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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Recent Best Controversial
    • Galactic War 2025

      GALACTIC_WAR_720p.png

      Hello everyone, as said in yesterday's announcement it was a special day, but in fact this adventure has started 3 weeks ago. You have me to thank to (with help of Fichom) for this joke (and the rickroll) but some jokes can go too far and this one surely is on the loose. Let me illuminate you!

      Some eye candy

      Let me start with a video showing the overall progress of the current Galactic War development https://www.youtube.com/watch?v=ka5Fsu_xp2o

      History

      Many of you might wonder, what the hell is Galactic War? And I don't blame you. If I remember correctly the last time Galactic War was working was in 2014, more than a decade ago. Some of the old fossils like me were there to enjoy it while it lasted. All we had left was some really old videos, couple of screenshots and fainted memories.

      The probable origin

      From what I found the idea for the Galactic War started all the way back in GPG times, but never came to life. This is the only picture I found from that era
      GW_1.png

      Zep times

      After GPG went down and FAF was born, the Galactic War was made by Zepilot, crowdfunded by the FAF community.

      From the first concepts:
      i6imyq9jasysgeteph1u.webp

      Over the alpha verison
      maxresdefault.jpg

      To the public release
      uWu65A0.jpg

      And the second season
      firefox_2025-04-02_10-56-54.jpg

      To the shutdown because of memory leaks and other bugs.
      The Galactic War was suppose to come back in few months when the bugs would be fixed, but that never happened, since all the FAF shutdown, Zep leaving, FAF transfer to the community thing.

      For those who don't remember or were not here back then. The new community era of FAF didn't start smoothly. Basically everything was on fire. Most of the things did not work, the server code was rewritten. The old GW code was incompatible and then it got lost.

      Revival attempts

      There were couple of attempts to revive it, but non of them succeeded so far. Brutus and lextoc were probably the closest with their iteration. By stalking the commit history of the gw code repo, work on that one was done 2017-2021.

      These are some of the pictures I shamelessly stole from them!
      image2.png
      image.png
      image3.png

      For curious historians

      If you want to find out more from the history, you will have to dig into the old forums... Some starting points here and here

      Today

      The idea to make Galactic War started as something different. First I was just messing with some stuff for coop missions. Finding a way to send data from and to the game (while its already running, not just in the lobby).
      I also wanted to learn Websockets for some of my other projects, which is a network protocol for bidirectional realtime communication.
      One thing led to another and I realized I could learn the things I wanted by making sometimes real and that real thing would be Galactic War server.

      speed, why don't you use the things we already have?

      it's always harder to jump into someone else's project, especially unfinished one. Different structure, ideas, technologies. I wanted to learn the things I needed with the technologies I've picked, from the start. Also the existing code is using java, after many tries I have to admit I just don't speak that language and probably never will.

      What is Galactic War

      Galactic War is a meta MMO game for Forged Alliance where you fight for your faction to control the galaxy. It takes some interesting parts from the FA lore that you don't normally see in multiplayer games.

      Faction loyalty

      Godot_v4.5-stable_win64_2025-10-14_22-32-24.gif
      To participate in GW you will pick a faction and you will have to stick with it until the end of the season. That means that all the team mates you will play with will be the same faction, and obviously, all opponents will also be one faction.

      Permadeath

      The idea of Supreme Commander is about a single person controlling an ACU, which builds and controls every other unit on the battlefield and those are all robots, expendable. The ACU being the main unit, when it dies, the pilot controlling it dies.

      Losing your ACU in multiplayer game doesn't matter as you just join and start another game. But in Galactic War this matters!

      Progression

      When you pick your faction you get a randomly generated character (avatar if you will). You start with the lowest rank. By winning battles and killing enemy ACU you gain XP and credits. With experience you can be promoted to higher ranks and you can buy reinforcements (more on that later) and planetary defenses with credits.

      speed2_faf_client_2025-10-14_22-14-49.png

      Uneven games

      While the classic multiplayer match aims to be as balanced as possible, Galactic War goes the other way. You play as your avatar with generated name. That's what the opponents see, your generated name and your rank. You don't know who you're going to play against. A new player, an experienced one, a pro? The GW rank doesn't directly translate to rating. With careful play style even lower skilled players can get high ranks and the benefits that come with it.

      Godot_v4.5-stable_win64_2025-10-14_22-21-41.png

      The team don't need equal number of players to start the match. Any combination from 1v4 to 4v4 is possible. You can only see how many players are attacking a planet and you can decide if you're going to defend it alone or take team mates with you. And on the other side, if you are attacking a planet alone and that planet supports a map for more players. You can find yourself on the short end.

