FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    A Topic of Dumb Ideas!

    Scheduled Pinned Locked Moved Balance Discussion
    82 Posts 32 Posters 8.3k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • epic-bennisE Offline
      epic-bennis Banned
      last edited by

      On the topic of unit repair: we got these incredibly op air staging facilities that can repair an expensive strat for free in two millliseconds. The only reason why everyone is not using them is essentially apm. How about creating the same for ground units? Basically a unit repair center, but you need to load units into it manually. You trade apm for free mass, much like reclaiming stuff. And it would make veterancy and micro more valuable, because you could heal up veterans and make so they get even more vet. I always missed a repair feature and think it would add depth to the game

      R 1 Reply Last reply Reply Quote 0
      • R Offline
        realslmshdy @epic-bennis
        last edited by

        @Whatisbennis actually sprint/ba have that and they are sort of usefull, currently repairing is waste of mass.
        Having something repair proportional to 1-50 mass per second for example for 50-1500 energy per sec would be great addition (so better than regural fabricator energy to mass convertion).

        1 Reply Last reply Reply Quote 0
        • R Offline
          realslmshdy @Reckless_Charger
          last edited by

          @Reckless_Charger this is considered cheating by mods "casue unfair advantage" lol, mod got removed from game)

          R 1 Reply Last reply Reply Quote 0
          • E Offline
            Elusive
            last edited by

            Just make it that any unit that has not been damaged in the last 60 seconds gets trippled passive regen rate 😛

            1 Reply Last reply Reply Quote 0
            • R Offline
              Reckless_Charger @realslmshdy
              last edited by

              @realslmshdy what mod was this? And it wouldn't be cheating if it was integrated and everyone could do move - patrol. We have attack - move patrol so what's the problem here?

              techmind_T 1 Reply Last reply Reply Quote 0
              • techmind_T Offline
                techmind_ Banned @Reckless_Charger
                last edited by

                @Reckless_Charger https://forums.faforever.com/viewtopic.php?t=18783&p=182083

                R 1 Reply Last reply Reply Quote 0
                • R Offline
                  Reckless_Charger @techmind_
                  last edited by

                  @techmind_ that's auto reclaim for idle engineers. Not what I am talking about at all. I am talking about move-patrol. I.e cycling move orders (as against attack-move orders which patrol does).

                  1 Reply Last reply Reply Quote 0
                  • ArranA Offline
                    Arran
                    last edited by Arran

                    Dumb idea: Paragon adjacent to artillery gives 2x fire rate increase. Paragon adjacent to shields decreases shield recharge time.

                    1 Reply Last reply Reply Quote 1
                    • E Offline
                      Explosive
                      last edited by

                      SACUS can shoot from transports xD

                      1 Reply Last reply Reply Quote 0
                      • D Offline
                        Defiant @deletethis
                        last edited by

                        @deletethis SMD.jpg

                        1 Reply Last reply Reply Quote 2
                        • First post
                          Last post