled Pinned Locked Moved Weekly Discussions
    150 Posts 81 Posters 28.5k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ComradeStrykerC Offline
      ComradeStryker
      last edited by ComradeStryker

      Bringing in the Hunker ability for ACU's from SupCom 2.
      I disliked the game but I can't deny that that feature was pretty cool, though.


      ~ Stryker

      ( ͡° ͜ʖ ͡°)

      JipJ 1 Reply Last reply Reply Quote 1
      • JipJ Offline
        Jip @ComradeStryker
        last edited by

        @comradestryker said in WD #3 - Ridiculous Balance Ideas:

        Bringing in the Hunker ability for ACU's from SupCom 2.
        I disliked the game but I can't deny that that feature was pretty cool, though.


        ~ Stryker

        What ability is that?

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • maggeM Offline
          magge Global Moderator
          last edited by

          @jip said in WD #3 - Ridiculous Balance Ideas:

          Hunker ability for ACU's from SupCom 2.

          When activated the unit "kneels down" and creates a protective shield around itself, reducing incoming damage by 50%. It is not possible to move, use weapons or activate abilities whilst hunkered down. You also cannot be healed

          https://supcom2.fandom.com/wiki/Hunker

          Join a FAFtastic Team

          1 Reply Last reply Reply Quote 1
          • JipJ Offline
            Jip
            last edited by

            That is quite possible to make.

            A work of art is never finished, merely abandoned

            S 1 Reply Last reply Reply Quote 2
            • S Offline
              Sprouto @Jip
              last edited by

              @jip Already done, we had this for many years in LOUD - it's grossly unrealistic, and overpowered. We removed it about three years back.

              1 Reply Last reply Reply Quote 1
              • TheWeakieT Offline
                TheWeakie
                last edited by

                I dont really see how it would be op, especially if you assign some cost to it like making it an upgrade. If youre getting sniped half the time youre better of dodging anyway, and in a battle it means u cant oc while in this mode.

                Finally some decent counter to telemazer kappa

                1 Reply Last reply Reply Quote 1
                • ZeldafanboyZ Offline
                  Zeldafanboy
                  last edited by

                  I don't think allowing heavily upgraded commanders with some vet to survive a direct nuke is a good idea

                  put the xbox units in the game pls u_u

                  1 Reply Last reply Reply Quote 0
                  • TheWeakieT Offline
                    TheWeakie
                    last edited by

                    A realistic scenario

                    ZeldafanboyZ 1 Reply Last reply Reply Quote 0
                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      Isn’t the whole point to just make snipes more difficult? I’d argue it’s already closer to being too hard to recover from a lost position than it is to do damage from it in FAF so I fail to see what would even be gained by implementing it.

                      1 Reply Last reply Reply Quote 0
                      • ComradeStrykerC Offline
                        ComradeStryker
                        last edited by ComradeStryker

                        Make it a back upgrade...

                        Reduce the effectiveness of it to -25% damage reduction.

                        Add an energy cost requirement (say about -300 E) to run and bam, there you go.

                        If you E stall, you're just kneeling down but still taking all 100% of damage... so don't stall.

                        Make it so it takes time to kneel down and get up and a cool down so the ability can't be spammed as soon as you stand up...

                        Balance!


                        ~ Stryker

                        ( ͡° ͜ʖ ͡°)

                        1 Reply Last reply Reply Quote 0
                        • ZeldafanboyZ Offline
                          Zeldafanboy @TheWeakie
                          last edited by

                          @thewheelie

                          If it doesn’t explicitly replace some of the late game upgrades that give huge HP pools like cloak and double Sera nano then I can easily see it happening, although I guess nukes tend to target the bases further back which are less likely to have combat upgrades for commanders

                          put the xbox units in the game pls u_u

                          ComradeStrykerC 1 Reply Last reply Reply Quote 0
                          • ComradeStrykerC Offline
                            ComradeStryker @Zeldafanboy
                            last edited by

                            @zeldafanboy said in WD #3 - Ridiculous Balance Ideas:

                            If it doesn’t explicitly replace some of the late-game upgrades that give huge HP pools like cloak and double Sera nano then I can easily see it happening, although I guess nukes tend to target the bases further back which are less likely to have combat upgrades for commanders

                            The ability could also be replacing a different upgrade slot...left or right arms perhaps?
                            Or... better yet, (in my opinion)... could be granted to the Commander at gate-in.
                            Though its activation would be limited by an energy storage cap, similar to Overcharge - needing 20K? 25? 30K? power in storage to be activated. And a heavy energy cost to keep running.

                            There are multiple ways to add an ability into a game and keep it balanced.

                            • Stats
                            • Resource Costs
                            • Maintenance Costs
                            • Tradeoffs
                            • etc.

                            Though adding it would alter gameplay a tad. Perhaps you get a winning fight and you have an enemy commander on the run with no backup. They're guaranteed to die... until they hunker buying themselves time for their backup forces to arrive, etc.

                            Though, either way, I'm up for new stuff.

                            This ability would alter ACU combat a bit in the sense of showcasing that the ACU is and should be one of the most powerful units on the battlefield.


                            ~ Stryker

                            ( ͡° ͜ʖ ͡°)

                            1 Reply Last reply Reply Quote 0
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by FtXCommando

                              Time for ur backup force to arrive so you sit and do nothing and let enemy surround ur ACU? The only way this works the way u want it to work is by removing sniping as a reality in the game. Instead how it will actually be used is to abuse it with OC micro by getting enemy units to clump and then u get out to instantly kill something like a group of ilshies. Don’t see the point in making defense even better in the game.

                              1 Reply Last reply Reply Quote 0
                              • JipJ Offline
                                Jip
                                last edited by

                                I'm not going to make this for the base game. I just stated it was possible. I also don't think it will add any real value for the majority of the situations.

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 0
                                • nine2N Offline
                                  nine2 @Defiant
                                  last edited by

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 0
                                  • nine2N Offline
                                    nine2 @Defiant
                                    last edited by

                                    @defiant said in WD #3 - Ridiculous Balance Ideas:

                                    ACUs can be upgraded arms from dead ACUs.

                                    That's pretty cool

                                    S 1 Reply Last reply Reply Quote 1
                                    • S Offline
                                      STlNG @nine2
                                      last edited by

                                      @nine2 said in WD #3 - Ridiculous Balance Ideas:

                                      @defiant said in WD #3 - Ridiculous Balance Ideas:

                                      ACUs can be upgraded arms from dead ACUs.

                                      That's pretty cool

                                      Is this like a UEF com kills an Aeon com and then has access to the Aeon arm upgrades? Because that would be interesting.

                                      1 Reply Last reply Reply Quote 1
                                      • ThomasHiattT Offline
                                        ThomasHiatt
                                        last edited by

                                        Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                                        JipJ Chenbro101C 2 Replies Last reply Reply Quote 0
                                        • S Offline
                                          STlNG
                                          last edited by

                                          I might have said this before. Subs can build underwater mexes and hydros.

                                          1 Reply Last reply Reply Quote 0
                                          • JipJ Offline
                                            Jip @ThomasHiatt
                                            last edited by

                                            @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

                                            Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                                            Would also fix issues with them not firing in some occasions 🙂 , but got rejected by the balance team.

                                            A work of art is never finished, merely abandoned

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post