Hello everybody!!!
95% of the fights are Dual-Gap.
95% of the tactics on this map: the front is not important, the fleet is not important, the air is so-so + the work of a sniper, the most important thing is to build a big cannon.
Whoever built it first usually won. that's all.
Repeat 100 times the same thing.
The game is at an impasse.
There are suggestions to change this monotonous algorithm. And this stupid map.
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Remove all GameEnders. These are good for single player play. but terrible for multiplayer. everyone builds just this. only resource limitation can fix it. small maps, small armies. not spectacular.
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Make the T3 mobile artillery range larger than the T2 stationary artillery. So that you can fight the bunkers.
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Make the firing range of mobile missiles larger than artillery. In real life, it is. they will be helpful.
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Add mobile missile defense.
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Add mobile protection against nuclear missiles. for example on a fatboy. or delete nuclear missile.
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Add a mobile analogue of T2 stationary artillery to fight fatboy or different modes of fire of mobile T3 artillery. Or to improve the accuracy of missiles at large targets.
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Add ground-based anti-ship missiles or strong hover tanks. you will be able to attack the boats. and protect the coast.
You can also add improvements to unit behavior.
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Make the option to always stay airborne for aircraft. For example, as a patrol around one point.
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Make an option: only fighters go on patrol when they leave the factory. all other aircraft remain near the first factory collection point.
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Add automatic backward travel for the megalith.
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make an honest upgrade of the extractors. cost of improvement T3 = T3-T2.
only fear prevents something from changing. although it's just a game. and you can change anything. It will not be boring. ))))