      And then there are:

      Reinforcements

      As mentioned before, you can spend your hard earned credits on reinforcements.

      speed2_faf_client_2025-10-14_22-09-08.png

      Reinforcements are units that you can call during the game and they will be air dropped to your position. Higher tier units are unlocked by reaching higher ranks. "Free" early T2 or T3 unit to annoy cause problems to your opponents? Not a problem in Galactic War.

      ForgedAlliance_2025-10-14_22-24-27.png

      Planetary defenses

      Another way to spend your credits is to buy defenses to the planets your faction controls. What that means is that your starting position is protected by those defense structures (AA, PDs, TMDs)
      Godot_v4.5-stable_win64_2025-10-16_18-53-59.png

      Unlike the reinforcements that fly in on transport and are one use, planet defences will stay on the planet as long as your faction controls the planet.
      Godot_v4.5-stable_win64_2025-10-16_18-53-22.png

      Recall

      Since losing your ACU means losing your avatar and all the progress, a new command will be available in the game: Recall.
      When things don't go well you can initiate the recall. It is not instant, it takes some time to charge, so it has to be planned as well. You lose the game by recalling from the battle, but you get to keep your avatar.

      ForgedAlliance_2025-10-14_22-25-58.png

      Play loop

      Once you have your avatar generated you will see the galaxy state:
      speed2_faf_client_2025-10-14_22-09-52.png
      (galaxy size, shape and other properties are subject to change)

      The galaxy is randomly generated and the faction influences will be evenly split. You can see who owns which planet. A faction needs more than 50% of influence to control the planet. Players can always attack only enemy planet that have a connection to their territory.

      Next step is to set up reinforcements groups and other goodies, team up with someone from your faction and attack/defend a planet
      speed2_faf_client_2025-10-14_22-10-31.png
      That is the start of the GW matchmaking, the attacks are displayed to everyone in real time. While attacking the planet (which is waiting for a match) you gain influence over time.

      On the other side players from the enemy faction will assemble and when they defend the planet, the FA match will start to determine the outcome! Whoever wins will gain % influence over the planet, xp and credits.
      Godot_v4.5-stable_win64_2025-10-14_22-18-03.png

      Seasons

      Each season of the Galactic War will start with a new galaxy map and it will last until once faction gets control over all the planets. That can take several weeks/months.
      Defeated factions will become slaves and will fight for their master. The master will get access to units of the faction they've enslaved and they will be able to use them in their reinforcements groups.

      Release date

      See https://galactic-war.spidarna.com/ for the server state and client download link.

      Make sure to join GW discord channel to test and discuss GW things.

      Things you can help with:

      • Testing of (team) games, more testers are always welcome!

      • Fixing and improving GW game sim mod

      • Figuring out numbers for ranks, XP, credits, planet influence changes, etc. Ping @Strydxr on the discord.

      • Putting together a map list for GW

      And more will surely follow!

      posted in General Discussion
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    • RE: New Player Councilor Discussion + Removal Announcements

      alt text

      posted in General Discussion
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    • RE: Galactic War 2025

      Attacking with party https://www.youtube.com/watch?v=K9eWg1IDk0w

      posted in General Discussion
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    • RE: Weekly Discussion #29 - What would you like to see in the game next?

      Galactic War

      posted in Weekly Discussions
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    • RE: Removing A Pink

      Remove? How about we add some more!

      ForgedAlliance_2017-09-06_19-02-55.png

      posted in General Discussion
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    • 3719 ongoing development thread

      Have no fear speed is here!

      this thread is meant to give you an overview of what is going on regarding the next game development/bugfix patch.

      I will tag all Pull Requests for this patch with the 3718 milestones so you can easily filter and find them here.
      The following changes are currently merged into the deploy/fafdevelop branch and thus available for public testing via the FAF client by playing the FAF Develop game mode:

