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    Recent Best Controversial
    • RE: A Big Discussion on Balance. Part 1

      My 5 cents

      Absolver - yes its really good at what it does but is role is very niche - ironically its best used against its own faction, due to harbingers having shields, usefull against seraphim with t3 mobile shields, limited against uef and absolutely pointless against cybran, making absolver emp would make the unit more versatile against all factions and units, but if not done reservedly could easily become op, I always thought that shield breaker would suit cybran better as they dont use mobile shields.

      Czar - best used against asf as mentioned above, but rubbish as air to ground despite having big laser, a small speed buff would make it better to use in both situations but something that big moving quickly could look strange, so hp buff would be prefered as it takes only 25 or less asf to kill it

      Spearhead is annoying as hell, most of the annoying units in faf belong to UEF, lower hp would be nice, also consider to prevent fire when moving.

      Novax - obviously

      Othuum - speed buff would be nice to counter short range, another point for seraphim would be to match mobile shield speed with othuums, come to think of it all of the t2 shields move at different speeds to the main fighting units wich has always bugged me.

      Stealth - is brutally effective but rather than changing stealth costs consider making t1 scouts cheaper, not the build time just mass and energy, navy stealth is far more jarring as distances are much greater

      I have no thoughts about the mercy its very rarely used, however I have seen it used to devestating effect but I have also seen it acheive absolutely nothing so meh.

      same with the paragon very rarely seen maybe 1-100 games and ive also seen people with para get stomped, so if you can get away with making one without being punshed then you probably deserve to win at that point anyway.

      posted in Balance Discussion
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    • RE: Soul Ripper is suffocating in the current FAF balance

      Didnt the soul ripper already have a dps buff not to long ago, I feel its fine as is.

      posted in Balance Discussion
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    • RE: Awassa Kamikaze as intended?

      It is infinitely better to keep the bomber alive, one bomb is 11000 damage, crash damage is 8000.

      to purposefully kill the bomber after spending Energy = 1920000, Mass = 48000, and do only 8000 damage is so wastful.

      posted in Balance Discussion
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    • RE: Chicken Storm

      Using the beetle as an example of a death weapon unit, the beetle does 1100 damage for 190 mass

      thats 5.8 Damage per mass if you round it

      scaling that up to the chicken storm at 240,000 max damage thats 41,379 mass cost for the storm alone

      Chicken is 26.5k mass

      So when i say the storm is free damage thats what I mean

      If you added the mass value of the storm at current balance the chicken would cost 67,879 mass

      posted in Balance Discussion
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    • RE: Nuke

      If that doesnt work for you try this instead.

      create mod folder like this

      your mod name
      --mod info.lua
      --units
      --projectiles

      place "UEB2305" unit bp and script into units folder
      place "TIFMissileNuke01" projectile bp and script into projectiles folder

      modify unit UEB2305 like this = ProjectileId = "/mods/yourmodname/projectiles/TIFMissileNuke01/TIFMissileNuke01_proj.bp",
      modify projectile as you wish.

      100% works

      you may have to adjust mesh if you dont include those files aswell

      posted in I need help
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    • RE: Chicken Storm

      @hotcheeseinrear before the update to the storm that changed the target priority of the storm it was fairly balanced, due to the fact that the storm was a neutral entity and didn't favour one army over the other.

      This serves as a strong buff depending on the situation, however the build costs were not changed to reflect the chicken storms new effectiveness.

      But rather than build costs as the costs of the chicken are fair what's should have happened imo is that when they changed the storm it effectively became x2 more powerful against your opponent by not prioritising freindly units, so the storm should have also had a -50% dps reduction.

      posted in Balance Discussion
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    • RE: Nuke

      You need to edit the projectile bp

      posted in I need help
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    • RE: Novax rework

      Another idea that turned out better than I expected is the energy tether, Its purpose was to make novax spam less viable.

      ykjsr5yu.png

      posted in Modding & Tools
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    • RE: Not the novax again

      @zartan I'm shure it has been very easy do defend against in the last 2000 games of astro you have played.

      posted in Balance Discussion
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    • RE: Not the novax again

      @maudlin27 you should check out the mod novax manual fire 2.0

      I think it addressess the issue you mention in that it takes more apm do defend against than to use, in making the unit manual fire only you cant que up orders and have to spend time to micro the satellite and make shure its actually attacking things.

      thats why its my favourite mod for the novax, because it doesnt really nerf the unit but makes it harder to get the most out of it.

      posted in Balance Discussion
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    • RE: Chicken Storm

      How about this for a compromise, I made a mod that buffs the storm as the chicken gets veterancy

      0f438137-32e3-4981-ac4c-ef733f8adec9-image.jpeg

      posted in Balance Discussion
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    • RE: Chicken Storm

      @jip Imo that would certainly be an improvement

      posted in Balance Discussion
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    • RE: Chicken Storm

      Because as a mechanic the storm sucks, its only real effect on the game is slow you down, ok a storm now exists and we just have to wait 30 seconds before we can move on with the game. or to reward brain rot suicide tactics.

      posted in Balance Discussion
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    • RE: Chicken Storm
      posted in Balance Discussion
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    • RE: Chicken Storm
      posted in Balance Discussion
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    • RE: Novax rework

      @doompants thanks for the info ile look into it.

      posted in Modding & Tools
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    • RE: Chicken Storm
      posted in Balance Discussion
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    • RE: Chicken Storm
      posted in Balance Discussion
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    • RE: Chicken Storm
      posted in Balance Discussion
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    • RE: Chicken Storm
      posted in Balance Discussion
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