@wzds No that's fine! Thank you for reporting the bug.
Posts made by IndexLibrorum
Also Saver, come join us in the mapping-general channel in the FAF discord! You'll probably get quicker replies there, and this particular issue was previously discussed!
I've only found the Bold strategy that is sure to leave a lot of players Tilted, but then I've spend effort to really look for the rest.
@melanol A nice map that forces you to play both navy, air, and land, and you don't like it? boo.
(You'll survive for a day.)
@goblinsly2 said in benchmarking the game:
Alright, but i need to be near and use stop watch to measure right ?
I mean, you could set up screen recording software, or if you're unwilling to waste CPU cycles on software have your phone record your screen. You'll be able to rewatch the recording to see how long it took.
There are: Stella Maris and Lost Wisdom are both in the 1v1 ladder map pool. Possibly they're not in your pool specifically, because the pool changes depending on your rating bracket.
Both maps are quite large for a 1v1, so they've been selected for higher rating brackets.
Did you forget the part where you are supposed to type your question?
@cheesymeteor The middle-mouse button camera moving is my recommendation. Pretty much the easiest and most precise.
I know this is not the answer you're looking for, but the reason why you're unlikely to find a way to do this is because the wasd keys are most often used as part of the hotbuild preset, which gives you a lot more value for those keybinds. If it's at all possible, you're likely to be able to do it through the hotkey menu. Press F1 while in game, and it'll show up.
Meanwhile, panning the camera is more often done by zooming in and out, or by dragging the camera using the middle-mouse button, or by moving your mouse to the edge of the screen. I don't know of anyone who regularly uses the arrow keys even.
Perhaps someone knows of a way to rebind it to WASD, although it is generally recommended to not do so.
@zappazapper I'm sure that mod does exactly what you wanted, given that it's Jip who removed the function from the base game
@zappazapper This was removed as a default setting because it impacted the game performance quite substantially.
There's a mod that brings it back, and maybe even a setting that you can use to toggle it back on (not sure on that last one).
@thewheelie I want them to be able to dig into the ground and become even more invisible. God knows they don't walk well to their target half of the time, even with the changes made to their pathing.
@zeldafanboy said in Mines?:
As far as Iām aware, isnāt the āno new unitsā policy still in effect? I know the Aeon T3 Shield Disruptor is being transferred to the Cybrans but thatās not really a whole new unit
They settled for keeping the disruptor and adding a new unit to the cybs, I believe.
@prosta ... Those paw prints on the GC 'claws'.
Reminder that the GC is a fursuit.
@yew said in Connection failure like no other:
A relatively small, niche community that doesn't warrant big investment into finally resolving these issues.
There's not really an investment to be made, as I understand it.
@quantumtyphoon By all means report these when you see them! I've handed out several longer term bans for this kind of stuff.
@lunyshko It's been made clear in previous iterations of this discussion that several people were intending to forward the money to Russian members who otherwise would not be able to receive prize money.
You can argue that such actions fall beyond what the board should be concerned about, but the worry remains that FAF remained possibly liable for such actions nonetheless. Legal advise was sought, but no definitive answer obtained. As such, the board has chosen to err on the side of caution, as it is most important to not jeopardize the FAF project, even if this meant that a handful of Russian players were unable to receive any financial prizes. I'm sure you'll be able to understand that the (perceived) risk involved here does not outweigh the rewards (pun not intended).
This sucks for those players and it's not their fault, but such are the consequences of living in a warmongering state.
Again, all of this has previously been discussed to death, and the conclusions that were reached by the board are unlikely to change. It's time to stop this discussion, if only so that we can return to the issue at hand:
We were discussing on how to deal with avatars, both in the global sense of needing proper guidelines to handle future assignments, as well as the specific sense of how to deal with the custom avatar given out by NOC as a replacement for the tournament prize.
There are efforts made to work out a good set of guidelines, mostly based on the earlier framework by FTX and some current revisions by Fichom. Further input on this is very welcome, please see the relevant discord channel.
@ftxcommando You're stretching the meaning of the word 'bought' to mean things that it doesn't. You can stretch your logic in whatever shape of argument you want, but fact remains that avatars cannot be bought, and that offering them as a replacement for a financial prize does not mean that they suddenly can.
The above notwithstanding: as you say, guidelines need to be established for the avatars and when someone should get one. I'm sure those kind of decisions would have been made properly, if it wasn't for the weird situation that resulted in (what I understand to be) one NOC handing out an avatar without further really discussing it.
Avatars being a prize substitute equates to avatars being bought with money.
making it viable to buy personal avatars with this policy
This is exactly what I'm saying is a leap of logic beyond the reasonable.
No avatars were sold. No avatars were bought. No one has even hinted at the posibility of buying avatars with money. One thing replacing another does not equate being able to buy that one thing with the other.