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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Cannot Create lobby

    Scheduled Pinned Locked Moved FAF support (client and account issues)
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    • T Offline
      TheLastJudicator
      last edited by

      Hello. I have been playing FAF for a couple months now, and these last couple days I have had an issue where when I create a lobby, it takes a long time to boot the game, then gets stuck on the connecting to server page. Today, instead of that, when I create a lobby it waits a while, then throws this error:

      Client Version: 2025.2.1
      org.springframework.web.reactive.function.client.UnknownHttpStatusCodeException: Unknown status code [520]
      	at org.springframework.web.reactive.function.client.DefaultClientResponse.lambda$createException$1(DefaultClientResponse.java:225)
      	Suppressed: The stacktrace has been enhanced by Reactor, refer to additional information below: 
      Assembly trace from producer [reactor.core.publisher.MonoIgnoreThen] :
      	reactor.core.publisher.Mono.then
      	org.springframework.web.reactive.function.client.DefaultWebClient.releaseIfNotConsumed(DefaultWebClient.java:197)
      Error has been observed at the following site(s):
      	*_____________Mono.then ⇢ at org.springframework.web.reactive.function.client.DefaultWebClient.releaseIfNotConsumed(DefaultWebClient.java:197)
      	|_                      ⇢ at org.springframework.web.reactive.function.client.DefaultWebClient$DefaultResponseSpec.lambda$applyStatusHandlers$17(DefaultWebClient.java:695)
      	*__________Mono.flatMap ⇢ at org.springframework.web.reactive.function.client.DefaultWebClient$DefaultResponseSpec.applyStatusHandlers(DefaultWebClient.java:695)
      	|_   Mono.onErrorResume ⇢ at org.springframework.web.reactive.function.client.DefaultWebClient$DefaultResponseSpec.applyStatusHandlers(DefaultWebClient.java:696)
      	|_         Mono.flatMap ⇢ at org.springframework.web.reactive.function.client.DefaultWebClient$DefaultResponseSpec.applyStatusHandlers(DefaultWebClient.java:701)
      	|_           checkpoint ⇢ 520 from GET https://api.faforever.com/ice/session/game/24664727 [DefaultWebClient]
      	|_   Mono.switchIfEmpty ⇢ at org.springframework.web.reactive.function.client.DefaultWebClient$DefaultResponseSpec.handleBodyMono(DefaultWebClient.java:664)
      	|_                      ⇢ at org.springframework.web.reactive.function.client.DefaultWebClient$DefaultResponseSpec.lambda$bodyToMono$2(DefaultWebClient.java:581)
      	*_____________Mono.then ⇢ at org.springframework.web.reactive.function.client.DefaultWebClient.releaseIfNotConsumed(DefaultWebClient.java:197)
      	|_                      ⇢ at org.springframework.web.reactive.function.client.DefaultWebClient$DefaultResponseSpec.lambda$applyStatusHandlers$18(DefaultWebClient.java:696)
      	*__________Mono.flatMap ⇢ at org.springframework.web.reactive.function.client.DefaultWebClient$DefaultResponseSpec.bodyToMono(DefaultWebClient.java:580)
      	|_       Mono.retryWhen ⇢ at com.faforever.client.api.FafApiAccessor.retrieveMonoWithErrorHandling(FafApiAccessor.java:299)
      	|_       Mono.doOnError ⇢ at com.faforever.client.api.FafApiAccessor.retrieveMonoWithErrorHandling(FafApiAccessor.java:300)
      	|_        Mono.doOnNext ⇢ at com.faforever.client.api.FafApiAccessor.getApiObject(FafApiAccessor.java:166)
      	|_ Mono.flatMapIterable ⇢ at com.faforever.client.fa.relay.ice.CoturnService.getSelectedCoturns(CoturnService.java:32)
      	|_          Flux.filter ⇢ at com.faforever.client.fa.relay.ice.CoturnService.getSelectedCoturns(CoturnService.java:36)
      	|_   Flux.switchIfEmpty ⇢ at com.faforever.client.fa.relay.ice.CoturnService.getSelectedCoturns(CoturnService.java:37)
      	|_   Flux.switchIfEmpty ⇢ at com.faforever.client.fa.relay.ice.CoturnService.getSelectedCoturns(CoturnService.java:38)
      	|_     Flux.collectList ⇢ at com.faforever.client.game.GameRunner.lambda$startIceAdapter$22(GameRunner.java:391)
      	|_        Mono.doOnNext ⇢ at com.faforever.client.game.GameRunner.lambda$startIceAdapter$22(GameRunner.java:392)
      	*________Flux.concatMap ⇢ at reactor.util.retry.RetryBackoffSpec.lambda$generateCompanion$5(RetryBackoffSpec.java:593)
      	|_     Flux.onErrorStop ⇢ at reactor.util.retry.RetryBackoffSpec.lambda$generateCompanion$5(RetryBackoffSpec.java:656)
      	*__Flux.deferContextual ⇢ at reactor.util.retry.RetryBackoffSpec.generateCompanion(RetryBackoffSpec.java:591)
      	*_______Mono.thenReturn ⇢ at com.faforever.client.game.GameRunner.lambda$startIceAdapter$22(GameRunner.java:393)
      Original Stack Trace:
