Well it looks like I have lost this argument.
I still stand by my statement that from personal experiance, I believe T2 bombers are too easily abusable, and reduces enjoyment from the game.
Well it looks like I have lost this argument.
I still stand by my statement that from personal experiance, I believe T2 bombers are too easily abusable, and reduces enjoyment from the game.
#21709345
Also here is another game i played today with many kills by corsair, I killed 2 people with cosair and deleted this players base and my teammate was also killed by cosair.
I would say the T2 air snipe abuse has a similar effect to a nuke or tml, if one exists all players need to invest in defenses, setting the whole team back.
secondly retreating the com helps protect from a snipe, but you will lose map control instantly to enemy com pushes.
Third, In tmm yes its fullshare however no share is still played regulary so, snipes are a problem.
Fourth, everyone keeps saying the default response I expect to see on the forums these days, "skill issue" yet I have seen many 2k players sniped easily this way and I know players gain significant points up to 1700 1800 who abuse this method consistantly.
Fith, within tmm games if there is a relatively high rated player they are heavily targeted, and with them out the game its a lose from there, even in none pro games if there are 3, 1000s and a 1500 losing the 1500 to a snipe is game.
Sixth, I understand they should lose map control having fewer units given a large amount of engys in base can easily defend rushing pd or becouse the T2 air is a cheap way of killing a com it does'nt even mean they lose any map contol,
Seventh, If you know there is a potential air problem you are forced to make more shields and flak compared to your opponent who has mostly fighting units so you lose there too.
Eighth, then we look at actual game quality or fun or why people play these games, personaly I like a game that goes between 30 mins to an hour, so these people just going around tryna end a game as fast as possible its just not why most of use play, it sucks, even more when you take into account of the time it takes in lobby or mutiple tries in que after failed connects spending sometimes hours just waiting for a game hoping its a good one, then well its over in 15 mins.
Nineth, even if not used for sniping these things are so op I have seen them go straight over flak through shields and kill HQs, mexes power exc so basic defenses realy arnt that effective unless you dump some serious mass into them.
I agree there is a large difference in which the balance affects a 1v1 game compared to a team game, so the question is do you try and balance for both in which it will not work well for either, or do you balance for the more popular game, I dont have the numbers but I would put a large bet on team games being the game of choice for most players, therein it would be sensable to balance more towards teamgames as the more polular choice.
@Deribus @Endranii @arma473 @BalanceSlave The examples shown are what normal defenses a typical player would have less they just sit in the base all day and make flak and shields.
A player spamming t2 air commits all they have to air production yes its a lot of mass, however if you play as most people do, you lose to this tactic every time as you wont have equal mass invested into AA defenses, rather into factories, tanks, t2 land, mexes ect.
So I ask you this, when you play, do you play just to snipe other players and end the game as quickly as possible or do you play to actualy enjoy the game?
Becouse this tactic kinda ruins how most poeple enjoy the game.
imagine you spend quite a lot of time queing, finaly get a game that is'nt broken only to end like that. Poeple ask, was it worth playing.
I dont ask that T2 Bombers are removed from the game completely, just turned down a little so people stand a chance.
In this test i used a T2 Shield and 4 flak against 15 corsair, com still died.
In this test the com had 4 mobile shield and 4 mobile flak agaisnt 15 corsair, can you guess who wins?
@arma473 In this test I had a t2 shield and 2 flak.
15 cosair less than some of the game examples, the t2 shield whent down and then came back on but it still wasnt enough to protect com.
#21703955
#21601481
and the latest one i decided to abuse this myself to kill my opponent because its a stupid easy win mechanic
he even had flak and shields and wasnt even close
#21704528
I have seen many games in which a player will just choose to sit there abuse T2 air spam, click commander = win.
Here is an example one full health com at 11 mins 11,500 hp with gun upgrade first pass hp down to 5900hp second pass + dead, even with adept dodging, 13 corsair.
