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    zhanghm18

    @zhanghm18

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    Best posts made by zhanghm18

    • RE: Why does everything suck so much right now?

      @jip After seeing what you said about the pain of developers, I feel very sorry and sad. Imagine how much FAF would have changed if these developers had stayed. In any case, there is no RTS on the market that can achieve the same quality, good visual design, and large-scale combat as FAF. I would rather the FAF changes and even becomes a completely different game to the FA than to see it remain stagnant.
      Imagine if all these developers had stayed and contributed, we might now have multiple versions of FAF with different focuses to play! (For example, some focus on AI combat, PVE, or cooperative missions, some focus on 1V1, and some focus on 4V4)
      Unfortunately, the unhealthy atmosphere of community discussion continues to discourage developers. While I hope you continue to contribute more to FAF, I also hope you find joy in what you do. Whether or not you choose to continue writing code for FAF in the future, I thank you for bringing us these exciting optimizations, thank you.

      posted in General Discussion
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      zhanghm18
    • RE: Firey Explosions mod FAF

      @zbc Great. I'm looking forward to your work

      posted in Modding & Tools
      Z
      zhanghm18
    • RE: Game Getting Locked Up in Infinite Loop

      @obituarypizza The first method: In your faf client /reply section, you can search for your own reply according to your account name.
      Second way: You can find the reply folder in the options at the top left corner of the FAF client. You can look in the folder according to the time when the reply was created
      Third method: Every time the game crashes, the client will pop up a window to record the game log. If you open this log file and search for "ID", you will find a text that reads "reply ID".

      posted in Game Issues and Gameplay questions
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      zhanghm18
    • RE: Re: Current air unit crash effect BUG report

      @jip Yes, mainly the lights and animations that only exist when the unit is alive still exist when it is destroyed.Thank you for your work!

      posted in General Discussion
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      zhanghm18
    • RE: M28AI Devlog (v229)

      @maudlin27 hi, I was wondering if the changes to the loud part will affect FAF's mod? Some mod units are weak, but I still want to see them in the game.
      Also, when playing faf's high cheat multiplier, I found that the M28 hardly builds land T3. Basically, only a large number of ASF and experimental are built. Although I like to see a variety of experimental products, can M28 also make full use of the land factory in the case of high resource overflow? For example, if the resource overflow of M28 is high, can all these idle LAND factories build a large number of diversified T3 land, and directly set the production assembly point at the enemy base?

      posted in AI development
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      zhanghm18
    • RE: Firey Explosions mod FAF

      @ZBC Thank you very much! The tail flame of a nuclear bomb is amazing. However, some effects are exaggerated (such as overly coarse and large explosion maps when buildings explode, and some overly exaggerated tml smoke effects), and some effects (such as smoke, fire) are still best used by the steam original. Are there plans to continue optimizing and updating this mod? Visual improvements are always exciting

      posted in Modding & Tools
      Z
      zhanghm18
    • Re: Current air unit crash effect BUG report

      Re: Current air unit crash effect BUG report

      @jip
      As you can see, the air unit goes into the sea after being destroyed, and the animation on the model continues to play. Submerged in the sea, the areon experimental air craft has been destroyed, but the animation of the model continues to play above as if it were still functioning after the crash. And this process will continue for nearly half a minute, until he sinks to the bottom of the sea before becoming a wreck.

      98ebc077-3a04-4ae2-8c09-20381fae29c1-图片.png
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      09cd0456-f8b0-4fd6-81f4-64aec518ac77-图片.png
      7785dc7b-2e08-4040-92f4-2315a188359d-图片.png
      aced9a39-3efe-4f7c-872f-e0fc84e32408-图片.png
      cdeb3cf1-0003-4de9-bfab-d496916ebcbc-图片.png
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      9ae40d3b-8cc7-4775-bac4-3a2588f48228-图片.png
      7feb39b8-9a97-403f-ab91-fa20fbac693f-图片.png

      posted in General Discussion
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      zhanghm18
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @zbc Thank you very much for your work, and there is another bug about totalmayhem that I reported before, if you are interested
      Re: Total Mayhem 1.37 for all game versionsReferencing a bug reported earlier in discord regarding the building animation of two aeon units (BROT3BT and BROT3BT2,) :
      https://discord.com/channels/197033481883222026/1213509460207869953

      posted in Modding & Tools
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      zhanghm18
    • RE: Screenshot of the week