      		at org.springframework.web.reactive.function.client.DefaultClientResponse.lambda$createException$1(DefaultClientResponse.java:225)
      		at reactor.core.publisher.FluxMapFuseable$MapFuseableSubscriber.onNext(FluxMapFuseable.java:113)
      		at reactor.core.publisher.FluxOnErrorReturn$ReturnSubscriber.onNext(FluxOnErrorReturn.java:162)
      		at reactor.core.publisher.FluxDefaultIfEmpty$DefaultIfEmptySubscriber.onNext(FluxDefaultIfEmpty.java:122)
      		at reactor.core.publisher.FluxMapFuseable$MapFuseableSubscriber.onNext(FluxMapFuseable.java:129)
      		at reactor.core.publisher.FluxContextWrite$ContextWriteSubscriber.onNext(FluxContextWrite.java:107)
      		at reactor.core.publisher.FluxMapFuseable$MapFuseableConditionalSubscriber.onNext(FluxMapFuseable.java:299)
      		at reactor.core.publisher.FluxFilterFuseable$FilterFuseableConditionalSubscriber.onNext(FluxFilterFuseable.java:337)
      		at reactor.core.publisher.Operators$BaseFluxToMonoOperator.completePossiblyEmpty(Operators.java:2097)
      		at reactor.core.publisher.MonoCollect$CollectSubscriber.onComplete(MonoCollect.java:145)
      		at reactor.core.publisher.FluxMapFuseable$MapFuseableSubscriber.onComplete(FluxMapFuseable.java:152)
      		at reactor.core.publisher.FluxPeekFuseable$PeekFuseableSubscriber.onComplete(FluxPeekFuseable.java:277)
      		at reactor.core.publisher.FluxMapFuseable$MapFuseableSubscriber.onComplete(FluxMapFuseable.java:152)
      		at reactor.netty.channel.FluxReceive.onInboundComplete(FluxReceive.java:413)
      		at reactor.netty.channel.ChannelOperations.onInboundComplete(ChannelOperations.java:455)
      		at reactor.netty.channel.ChannelOperations.terminate(ChannelOperations.java:509)
      		at reactor.netty.http.client.HttpClientOperations.onInboundNext(HttpClientOperations.java:819)
      		at reactor.netty.channel.ChannelOperationsHandler.channelRead(ChannelOperationsHandler.java:115)
      		at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444)
      		at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420)
      		at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412)
      		at io.netty.channel.CombinedChannelDuplexHandler$DelegatingChannelHandlerContext.fireChannelRead(CombinedChannelDuplexHandler.java:436)
      		at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:346)
      		at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:318)
      		at io.netty.channel.CombinedChannelDuplexHandler.channelRead(CombinedChannelDuplexHandler.java:251)
      		at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:442)
      		at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420)
      		at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412)
      		at io.netty.handler.ssl.SslHandler.unwrap(SslHandler.java:1515)
      		at io.netty.handler.ssl.SslHandler.decodeJdkCompatible(SslHandler.java:1378)
      		at io.netty.handler.ssl.SslHandler.decode(SslHandler.java:1427)
      		at io.netty.handler.codec.ByteToMessageDecoder.decodeRemovalReentryProtection(ByteToMessageDecoder.java:530)
      		at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:469)
      		at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:290)
      		at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:444)
      		at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420)
      		at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:412)
      		at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1357)
      		at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:440)
      		at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:420)
      		at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:868)
      		at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:166)
      		at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:788)
      		at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:724)
      		at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:650)
      		at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:562)
      		at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997)
      		at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
      		at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
      		at java.base/java.lang.Thread.run(Thread.java:1583)
      
      

      I am trying to create a lobby with FAF develop and two UI mods that I have used before(improved graphics 2024- extreme quality and redux strategic icons large).

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      • IndexLibrorumI Offline
        IndexLibrorum Moderator
        last edited by

        Server has been having issues all day. This is not caused by anything on your side.

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

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