Hello Jip, once again a big thank you for your work and efforts to improve the game. I'm very excited about the shadder I mentioned. Unfortunately, I can't help because I don't really know how to program. And work more with trial and error ^^ with my maps and mods.
Best posts made by Saver
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RE: Game Councilor
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RE: Issues with the heightmap in the FAF Map Editor.
@captainklutz Hello and thank you again for the new brushes Here is my new card with the brushes. Maybe some people will like it.
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RE: stand-up animation like the GC
I hope it can help other people working on their own units or help improve the game. I had great support from other modders who gave me good tips. Thanks to everyone working on FAF
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RE: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00915402
Everything is going great as usual, thank you very much
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RE: Talking about the Fatty
Hello everyone I think the topic is great because I love Fatboy. The point about the slots sounds very interesting. Since I am unfortunately not a good player myself, I created a mod for the Fatboy, which received TMD and other weapon modes. If I have time again I would try to implement the suggestion to see how it works. However, the balance part is and remains very demanding. I wish the balance team every success sy for my bad english
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Improve area attack and reclaim orders #6095 - bug
Hello everyone, first of all thank you for the patch and special thanks to JIP for your work over the last few years. I think some of the functions are great. But when testing the function #6095 Improve area attack and reclaim orders. I get error messages in the log. However, I test in offline mode, without mods.
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in functionSetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in functionSetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in functionSetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968>
WARNING: Error running lua script: index expected but got nil
stack traceback:
[C]: in functionSetTargetGround' ...\lua.nx2\lua\sim\weapons\uef\tifcarpetbombweapon.lua(46): in function
CreateProjectileAtMuzzle'
...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1055): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:968> -
RE: RCV - AI Masters ~ 3v3 ~ $1,200
Hello, is it still possible to watch the tournament on YouTube or Twitch?
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RE: Civilians Defence
Hello everyone,
I'm looking for the Mod Civilian Defense. Does anybody know him?
In the old forum -https://forums.faforever.com/viewtopic.php?f=38&t=3916
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RE: M28AI Devlog (v151)
hello, here is a replay 3vs3 without bugs ^^ https://replay.faforever.com/20437080
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stand-up animation like the GC
Hello everyone, I am currently working on a unit (RAMROD- Alpha Status) and would like to give this mech a stand-up animation like the GC. The animation is finished, but I don't know if it will be integrated. The line is defined in the blueprint, but I don't know what else is needed? Could you tell me where the animation goes?
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RE: M28AI Devlog (v151)
Hello Maudlin,
your AI is really overwhelmingly good. Now the BUT ^^ During the course of the battle, the Sorian AI always hindered the build-up with various landing troops and surprised a careless player who only had the front in view. Could you maybe in your AI? also integrate more landing troops? Thanks for your great work so far.