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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    IndexLibrorumI Offline
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    Posts

    Recent Best Controversial
    • Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.

      I've played a few games where one player request a short pause to deal with an IRL matter. Often this runs along the lines of there being someone at the door, or them having to take a phonecall; you know, incidental stuff. Most of the times when this happens all players don't mind a minute waiting, but every so often there is a player who immediately unpauses, and refuses to wait even when other players explain that there is a need for a pause.

      Additionally, as a moderator, I've seen several reports for people requesting we take action when this happens. However, under our current rule set this behaviour is not strictly a bannable offense, and we've left it up to the individual moderator to handle the matter.

      I understand that this is frustrating however. I'd like to poll the community to see if making this situation a bannable offense has any support, or if people feel strongly about maintaining the way we currently deal with this behaviour.

      If you have suggestions for how this should be moderated, or think it shouldn't be moderated at all, please share!

      (This comment contains my own opinions and thoughts and is not necessarily supported by the moderation team as a whole)

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • Proposal for [Challenge Accounts] | Feedback Wanted!

      Hello FAF Community,

      We’re excited to present an idea aimed at promoting FAF with fun and challenging gameplay: Challenge Accounts.

      The idea is simple: under carefully managed circumstances, we would allow select players, particularly those who are willing to create streams or other types of content, to use temporary secondary accounts ("challenge accounts") for unique and pre-approved challenges that create content for the benefit of FAF.

      Because this idea might have some unintended consequences, we’d like to introduce the idea and then ask for detailed feedback.

      TL;DR at the bottom of the post


      The Goal

      • Encourage creative challenges, such as "engineers-only games" or "tech-3 only games" inspired by similar successful initiatives in other gaming communities.
      • Generate content for platforms like YouTube, Twitch, and Discord, bringing visibility and new players to FAF.
      • Support our content creators and promotion team, and create new promotional material to boost player numbers.

      How It Would Work

      1. Pre-Approval by Moderation Team:
        • Applicants would propose their challenge and content plan.
        • Challenges would need to be unique, entertaining, and contribute value to the FAF community.
        • Only approved accounts with clear restrictions (e.g., timeframe, challenge rules) would be allowed.
      2. Temporary Nature:
        • Challenge accounts would exist only for the duration of the challenge.
        • Accounts would be deleted or locked once the challenge is complete.
      3. Content Creation Requirement:
        • Applicants must produce content (videos, streams, guides, etc.) as part of the challenge.
      4. Strict Monitoring:
        • Moderators would oversee the account usage to ensure challenges align with the agreed-upon terms and prevent abuse.
        • We explicitly do not want this to be a free-pass to create smurf accounts.

      Feedback on the difficulties and drawbacks of this plan

      We want feedback from everyone on refining this idea and helping us address potential difficulties.

      Specifically, we’d like your feedback on:

      1. Fair Applicant Selection
        • How should we decide who gets access to these accounts?
          • Ideas that we have considered include moderator-reviewed applications, public proposals with a voting system, content pitches, and/or a mix of these.
        • What would be the best way to ensure fairness in assigning these accounts, while still promoting quality content?
      2. Preventing Abuse
        • What safeguards should be in place to ensure these accounts aren’t misused for rating manipulation, smurfing, or other things that are disruptive?
          • We are considering not allowing such accounts to be used for TMM, and to mark these accounts with a clearly recognizable avatar and username format.
      3. Scope of applications
        • Should challenge accounts be limited to high-rated players or experienced streamers? Or should newer creators also have a chance?
        • How can we ensure challenges are entertaining but also reasonable to execute?
      4. Community Feedback
        • Should the community have a say in which challenges or content creators get approved?
        • How can we best include the community before, during, and after a (round of) challenges?
      5. Workload on Moderation Team
        • Managing these accounts will add some workload to the moderation team.
        • Are there ways to streamline this process or involve the community to share some of this responsibility?

      We Want Your Suggestions!

      This initiative has the potential to bring a lot of positive attention to FAF, but it’s important that we implement it carefully. We’d love to hear your thoughts, suggestions, and any concerns you might have. How would you suggest organizing tricky aspects like applicant selection or challenge oversight? Do you have strong objections to this idea?

      Let us know your ideas in the comments below!


      Thank you for helping us shape the future of FAF. Together, we can make this initiative a success and continue growing our community in fun and exciting ways.

      The Moderation Team

      TL;DR

      • The moderation team proposes to create ‘challenge accounts’.
      • Challenge accounts would come with restrictions on playstyle, would have to be pre-registered, and would only be active for a certain time.
      • Challenge accounts would have to provide a benefit to the FAF community at large, not be overly disruptive, and result in new promotional content to be posted on social media.
      • We want feedback on pretty much all elements of this plan.
      posted in General Discussion challenge feedback proposal
      IndexLibrorumI
      IndexLibrorum
    • LEGO/GoBrick MOC for the Cybran Mantis

      A few months ago I ran into this reddit post by a guy who made the SupCom Mantis from LEGO. I decided to make some changes to improve the model, and create some matching artwork for a box and instruction booklet as a gift to a friend of mine. I've posted some of the images on the FAF discord.

      Since I got a lot of really positive reactions, I've decided to spend a bit of time cleaning up the project so that I could release it for everyone.
      If you want your own LEGO/GoBrick mantis, head over to this GitHub repository. I've included all the files I created:

      • The Brick Studio model
      • The parts-list as .xml and .csv
      • My custom instruction booklet, both for print and for digital use
      • A pdf file to print the box
      • A bunch of cool renders
      • All source files for the above

      The ReadMe file includes info on how to create your own kit and suggestions on where to order the parts.

