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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Why not use STEAM NETWORK to improve connection?

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    • ZLOZ Offline
      ZLO
      last edited by

      "LOUD AI" project does work vya steam, right? i am not saying that we should divert all resources to developing this, or we should "move" to steam. but if somebody could make FAF playable vya steam that would not be bad. Worst part would be that it will be another community split as steam and FAF players will not be able to play with each other

      TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

      1 Reply Last reply Reply Quote 0
      • Brutus5000B Offline
        Brutus5000 FAF Server Admin
        last edited by

        Everybody is free to build a working proof of concept and then we can discuss. Until then I will spend my time otherwise.

        He said, "I've been to the year 3000
        Not much has changed, but they live underwater
        And your great-great-great-granddaughter
        Is playin' FAF, playin' FAF"

        1 Reply Last reply Reply Quote 1
        • I Offline
          IamFromRussia
          last edited by

          @ZLO @Brutus5000 @Jip Epic Online Services - FREE alternative to Steam network
          Allows you to establish a p2p connection between players for games and mods like FAF. We don't need to upload faf client to epic game store!

          pros:

          • DDOS protection (Epic servers will be used)
          • No Epic account required
          • No need to install Epic Launcher
          • No copyright holder permission required
          • It even allows you to add third-party authorization (no Epic Games account required!!! You can connect via FAF account)

          I am very surprised. This looks like charity from Epic XD

          1 Reply Last reply Reply Quote 0
          • NOC-N Offline
            NOC-
            last edited by

            Other than the fact you will have to share the entire user database likely with EPIC.
            Therefore violating GDPR

            Ras Boi's save lives.

            I 1 Reply Last reply Reply Quote 0
            • maudlin27M Offline
              maudlin27
              last edited by

              If that was the only barrier then I’m guessing it could be resolved by having users consent to the data being shared with Epic

              M27AI and M28AI developer:
              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
              https://forum.faforever.com/topic/5331/m28ai-devlog-v294
              M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

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              • NOC-N Offline
                NOC-
                last edited by

                Yeah but currently you have existing database who would be signing up to a whole new set of terms. You cant force them to do that

                Ras Boi's save lives.

                1 Reply Last reply Reply Quote 0
                • I Offline
                  IamFromRussia @NOC-
                  last edited by IamFromRussia

                  @NOC said in Why not use STEAM NETWORK to improve connection?:

                  Other than the fact you will have to share the entire user database likely with EPIC.
                  Therefore violating GDPR

                  As I understand it, it is not necessary...

                  We can use your own OAuth 2.0 provider for player authentication in EOS, but only under certain conditions, using EOS Connect’s "Custom Identity Provider" feature.

                  from chatgpt) :

                  🔐 Example: GDPR-Safe Token Payload
                  A simple JWT token that Epic can use, but contains no PII:

                  {
                  "sub": "user-12345", // epic user ID, its not real faf user name
                  "iss": "https://your.auth.server",
                  "exp": 1720000000
                  }
                  That’s it. You can keep it clean and anonymous.

                  We will associate each user with an epic id by which epic servers will connect players. We will not transmit any other data.

                  In order to connect users, it is enough to have an epic user id assigned to each player in faf. The assignment will be performed on our servers and it is not necessary to provide any information about the users.

                  1 Reply Last reply Reply Quote 1
                  • Brutus5000B Offline
                    Brutus5000 FAF Server Admin
                    last edited by

                    So now every user also needs to create an epic account?

                    He said, "I've been to the year 3000
                    Not much has changed, but they live underwater
                    And your great-great-great-granddaughter
                    Is playin' FAF, playin' FAF"

                    I 1 Reply Last reply Reply Quote 1
                    • NOC-N Offline
                      NOC-
                      last edited by

                      And then there is the GDPR issue with Epic accounts

                      Ras Boi's save lives.

                      1 Reply Last reply Reply Quote 0
                      • I Offline
                        IamFromRussia @Brutus5000
                        last edited by IamFromRussia

                        @Brutus5000 Looks too good to be true. I was looking for a catch, but I didn't find one.
                        No epic account required...
                        https://dev.epicgames.com/docs/dev-portal/identity-provider-management
                        alt text

                        Honestly, if I had to create an Epic Games account for this, I'd happily do it considering how many features they offer for FREE. An epic games account is created in a couple clicks.
                        https://dev.epicgames.com/docs/epic-online-services/eos-overview

                        I will quickly describe all the features of EOS

                        • Lobbies
                        • Peer-to-Peer (P2P) Connections
                        • Stats
                        • Leaderboards
                        • Voice Chat 🔥
                        • Reports
                        • and more.....
                        S 1 Reply Last reply Reply Quote 2
                        • NOC-N Offline
                          NOC-
                          last edited by

                          oh god one reason there alone not to. Voice comms
                          Im sorry I do not want to hear the 12 man dual gap russian voice coms

                          Ras Boi's save lives.

                          N 1 Reply Last reply Reply Quote 1
                          • N Offline
                            Nuggets FAF Association Board @NOC-
                            last edited by

                            @NOC said in Why not use STEAM NETWORK to improve connection?:

                            oh god one reason there alone not to. Voice comms
                            Im sorry I do not want to hear the 12 man dual gap russian voice coms

                            I would

                            1 Reply Last reply Reply Quote 1
                            • nullptrN Offline
                              nullptr
                              last edited by

                              xddddddd

                              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                              — Steve Jobs.
                              My UI Mods
                              Support me

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                Surfer @IamFromRussia
                                last edited by

                                @BerserKK-
                                Implementing EPIC/Steam networking is not a technical problem, its simply a lack of desire from the community.
                                I was working on the Steam adapter prototype, but it hit a dead-end.
                                Players don't wanna spend their time on testing. FAF-devs afraid of DCMA takedown and don't even considering to integrate your work.

                                This conversation is pointless until you have clear proof that there is no copyright violation or permission from the game's owners.

                                @ZLO

                                Worst part would be that it will be another community split as steam and FAF players

                                There will be no split, there is just not enough population xD
                                Making a backup client, just in case, is soo frustrating when you know no one will use it while FAF is operational.

                                1 Reply Last reply Reply Quote 2
                                • DeribusD Offline
                                  Deribus Moderator
                                  last edited by

                                  I think we're all generally agreed that sure @BerserKK if you build a working prototype then we'll take a look. But nobody else is interested in rewriting FAF on a completely different connection infrastructure.

                                  1 Reply Last reply Reply Quote 2

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