@Tex said in The Last Thread about RAS SACU Balance:
People sometimes forget to consider in their paper napkin calculations for mass cost/mass generated benefit, that this is a unit that can also build shit, and in a pinch, fight. IMO that's part of the reason it works AND its difficult to punish if implemented well. You are scaling eco and buildpower at the same time, and have a unit that can be upgraded in a pinch to serve as a fairly mass efficient combat unit. So in reality, it pays for itself WAY sooner then you think it does, if you also factor in the ~2k mass of combat unit, 800 mass of build power, just out of the gate.
That and its stupid convenient to spam on repeat.
I think I remember a few years back Icy made a mass fab/gateway template and the mass cost for a RAS SCU can be stupid low if you pack enough mass fab/mex adjacency on it. Problem is spamming multiple gateways and producing unassisted. Takes too long to pay for itself, but was cool in concept.
Can't argue any of that, they're definitely a great value, even if they don't necessarily pay for themselves as quickly as people probably think.