A lot of the vanilla missions got remastered for FA/FAF balance and with that they got much harder.
Posts
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RE: Vanilla Campaigns difficulty spike
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RE: ETFreeman-db Feedback Thread
@wilson_ unfortunately the in-client browser is just too old and laggy and doesnt support my db properly. U can even notice that spooky-db lags in it compared to the browser version. It may be solveable in the future by embedding whole browser in the client (need to wait till JCEF browser will be embeddable in JavaFX), but for now that's the best what can be done
It could also be that the page asks for a decent amount of resource. This is from my laptop https://i.imgur.com/7lZAWI2.gif
Ryzen 7 4700U with integrated gpu
Just moving around the mouse is laggy, scrolling is almost a slideshow.
Thats all happening on view A, view B is pretty smooth.
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RE: The ReUI Slop department - minigames and other fun stuff
@Nuggets Only sissies would exclude ASFs, or any unit really.
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RE: Galactic War 2025
New season of testing has started!

The discord channels are now open to everyone.
You can see the server state and download the client from here https://galactic-war.spidarna.com/
Since the last round of testing the setup got simplified. You need to download just the client, the rest is done automatically.
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RE: Galactic War 2025

And number of online players below the planet standings
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RE: Galactic War 2025

There will be now info about how many players are in each faction when a new player is picking their faction
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RE: Visual bug Red and black diagonal stripes when zoomed in
@hareamao Check FAF discord #coop channel pinned messages
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RE: Problems with campaign maps
Check FAF discord #coop channel pinned messages
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RE: UEF ACU has lost IQ
@Kilatamoro said in UEF ACU has lost IQ:
I would provide a replay, but it's just basically any game.
Then it shouldnt be a problem to provide some examples
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RE: Unit TreadMarks sometimes defective
Try clearing the shader cache
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RE: Voice problems in the co-op missions of SC1
The video length is used
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RE: T4s partially submerged are invisible when shooting
@Ctrl-K said in T4s partially submerged are invisible when shooting:
@speed2 perhaps you could enlighten us how to fix it then instead of showing off your "Fixed in Equilibrium".
I dont know, I didnt make the fix, but you should be able to find it in EQ code
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RE: T4s partially submerged are invisible when shooting
Fixed in equilibrium
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RE: Galactic War 2025
New panel for showing detailed replay info:

(can be still improved later)
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RE: Voice problems in the co-op missions of SC1
I found the project from when I was fixing the VOs https://mega.nz/file/lphxUJRA#7zCGIq4WFNDsdibmb8xqkIyH6hqg_YKfKqEVVAF2NSI
So it has all the things set up already
You wanna to through all the wave/sound banks, you have to delete the existing entries and add them again from your unpacked files-
Select wave and sound bank of 1 mission, delete the entries in this orders (for each select all, delete):

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Add new files and set them up

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repeat for all other missions
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File - Build...
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test ingame, adjust the volume as mentioned above ^^, rebuild and test again
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RE: Voice problems in the co-op missions of SC1
If you double click the FA project, it should open the xact tool and load all the settings.
You then need to create the sound and wave banks for the mission voice files and set them correctly (there will be all other kinds of sound banks loaded from the project, so just click through things to see how they are set up)
You can then drag and drop the wav files into the opened wave bank you've created. -
RE: Voice problems in the co-op missions of SC1
@Saver Place the files you want to unpack to the same folder and run the .bat file
It will create a folder for each voice file
