If you're gonna do strats you should do cybran asfs as well for consistency...
Cybran Strats should get slowed while stealthed
Yeah this could easily be extended to all Cybran T3 ait, but for this mod I've tried to keep it minimal
It's impossible. Players who play a lot in the air are used to turning on stealth on automatic, without even thinking. And then they complain that they have become so slow. It is difficult to wean this behavior.
If only one faction had a speed toggle on their ASF for turn micro... that would not change the balance in the way you think it would
put the xbox units in the game pls u_u
Stealth is powerful because you can send strats very close to enemy base undetected, nerfing speed does nothing about it. People will just disable stealth before the bombing run.
Give Asfs Jammers, actually what I think be cool do a rework of broadswords and restorers to be viabler or something ai dunno
I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.
Project Head and current Owner/Manager of SCTA Project
You should make the ceiling of the stealth aircraft lower but have the same speed. Is it a semi realistic approach to it and might be easier to shoot at.
Is a height of a flown aircraft changeable in Supcom?
@veteranashe said in Cybran Strats should get slowed while stealthed:
You should make the ceiling of the stealth aircraft lower but have the same speed. Is it a semi realistic approach to it and might be easier to shoot at.
Is a height of a flown aircraft changeable in Supcom?
So that AA will hit the terrain xD, like PD?
@thecore said in Cybran Strats should get slowed while stealthed:
How about when stealth is turned on, it uses more fuel.
How much more? I've played 5000+ games, but haven't seen out-of fuel strats in more than 2...
They are usually just a single-use unit anyway.
@jcvjcvjcvjcv that's funny, it should slow down and raise up over the terrain making it easier to hit though