Can we have more map gen please?
Best posts made by Caliber
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RE: 4v4 TMM January 2023 Map Pool Tier List
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RE: Should Strategic Missile Submarine be able to make AntiNukes?
On the topic of this thread i have thrown together a mod that gives navy a strategic missile defense ability, it's simple but effective.
but if your interested its called " Naval Anti Nuke"
I have basically created a clone of the Missile subs and sera battleship but removed the nuke attack and given nuke defense, all other aspects of the units remain the same.
The nuke defense subs have shorter range from static defense from 90 down to 70 and the seraphim battleship is 60
and they are surface fire only!
the submarine storage is 3 and the seraphim battleship is 1
the battleship is different as people make a whole load more battleships than missile subs.
I made the mod quite quickly so i am aware of somethings that need improvement but if you use the mod please feel free to leave me any feedback.
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RE: Matchmaker Pool Feedback Thread
Loving the new higher rate of getting map gen maps by the way
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Update/Changes
So i have a suggestion that i hope could save quite a lot of fustration with frequent updates.
Currently there are links to information on changes to other sources in various places that i think from speaking to other players are poorly understood how to even check for updates and understand why when where those changes are being made.
Most people who are not invested into contributing to faf do not go the extra few clicks to find extra info
Speaking to other players after the most recent updates, most people did not realise that the mobile factories have now changed and are fustrated that they could not build from them any more as they didnt realise the changes that have been made, also the most recent change to ringing structures has confused a large amount of the players i speak to who have resorted going back to using the old templates to ring mexes as they dont understand the changes that have been made or understand why.
my solution to prevent the confusion is to place this info onto the newsfeed of the opening page of faf (not just a link) so that this can be very easily seen and understand what is changing, why its changing and when its changing.
Or Even place all this information about changes that is on the forum but in another tab in the client.
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RE: The Problems With The UEF - Part 7 (The Ravager)
inspired by comradestryker i made this little mod to the Ravager that now fires the projectile from the TMD without stoping for reloading giving it non stop fire power!, imo it does look more realistic though the only issue now is finding a sound that fits, however in testing there seems to be very little down time from the sound effect re playing so it seems to be up to the task for now.
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RE: Matchmaker 0_0
3039 vs 978 is not a match in any humans mind, I would rather not have a game at all than have games like this.
Does the matchmaker not pair up equal opponents? at least on rating.
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TMM map team error
Teams not correctly aligned on this map in the tmm
aslo this map has two unbuildable mexes
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RE: Satellite overperforming.
an idea i just had would be to turn the novax into a factory that has to build the satalites, kinda does this anyway when they get shot down.
base of novax could be cheaper with sats having increased build time and costs ect
with options of which satalite you want to make such as*intel only sat
*defense sat that does more dps but has a range limit
*current sat, renamed to something like offensive sat without intel just visionjust an creative idea
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RE: What would be an efficient use of FAF's funds to improve FAF?
In my opinion a series of challenges would be better than an actual tutorial, as they would be easier to make and dont baby sit players through timely scenarios, simply choose a map, create said task and record the time it takes for a leaderboard it would also create a seperate area for competative play.
the challanges could start with easy but essential basic skill tasks such as fastest time to create 100 tanks
then fastest time to claim all mexes on a certain map like miricleto eco challanges like fastest time to break 1k mass income
or fastest time to create a strat bomber then kill something with itthen to more complex things like breaking through a very well defended base
and then these could be placed into another tab where you have matchmaking, custom and co-op
this would allow people to learn things at there own pace and practice particular skills and see how good they are against other times and also allow the top players some bragging rights to the fastest times and the first to use certain stratagies to accomplish those times.very similar to campaign missions and recorded times but far more specific in nature and smaller in scale
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RE: Why does everything suck so much right now?
I am not involved with the inner politics of the FAF Dev team, so I can say from a outsider point of view, things have greatly improved over the years.
Matchmaking, Performance, Mapgen, Bugs, Mods, Client, game play features have all noticably been improved, bumps along the way are unavoidable even with large multi million dollar companies, so dont spend too much time thinking about these issues.
A good thing to do is look back a year and think what is new or has been fixed in that time and you will quickly see all you have achieved.
the only thing in my opinion holding FAF back is the size of the player base, as most "high" level players state it is hard to find games, even for most players there are parts of the day that just arnt very active, when you log on ther are just some astros being hosted.
FAF is very much a PVP environment, so when youve exausted yourself in PVP and played against or with the same people several times that week or even in a day is gets a bit same same.
I used to spend hours trying to get a quick time in the campaign and seeing where I placed in the leaderboards for particular missions trying out different strats, there have been several additions to this but i feel they dont quite hit the spot, some are extremely antagonizing to play if you expand you get bombed, then you build aa then you get rushed by land they kill the aa, then you get bombed again and its very frustrating to play.
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Quick Question
whats the option to see the green structure peremiters from more zoomed out?, i cant find it
if its a thing.I would like to play further zoomed out but if i want to correctly position things i have been quite close in, i feel like this would help.
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Mods download quantity
Would it be feasable to create a counter for mods that allow people to see howmany times a mod has been downloaded alongside the rating star level as most people dont leave feedback or rate mods very often
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RE: Developers Iteration I of 2023
@Jip The new terrain looks awsome great job.
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RE: Why I think T3 air is badly designed
Every One here is stating that building a sam is a counter to a strat bomber, however air players tend to just rush T3 in ten minutes or so and make no attempt at making other units, so to compare that with a naval or land player who has to spam out massive amounts of low end units to get map control exc is never going to have access to T3 Tech in the same time, some players will even still be at T1 at ten minutes, meaning no sheilds no flak and deffinetly no sams or power to even run shields, second point is that the larger the map the ever more devestating T3 air strat rush is as mexes are spread out and you cant make a shield or sams over the entire map to cover all your mexes everywhere.
The simple matter is if your air player does not keep up with the enemy air player and they make an early strat you lose the game.
Wich makes for very boring play just rushing t3 air and no variance in strategy.
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RE: WD #3 - Ridiculous Balance Ideas
Attack Pings from dead team mates do small damage on enemy units.
You could win with pings but your ears will bleed.
#endure the ping
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RE: Factory models
I agree the new HQ factories are harder to differentiate from the standard factories now
However i have a solution for you, check out my HQ factory Icon mod.
It only changes the icons of the HQ factories by highlighting in white the T2 HQs and also gives a white Highlighted crown to T3 factories.
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The little things
I would just like to say that I really appreciate the small visual changes to some units in faf that have been made over the years such as the brick and mongoose walk animations being improved and the uef t3 sub elevation change when surfaced, I think these are really awsome but under appreciated improvements, who ever is responsible keep up the good work!
Are there any more changes like these that i havnt seen?