@Caliber Those are all valid points, it's not the best mission design wise, the thing I had in mind and what actually happened to be the mission does slightly vary.
It's way longer than its suppose to be, with too many mixed ideas is in (or good ideas with not so good execution).
Prothyon was my first mission made and also my first coding experience, so some jank is to be expected. My later missions are more overall balanced for sure.
Posts made by speed2
-
RE: Co-op Feedback
-
RE: single axis Projectile Acceleration
That would probably be https://github.com/FAForever/fa/blob/develop/engine/Sim/Projectile.lua#L174 Get/SetVelocity.
Acceleration is used for the projectile to reach it's max speed -
RE: Effects / Emiters cleanup question
Calling Destroy method on it will destroy it, but it wont remove it from a table you've added it to. Its gonna be there, just destroyed.
-
RE: Co-op improvement suggestions
@brutus5000 Fixing this would help for sure https://github.com/FAForever/fa/issues/5833
-
RE: Co-op improvement suggestions
Good points, the client could definitely use some love.
There's also this coop update with mission briefings that's been waiting to be fully released for over an year now.
As with the cheated times in leaderboards, while some things can be fixed, ppl will always find a way to cheat, so as with any speedrunning leaderboards, cheaters would have to be banned from them.
-
RE: Message to speed2
@freedom_ You are mistaking some things here. While it's true Im getting paid for making Sanctuary, it is my job, not my hobby. FAF is a hobby, and Im currently spending my free time on other nongaming related projects.
-
RE: Message to speed2
@vonkill Hey, Im glad you enjoy the missions
My next things on the list would be finishing the 5th Nomads mission and Fort Clark Assault, but I dont know when that would be, as Im very busy with real life.
-
RE: [Forum] Please remove downvote button
Downvoting is toxic now? Are there that many snowflakes who wouldnt handle having their post downvoted by someone, so we must protect them?
If we have upvotes, I dont see a single reason why we shouldnt have downvotes as well. It serves the same purpose, quickly showing how many ppl agree or disagree with your post.
Replies are for everything else. -
RE: RK's Explosion mod no longer supported?
Here's the repo for the mod https://github.com/RK4000/RK-s-Explosions
IIRC I've uploaded the latest version to the mod vaultSo if you make a PR with the fixes, I can make a new release and upload it.
-
RE: [BUG] Map doesn't expand on "Black day" mission (X1CA_01)
Its caused by the changed veterancy system in the game patch
warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): attempt to perform arithmetic on local `experience' (a nil value) stack traceback: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): in function `AddVetExperience' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(694): in function `SetVeterancy' ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(1208): in function `CreateArmyGroupAsPlatoonVeteran' ...ce\maps\x1ca_coop_001.v0028\x1ca_coop_001_script.lua(1991): in function `M3CounterAttack' ...ce\maps\x1ca_coop_001.v0028\x1ca_coop_001_script.lua(1548): in function <...ce\maps\x1ca_coop_001.v0028\x1ca_coop_001_script.lua:1465>
-
RE: LUA Help with order
https://github.com/FAForever/fa/blob/deploy/fafdevelop/engine/Sim/Unit.lua#L377-L381
states are listed at the top of the file -
RE: FAF custom campaign maps way to hard
There was a bug in the game code that allowed instantly finish structures, some of those are in the leaderboards.
Modded games don't show up in the leaderboards. Only game with default settings. -
RE: FAF custom campaign maps way to hard
@edfrancis001 is it too hard even on the easy difficulty?
-
RE: Coop campaigns order
@Katharsas one more thing to think about in your mockup is that we have the coop leaderboards. In order for the replay to count for the leaderboard you need to play with default settings. That includes Hard difficulty and Timed expansion enabled.
Those two options arent exactly new players friendly. But they are set as default, because there is currently no way of telling the players if the replay would count towards the leaderboards. -
RE: Coop campaigns order
@arma473 said in Coop campaigns order:
@brutus5000 said in Coop campaigns order:
The coop value of the original campaign is very low, your units are massively restricted etc.
If people start into coop with that they will probably lose interest in it.@speed2 said in Coop campaigns order:
FAF is based around FA, so it make sense to have FA campaign first.
Then make the first co-op mission on the list the SECOND FA campaign mission. That one is super easy/chill.
"Black Day" was adjusted to boost the difficulty. It's ridiculous to put that as people's first experience in co-op if they don't know any better.
First of all s the start if the Black day is much easier than start of the Dawn, especially if you play in coop.
Changing the order of the campaign missions is a bad solution, double that with the fact that the briefings are gonna be available soon, so there will be more of the story to enjoy for the players.
-
RE: Coop campaigns order
@Brutus5000 could you get us numbers of plays per missions from the db? versions combined
To see the favourite missions are