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    Overcharging under water

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    • Chenbro101C Offline
      Chenbro101
      last edited by

      I was wondering how it would impact the game if overcharge was enabled for submerged acu's and sacu's. This is not a suggestion to implement for a balance change, but rather a thought experiment discussion.

      It could make defending naval facs easier early game, for better or worse.

      FemboyF 1 Reply Last reply Reply Quote 0
      • Eternal-E Offline
        Eternal-
        last edited by

        overcharge with less damage

        Profile | Eternal MOD pack | Check new client

        1 Reply Last reply Reply Quote 0
        • FemboyF Offline
          Femboy Promotions team @Chenbro101
          last edited by

          @chenbro101 would definitely make ACU much more relevant on water maps. Obviously would need to be seriously nerfed. Don’t want ACU to just OC a destroyer with 3-4 storages or something.

          FAF Website Developer

          Chenbro101C 1 Reply Last reply Reply Quote 0
          • TheVVheelboyT Offline
            TheVVheelboy
            last edited by

            Another nerf to cybran. Look how they massacred my boi 😞

            1 Reply Last reply Reply Quote 0
            • T Offline
              TankenAbard
              last edited by

              Didn't the UEF commander shoot at an aircraft in the original SupCom intro cinematic?

              1 Reply Last reply Reply Quote 0
              • veteranasheV Offline
                veteranashe
                last edited by

                Yes, but supcom has never been a shoot all

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                • Chenbro101C Offline
                  Chenbro101 @Femboy
                  last edited by

                  @femboy I would argue that destroyers with a torp range of 45 could simply stay out of range. Remember a com is slow and compared to navy has very short range, even with gun.

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cyborg16
                    last edited by Cyborg16

                    I guess it would make delaying naval production more feasible. Not sure if that's a good or bad thing. But without some kind of range upgrade, it doesn't help a lot.

                    Navy gameplay has ~two~ three problems in my opinion:

                    • Early raids on naval production can be devastating, or can be a massive waste. More generally, once naval production is destroyed the navy game is usually permanently won/lost.
                    • On quite a few navy maps, there isn't a lot of raiding possible with T1 navy.
                    • Navy-vs-air and navy-vs-land balance is weird, but these are different topics.

                    Combined together, these make the choice of how much to eco before getting navy production started a big gamble (depending heavily on the map). For land this is usually less true since there are more options for doing eco damage via raids and the ACU can defend production better.

                    Giving ACUs more power vs T1 navy would probably help with this significantly, though maps still play a big role (distance, raiding opportunities, beaches giving access to the water).

                    1 Reply Last reply Reply Quote 0
                    • JipJ Offline
                      Jip
                      last edited by

                      It can catch players off guard, but after that your ACU is extremely vulnerable. A risky play, doesn't sound that bad to me.

                      A work of art is never finished, merely abandoned

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