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    Topics

    • IndexLibrorumI

      Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      CrofisC

      @IndexLibrorum i must have been mistaken then, was sure i got blocked from unpausing a few times. That's one problem less ig.

      Before making a somewhat lenghty explanation as to what i think the problem is, i'd like to make sure i'm not starting from a wrong assumption: in ladder (and even custom unless people decide to change the setting) everyone has 3 pauses, right? If not, what's the current system like?

    • IndexLibrorumI

      Proposal for [Challenge Accounts] | Feedback Wanted!

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion challenge feedback proposal
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      IndexLibrorumI

      @Strydxr said in Proposal for [Challenge Accounts] | Feedback Wanted!:

      Also, Challenge accounts don't have to be given out willy nilly, they can have a vetting process done by either mods or a chosen committee, which may help with keeping track of them.

      This is one part the moderation team think is critical for this kind of account to work. If we wouldn't limit the accounts to a very low number and allowed whatever challenge, it would just be smurfing with extra steps. And the consequences of that wouldn't weigh up to the potentional benefits.

      In any case, I've read all of the responses to this thread and I'm waiting for some free time to properly collate them all and discuss it with the moderation team. I hope to soon be able to share a more fleshed out concept, or maybe even an announcement for a trial run (if our internal discussion concludes with us thinking this could work).

    • IndexLibrorumI

      Offering a draw should not result in rating changes

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      IndexLibrorumI

      Yeah it remains depressing.

    • IndexLibrorumI

      Index Librorum's Maps, assorted projects, and Gaea tutorials

      Watching Ignoring Scheduled Pinned Locked Moved Mapping
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      IndexLibrorumI

      glacies.png

      We need ice for our drinks, commander. Remove these enemies and secure that ice! -- Licensed under CC BY-NC-SA 4.0. Based on a map design by StaySane0.

      Project Glacies is a 10x10km map made for at most 4v4. The map is a rework and redesign of a map originally designed by StaySane0, who was kind enough to give me permission to adjust his original concept. Changes involve significant changes to the heightmap, a redistribution of mexes and reclaim, as well as a complete overhaul of the textures and decals. Assets from my previous map Project Albus were used for the design of this map.

      As with most of my maps, there is a good amount of reclaim spread out all over the map, with larger chunks of reclaim on the route most engineers will take to reach mexes. Those players with the extra APM to spare will find it rewarding to give the manual reclaim orders to their expanding engineers.

      This map also features clumps of dense forests, which also contain a hefty amount of mass and energy. Like with Project Tumulus, keeping the tree clumps intact will make scaling your economy significantly easier. Some slots may find that an extra greedy build of starting with 2 factories and no mexes is just about possible if you pay enough attention at manually reclaiming the trees.

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