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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Topics

    • R

      Token Retrieval Exception During Login (Client v2025.2.1)

      Watching Ignoring Scheduled Pinned Locked Moved I need help
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      No one has replied
    • R

      Game crashing: EXCEPTION_ACCESS_VIOLATION

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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      UvesoU
      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f This is a memory error. The only solution is to reduce the number of (unit) mods. https://github.com/FAForever/fa/issues/1445
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      Seeking Help to Develop a Mod: Adjusting Commander Collision Properties

      Watching Ignoring Scheduled Pinned Locked Moved I need help
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      N
      You can hack around the issue with projectiles by setting the ACU's hitbox to very small so that it paths around units a bit better, and then creating an entity attached to the commander with a hitbox. Then you can override the new entity's OnCollisionCheck, OnCollisionCheckWeapon, and OnDamage functions with the ACU's versions. There is an example of creating an entity attached to a unit in the Aeon T2 Torpedo Launcher script. I don't have an example of an entity with a hitbox passing damage to the base unit, although I know it's possible since giving props projectile collision was an experiment we did.
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      How to Create New Upgrades for ACU and Support Commanders?

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      DeribusD
      BlackOps FAF: ACUs adds a ton of upgrades Otherwise you're better off asking in the modding section of the Discord. You'll have to say you're interested in modding when you join, or go to the Channels and Roles section if you've already joined.
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      Crash Report Help Needed: "bad allocation" Error

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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      572 Views
      A
      I play 40 x 40 maps often and we do get some strange things happen after 5 hours real time. Worst case is when a human player's machine has an exception error, his game locks up, times out. He ends up back at windows, game can continue without him although we usually shut it down. Our game logs are big say 6mb to 9mb due to constant warnings. like ... warning: Error running lua script: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(7365): access to nonexistent global variable "refCategoryNavalFactory" stack traceback: [C]: in function error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(58): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:57> ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(7365): in function ManageSACUsInWaterZone' ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(2004): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1605> and ... warning: Error running OnAdjacentTo script in Entity ueb3104 at 5df06d08: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(785): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(785): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:774> Also after about 4 hours the game time gets mixed up. Real time 5hr 14m .... Game time 3m25s Anyway we are loving the game and it is very rare that we have someone crash.
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      How to Dynamically Modify Threat Levels in Unit Blueprints Based on Unit Stats

      Watching Ignoring Scheduled Pinned Locked Moved I need help
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      R
      The blueprints-ai.lua file that Nomander referenced is what you want to look at. Your obviously motivated to do something positive here. I don't believe we can dynamically adjust threat during the game as the blueprints are read once on startup sort of thing. BUT, I think the development team would be more than happy to see someone put time into improving the existing threat calculations that we are creating. The current calculations are based on a formula that Balthazar did however long ago and some adjustments since then and while it is ALOT better than what we had originally there is room for improvement. You'll eventually hit limitations since threat also depends on situational factors (a sniper bot in dangerous unless an enemy Obsidian tank is sitting next to it sort of thing). So why not rather than making a mod look at improving what we are doing now? We're happy to collaborate and provide feedback on the impact it makes on AI games.
    • R

      Why does some mod not have a "Write review" button on FAF?

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      2 Posts
      114 Views
      S
      Players have to have the mod installed in order to write a review