      • Improve BaseManager unit upgrades #3170 Coop related. Better options for AI to automatically upgrade ACU/sACU during the missions.
      • Quantum optics facility fix #3174 Fix for broken vision entities that were not giving any vision (sera scout, uef arty, Coop missions, Rainmakers, etc...).
      • Allow sending resources only to allies #3180 Fixed bug where you could send resources to your enemies.
      • increase performance of table.empty and math.round #3184 Optimizing some Lua functions for better speed.
      • Add option to hide resource markers on preview #3187 Support to hide resource markers from the lobby map preview, mostly for generated maps.
      • UI Scaling fixes and improvements #3190 Fixes for UI scaling for various UI elements. Also fix for console missing a background.
      • Reduce GetBlueprint() calls in weapons #3193 Refactor of weapons code for more speed2 (hehe).
      • Remove useless GetBlueprint call #3195 Tiny code cleanup. Nothing interesting, but every bit helps.
      • Improve build effects logic #3194 Code that handles UEF build effects was speed up. Also slightly changed behaviour when picking the build effects. Now the laser that goes at the edge of the build cube is properly shown only if the build cube exist. Before you would get it for any structure, even for other factions, or when assisting factories to build units, which looked weird.
      • Simplify Sera effect flash at finished structure #3196 Code improvement for an old fix. The fix was for Sera structure build effect, at the very end, there's a flash that could be seen by enemy. While fixing this, Ive noticed there might be even more of these light flashes that can be seen by the enemy even without the vision. For example, when a unit is reclaimed, you can see the flash at the end of the reclaim effect even if you don't have a vision on that place. If someone feels adventurous, feel free to make a list of all these effects that should be fixed. (Since the fix is very simple.)
      • Speed up Aeon shields death animation #3197 As title says, Aeon shield now turns into wreckage +- as the other factions, so you can start rebuilding it faster.
      • Remove set up of build effect from TShield #3198 Just a small code improvement.
      • Add link to the patchnotes to the changelog popup #3210 Changelog popup now has a button that links to the balance patchnotes that have some better description of why balance change XY happened and is good for you.
      • Weather in Supreme Commander #3175 Huge code improvement for the weather effects. More info on how to use them on your map here.
      • Fix for Sorian AI to be able to use support factories (#3173) It's in the title.
      • Fixed unit cap displaying in coop #3213 Unit count is again displayed in coop as well.

      Contributors:

      • Azraeel
      • Divran
      • Jip
      • KionX
      • Sheikah45
      • speed2

      Please test these changes by playing FAF Develop featured mod and report any bugs you find.

      This post will be updated whenever new changes are merged and thus available for testing in the FAF Develop game patch.
      If anyone is interested in testing PRs that are not yet merged then you can do so by following this guide.

      posted in Blogs
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    • RE: Ban EcoManager & Similar Mods

      Microing massfabs adds 0 value to the game, they should have been automatic from day 1. They just need some warning when they're not running on 100%, so you don't build more of them just to find out they are all disabled.

      posted in General Discussion
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    • RE: Galactic War 2025

      First signs of a party system https://youtu.be/1VTiROmLPl8

      posted in General Discussion
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    • RE: Galactic War 2025

      New attack marker

      Godot_v4.4.1-stable_win64_2025-08-07_19-11-45.gif

      posted in General Discussion
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    • RE: Galactic War 2025

      Examples of the universe generation

      Godot_v4.4.1-stable_win64_2025-08-09_08-27-56.gif

      posted in General Discussion
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    • RE: Galactic War 2025

      After some pause a GW server is up again for testing, with freshly generated map. Since Cybrans (thanks to abusing bugs, how else) managed to wipe out Aeon.

      speed2_faf_client_2025-10-04_12-16-13.png

      posted in General Discussion
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    • RE: Galactic War 2025

      A little display to show faction standings:

      Godot_v4.4.1-stable_win64_2025-08-05_16-09-12.png

      posted in General Discussion
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    • RE: Galactic War 2025

      Anyway here's a fresh dev preview version of the "Faction" tab which will give you all the information you'll need about your faction standing:

      Godot_v4.4.1-stable_win64_2025-08-06_01-19-08.png

      posted in General Discussion
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    • RE: Galactic War 2025

      @Firv There's no date set 😄 But don't skip ahead, first there are Alpha testers, some of them already tested the client successfully!

      posted in General Discussion
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    • RE: Features and what not

      Galactic war

      posted in General Discussion
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    • RE: M&M Map Vault Plans for Fall 2020 and On

      @Resistance said in M&M Map Vault Plans for Fall 2020 and On:

      @Morax if i knew how,i would put some nice likes for this one:P
      good changes inc,i like it.

      alt text

      posted in Mapping
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    • RE: What happened to galactic war?

      It was broken, taken down and then not compatible with the new server.
      Its being slowly made, afaik Askaholik and Brutus are working on it, but slowly, so soonâ„¢
      alt text
      alt text
      alt text

      posted in General Discussion
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    • RE: Aeon Shield Animation

      https://github.com/FAForever/fa/pull/3197
      That was easy to fix.

      posted in Balance Discussion
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    • RE: Galactic War 2025

      FAF login now works, the avatar can now die and you're locked to one faction. And some updated UI to match the picked faction. https://youtu.be/CweDH9FEb10

      posted in General Discussion
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    • RE: Galactic War 2025

      Ive just played the first online GW game with Jip

      ForgedAlliance_2025-08-13_23-15-15.jpg

      posted in General Discussion
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