Players choosing to abuse a machanic that is clearly op just flat out ruines the game for all, and I am shure thats why the balance team chose to nerf the Mercy as that was the most obvious version of the T2 snipe machanic shurely the other T2 air units fall under the same catagory.
this continued and sniped at least one more player, in this game and many other games.
another game 3 people were sniped to corsair spam.
this player even had flak and shields nearby
the new flak mode has no aoe, so for a single bomber yes its a little better, but for a group of bombers its far less effective, its primarily designed to defend against a t3 strat rush.
I tried to give an interesting perk to the corsair that matches its faction and so that it can assist ground units push, rather than it just being a damage/snipe unit and I have set the emp to stun t2 structures like pd, so I think it can be very usefull at helping break through turtle bases.
nothas can be dodged if you know what your doing and see them coming, also the bomber was a little op with such a wide aoe and 1250 damage per bomb so you can no longer double kill mexes that are next to each other.
which brings me onto another reason why I made this mod, is that it seems the balance team is currently made up of the top 1% of players ( I may be wrong) and tweek the game towards their own abilities, which is fine but this leaves the majority of the player base a little out of reach, so making dodging a little easier for less skilled players is, I think a good thing.
I wanted to stop the whole make 20 T2 bombers, click acu = win game. (still possible but a little harder)
Due to the well known t3 air dominance of the current balance I have decided to explore ways to make the air game more diverse and interesting in team games.
I have also changed the T2 bombers to make them more interesting and less snipe focused
I wanted to give the Mercy extra shield damage like the absolver but i couldnt get that working.
changes
Usable advise and constructive feedback is welcome
I had an idea to make air factories slowly lose build power the more ASF they build to stop a run away production but havnt figured that out yet.
an idea i just had would be to turn the novax into a factory that has to build the satalites, kinda does this anyway when they get shot down.
base of novax could be cheaper with sats having increased build time and costs ect
with options of which satalite you want to make such as
*intel only sat
*defense sat that does more dps but has a range limit
*current sat, renamed to something like offensive sat without intel just vision
just an creative idea
I agree the novax is extremely good value for money
with the "exp" being cheaper than 3T arty, having 100% accuracy and the best intelligence tool in the game with no range limit and enough dps to kill anything without a t3 shield its extremely good.
to emphasize the defense part of the name maybe it should have a range limit, so as it cant "attack" anything in enemy bases and kill mexes ect
I always thought the "exp" should sit midway between the t3 arty and a mavor with a little boost to dps
or just be the perfect scout and remove the weapon.
or just completely replace the T3 arty with the novax for faction diversity.
is this still being implemented?
@tomma my skill or opponents skill seeing as I dont play Aeon lol
My point is that Aeon have had most of the unique stats about them removed or reduced and nothing buffed or replaced.
Other than T2 hover spam
I would like to play all factions but as it stands I dont see anything unique or attractive to make me choose Aeon over the other factions these days. They are a bit meh
I think the balance team really have it out for aeon at the minute.
Czar nurfed / energy cost
double gun nurfed / split upgrade
chrono nurfed / less effective
mercy nurfed /not really used anymore
GC nurfed / claws less effective
snipers nurfed / less range - this one i like tbf
and probably some other stuff too, as i dont really play aeon because from my view they have no good points anymore, the t1 is a nightmare to micro and gets one shot by a gun com and t1 bombers the t2 is average, and harbs just get wrecked by percy and bricks
some of the nurfs were called for but it feels like they just are not strong at anything anymore.
I would just like to say that I really appreciate the small visual changes to some units in faf that have been made over the years such as the brick and mongoose walk animations being improved and the uef t3 sub elevation change when surfaced, I think these are really awsome but under appreciated improvements, who ever is responsible keep up the good work!
Are there any more changes like these that i havnt seen?
The fatboy has always bothered me as a terrible design from the uef/gpg as it cant use all its guns, like a battleship can broadside and use all of them the best a fatboy can achieve is 3 out of 4