      The GitHub includes a 'Sponsor' button if you want to buy me a coffee to thank me for the effort 😉

      !! Be aware !!
      The model looks really cool when built, but needs some support to keep its legs up: it is just too heavy for the joints of the legs to stay locked, and will not stay in position unless you very gently put it down. I'm sure someone with more LEGO skills can improve on the design!


      30d670af-1675-4834-8e52-e3b0ef22b0e4-image.jpeg

      2429079d-d621-4435-8870-2e8823fd5785-image.jpeg

      7d29e131-0536-4843-aab5-5e78e3298acc-image.jpeg


      Some of the images I posted on discord for the gift I made my buddy:
      977ad1b1-898f-4e36-a6b4-23fe357fc19d-image.jpeg

      3aed7fcd-337a-4269-89bb-646ed34c9671-image.jpeg

      9a9eb8b4-d7b1-4472-b7d2-0ccac199c0be-image.jpeg

      c2be155f-e490-43a7-bf07-df57f07ef5b9-image.jpeg

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: Toxic players

      Some toxicity is sadly something that must be expected in competitive online games. That said, it's not something we accept and we strictly moderate this behaviour. As Magge said, please report players when you experience toxicity. We take the reports seriously and will handle the matter.

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: Supreme Commander Remaster !

      A novel idea that has never been mentioned before. Please ping more developers.

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: Lime Map Generator (AI_MapGen)

      @Szasz Don't most modern AIs no longer depend on AI mapmarkers anyway?

      posted in Mapping
      IndexLibrorumI
      IndexLibrorum
    • RE: Lime Map Generator (AI_MapGen)

      @LimeZ3_ If you want to have a chat with someone with experience making maps, hit me up on discord. We can talk about some of the things that makes a map a good map, texturing techniques, and other stuff.

      posted in Mapping
      IndexLibrorumI
      IndexLibrorum
    • RE: RK's explosions - Updated

      @nomads Why do all of these units look... off?

      posted in Modding & Tools
      IndexLibrorumI
      IndexLibrorum
    • RE: Which low-tech units remain combat-effective at higher tech levels?

      T1 mobile artillery remains a viable spam unit even when T3 has made the field. T1PD has the best DPS for cost in the game and if an enemy is pushing into a base it remains the best defense to spam up with engineers.

      T1 engineers are also always relevant, though they will shift from being in the base to being at the front's reclaim fields.

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: TWO MONITOR PROBLEM AFTER YEARS OF WORKING GOOD, SAME HARDWARE

      I use a double monitor fullscreen setup as well, and have had no issues. Seems to indicate this is not the consequence of any recent updates.

      Have you tried swapping the monitors/their cables around? Does that change where the flickering happens?

      What if you set the 2nd monitor as your main monitor without swapping cables, does the flickering still happen and if yes, on the same monitor?

      Trying this might indicate where the problem lies. I would almost suspect an issue with the monitor or cable, but it's weird it only happens for FAF.

      posted in Game Issues and Gameplay questions
      IndexLibrorumI
      IndexLibrorum
    • RE: Remove Novax omni?

      Removing the scouting ability from the scouting satellite seems a bit...

      Novax needs a rework for sure, but it being a scouting unit is the least of my concerns.

      posted in Balance Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: Anyway to see the build grid?

      @c0rtex Have you seen https://forum.faforever.com/topic/10223/mod-ui-build-grid?

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: LEGO/GoBrick MOC for the Cybran Mantis

      This one is much improved! Double hinge on the legs is absolutely the way to go, and the extra details look really good.

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: A Big Discussion on Balance. Part 1

      Much to agree with what you wrote, but to comment on this:

      @KnownSniper said in A Big Discussion on Balance. Part 1:

      Also after 30+ min in a teamgame you can't stealth your asf while building more asf if you didnt make spare pgens to overflow. 250 asf (a relatively normal amount) is -7.5k e drain. You also have to keep in mind that cybran asf are worse than the others without stealth

      At almost all rating levels, 3x T3 pgens worth of power is no concern at minute 30, so this point feels kind of moot.

      posted in Balance Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: A Big Discussion on Balance. Part 1

      @ETFreeman said in A Big Discussion on Balance. Part 1:

      I agree on:
      Mercy buff
      Czar buff - maybe laser aoe increase?
      Spearhead nerf - maybe, the're really good
      Othuum - i'd prefer +0.1-0.2 speed buff

      Dont agree on global 2x on stealth e drain, seems quite harsh
      The rest idk

      And the real issue: loya is completely op vs ilshavoh on open maps, so or should have stun nerfed or some other solution for sera provided

      Seconded. 2x energy sounds like a lot. Could explore other options, such as a speed nerf when stealthed.

      Would love to see more mercy, thing never gets built now because it's just not good.

      posted in Balance Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: MapGen Selection Tool/Website

      Have you considered some kind of ranking system, so that over time we can start accumulating really good ones?

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • FAF Statistics Megathread 3: FAF Statistics Megathread 3: The stats are at it again

      (Recreated this thread because the original was bugged.)

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum
    • RE: Is this a cheat or not?

      It's quirky behavior for sure, but such is FAF.

      posted in General Discussion
      IndexLibrorumI
      IndexLibrorum