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    Small suggestions topic

    Scheduled Pinned Locked Moved Suggestions
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    • gabrilendG Offline
      gabrilend
      last edited by

      My suggestion is to allow factories to set their waypoint to a unit group. When the factory finishes constructing a unit, it'll receive the same orders as the rest of the units in the group. If there's more than one order, it'll assign one randomly (or maybe by unit type)

      The reason I want this is because then I can setup air patrols to be continuously replenished by a factory. Right now if you make a patrol order from a factory then give an order to the patroling units, there's no way for them to rejoin the patrol again. But if a unit group had the order and the factory was just assisting the unit group, then you could give the units any order you wanted and the factory would create more units for them.

      1 Reply Last reply Reply Quote 1
      • JipJ Offline
        Jip @wikingest
        last edited by Jip

        Work is being done to work on the suggestion of @Giebmasse , see also this and this pull request on Github. And from another topic a pull request emerged about adding an ETA timer. We're getting there to implement some of these suggestions. Note that some suggestions appear small, but they may be difficult because they require engine changes. We can't do that for the average suggestion.

        @wikingest said in Small suggestions topic:

        Suggestion do load nukesubs automaticly.

        I'll ask around if this is desirable.

        A work of art is never finished, merely abandoned

        QuietJoyQ 1 Reply Last reply Reply Quote 3
        • QuietJoyQ Offline
          QuietJoy @Jip
          last edited by

          @jip said in

          I'll ask around if this is desirable.

          make sense to me to load them automatically. Nuke launchers and smd on land load automatically. A nuke subs only real purpose is to launch a nuke so yeah autoload please 😊

          S 1 Reply Last reply Reply Quote 2
          • S Offline
            Sprouto @QuietJoy
            last edited by

            @scout_more_often It makes sense - IF - the cost of the missile is included in the cost of the unit. This should be true of any unit which is required to 'build' ammunition. SMD, SML, TML or otherwise.

            We implemented this choice into LOUD some years ago, allowing players to determine IF missile units were to be autoloaded, and by how much. Needless to say, autoloading does encourage certain behaviors.

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            • T Offline
              thecore
              last edited by

              While on the topic of nuke sub, should they be able to make anti-nukes (smd) as well? So the player could have an option to either make a nuke or anti nuke from the nuke sub.

              Never Fear, A Geek is Here!

              QuietJoyQ 1 Reply Last reply Reply Quote 0
              • DeribusD Offline
                Deribus Global Moderator
                last edited by

                That's more of a balance change

                1 Reply Last reply Reply Quote 1
                • QuietJoyQ Offline
                  QuietJoy @thecore
                  last edited by

                  @thecore i like this idea, would be great if the balance team could consider it. Would give an option to build smd for water areas of the map 😊

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                  • G Offline
                    ghnaf
                    last edited by ghnaf

                    Suggestion: Make the factory engineer attack not ending.

                    Engineers lose this sweet sweet mode when they can“t find any mass or sometimes randomly.

                    The annoying part is, you have always to watch if there is still mass on the ground, if you are 2 secounds to late
                    the engenieers go idle and leave the attack mode, despite you would like to send them to another mass.

                    When they don“t lose the attack mode you can be more relaxed and move the factory attack waypoint just later.

                    I don“t know if this is an issue, but someone could send some engineers to a location as a weapon and try to eat enemy units,
                    but this would be probably a very bad deal.

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                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      The increase in am range from factory is a bug, so I kinda doubt one could make it continue after re issuing a am

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                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        That's the punishment for not properly managing your engineers. Move them before they go idle to keep the attack range.

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                        • QuietJoyQ Offline
                          QuietJoy
                          last edited by

                          Oh god please change it so when someone readies or unreadies in the lobby that the Game Quality score doesn't slowly redraw. Just have it constantly on show šŸ™‚

                          1 Reply Last reply Reply Quote 2
                          • LightBearerL Offline
                            LightBearer
                            last edited by

                            Maybe there is already a way to do it and I am too noob and stoned to figure it out but when your HQ dies and you are left with a support factory that factory can only build t1 units until you have a new HQ. Can there be an option to convert the support factory to an HQ rather than have to build a new t1 factory and upgrade that? It could work like the upgrade currently does and cost the same M/E but is just more convenient especially if it's already ringed by Pgens.

                            Let there be light

                            QuietJoyQ 1 Reply Last reply Reply Quote 3
                            • QuietJoyQ Offline
                              QuietJoy @LightBearer
                              last edited by

                              @lightbearer said in Small suggestions topic:

                              Maybe there is already a way to do it and I am too noob and stoned to figure it out but when your HQ dies and you are left with a support factory that factory can only build t1 units until you have a new HQ. Can there be an option to convert the support factory to an HQ rather than have to build a new t1 factory and upgrade that? It could work like the upgrade currently does and cost the same M/E but is just more convenient especially if it's already ringed by Pgens.

                              This thread probably not the right place for this suggestion but I second the suggestion for sure šŸ™‚

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                              • E Offline
                                Exselsior
                                last edited by

                                I feel like that’s a balance change because it makes it less punishing to lose an hq

                                1 Reply Last reply Reply Quote 2
                                • H Offline
                                  Halosas
                                  last edited by

                                  Not sure if it is a quick fix but I whatch a lot of replays. Would be nice if there was a rewind option.

                                  1 Reply Last reply Reply Quote 0
                                  • Z Offline
                                    Zokora
                                    last edited by

                                    Without access to the source code, the rewind is not possible, very unfortunately.

                                    1 Reply Last reply Reply Quote 1
                                    • AskaholicA Offline
                                      Askaholic
                                      last edited by

                                      Even with the source code that does not sound like a ā€œsmallā€ change to me

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                                      • P Offline
                                        Pavor-
                                        last edited by

                                        can the fire beetle have a better blow up range

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                                        • P Offline
                                          Pavor-
                                          last edited by

                                          also i think the soul ripper could use a little better aa.

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                                          • P Offline
                                            Pavor-
                                            last edited by

                                            sometimes vision doesnt work right, when a unit is in range of vision but almost out it will go in and out of vision when it should always be visable I didnt get a couple killed because of this one and made me die. would be great if this one got fixed!

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