@Nomander said in Another Novax conversation:
Sat is already rebuildable. This is because it can block nukes (intentional) or get RNG hit by artillery (consequence of the simulation).
Wow, I didn't know that. TY-
The problem with SMD shooting down sats is that it begins to compete with nuke in terms of what its defense is, and you might as well have a nuke instead of a sat if you must avoid SMD.
Ok so make it super cheap to rebuild: now it blocks nukes easily and drains SMD quickly
Ok so make it build slowly but cheap, it's basically an SMD missile: how are you ever going to get 36k mass killed - 3.6k per sat downed with this unit that takes forever to even rebuild. You can't even assist your own arty because every enemy target will have an SMD.
From my view, your second two scenarios (super cheap vs slowly built); are minor issues- because you can correct them just by adjusting cost.
But I think your first point about SMD having (2) jobs in "what the point of its defense is"; makes sense but is multi-purposing an SMD really that bad?
And in my proposed scenario;
- OBVIOUSLY the player does NOT need build the SMD if they don't want it to shoot down the SAT.
- Plus, if an SMD shoot down toggle exists the player does NOT need to use it.
My contention is, and I think still stands reasonably in light of your objections, that SATs do not have an effective, appropriate counter- for players when they want it. This is not balanced. This is a hole. This needs fixing.