      @blackyps It looks great. Will this change improve existing maps?

      posted in General Discussion
      Z
      zhanghm18
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @zbc BUG report: The AEON experimental siege weapon (BAL0401) in the blackops MOD will summon 8 meteorites from the sky to attack, if you command the unit to stop or move when the 8 meteorites are halfway summoned (e.g., 3 or 4), The unit would be completely stuck here, unable to attack, unable to move, unable to give any commands.

      posted in Modding & Tools
      Z
      zhanghm18

    Latest posts made by zhanghm18

    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @uveso thank you. Hopefully, the problems with the model will catch your interest and be solved in the future.

      posted in Modding & Tools
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      zhanghm18
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @uveso Thank you for your work.
      Yeah, CZAR looks better. But would you consider replacing the CAZR model with a more elaborate version of FAF? The CZAR model used by blackops is slightly less accurate than FAF, and you can see that the CZAR in the MOD is not "round", but clearly "angular".1d086539-a2c9-4ae9-ac98-6d7863b9f51a-图片.png

      posted in Modding & Tools
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      zhanghm18
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @uveso Thanks for your reply. I retested the unit and found that the problem no longer existed. It is possible that an update to FAF in the last year accidentally fixed the issue.

      posted in Modding & Tools
      Z
      zhanghm18
    • RE: The game crashed while creating the game

      @magge I tried disabling integrated GPU and it didn't help.

      posted in FAF support (client and account issues)
      Z
      zhanghm18
    • RE: The game crashed while creating the game

      @magge My computer is an Asus ROG laptop.
      My operating system: Windows 11 22631.4169;
      CPU: 12th Gen Intel(R) Core(TM) i9-12900H 2.50GHz;
      GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU;
      My GPU driver version is 32.0.15.6094 (latest driver in August this year)
      I've tried reinstalling the game and it didn't help

      posted in FAF support (client and account issues)
      Z
      zhanghm18
    • RE: The game crashed while creating the game

      @mostlostnoob Similar crashes have appeared frequently recently. I opened the debugger according to what you said, which is the loggame_23379917.log
      game_23379926.log
      Disabling all mods also has no effect and still crashes

      posted in FAF support (client and account issues)
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      zhanghm18
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @zbc Thanks for the test. I will try the latest version from github. The blackops I use are downloaded from FAF vault, maybe that's the cause of the problem.
      In addition, if you are interested in, I found that several small bug about totalmayhem posted on https://github.com/FAForever/fa-total-mayhem/issues.

      posted in Modding & Tools
      Z
      zhanghm18
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @zbc Thank you very much for your work, and there is another bug about totalmayhem that I reported before, if you are interested
      Re: Total Mayhem 1.37 for all game versionsReferencing a bug reported earlier in discord regarding the building animation of two aeon units (BROT3BT and BROT3BT2,) :
      https://discord.com/channels/197033481883222026/1213509460207869953

      posted in Modding & Tools
      Z
      zhanghm18
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @zbc BUG report: The AEON experimental siege weapon (BAL0401) in the blackops MOD will summon 8 meteorites from the sky to attack, if you command the unit to stop or move when the 8 meteorites are halfway summoned (e.g., 3 or 4), The unit would be completely stuck here, unable to attack, unable to move, unable to give any commands.

      posted in Modding & Tools
      Z
      zhanghm18
    • RE: M28AI Devlog (v229)

      @zhanghm18 said in M28AI Devlog (v120):

      @maudlin27 I think that's the reason for the problem. The experimental shield in the MOD is larger than the normal shield SIZE. This resulted in M28 not building them.
      It should be noted that I remember that the M28 built these larger experimental shields in previous versions. But the problem started with some recent version (sorry, I'm not sure which one).

      @maudlin27 hi, I would like to ask if the construction of the larger experimental shield will be solved?

      posted in AI development
      Z
      zhanghm18