1v1 Ladder
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@waffelzNoob said in 1v1 Ladder:
btw bringing back a !to ladder command and the client notifying you when someone in your range is searching are probably the 2 best ways of bringing back some activity to ladder
Not when chat disconnects are as prevalent as they are, you’re better off with discord pings.
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btw bringing back a !to ladder command, the client notifying you when someone in your range is searching, and not getting disconnected from aeolus are probably the 3 best ways of bringing back some activity to ladder
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@waffelzNoob I believe the chat disconnect was the result of some issue related to the ddos incidents (what someone told me, grain of salt please.) I can see about having the command added back (15 ladder games a month subscription :kappa:
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@waffelzNoob i dont think so. Right now ladder rating = maps in the pool but not any kind of mapgen (or barely any)
And i dont think this is really an argument, because it some point it was asked to have a dual gap or astro specific rating and it got immediately dismissed
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I don't get your point
If all custom 1v1s count towards ladder rating then the rating can be abused or at the very least players will play maps they enjoy, are better at, and still end up with an inflated rating. And now we have nothing to gauge a player's 1v1 ability with
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I would force ftx to play another winter duel
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is there a way to make wishes for the map pool for 1v1 because I get slowly that feeling there are all 3 months always the same maps in the pool or the guy who makes pool nows only 5 maps xd.
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@Skill-Issue If only there was a dude in the MM team you regularly talk to :psycho:
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@Skill-Issue Unlucky boss
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@waffelzNoob said in 1v1 Ladder:
I don't get your point
If all custom 1v1s count towards ladder rating then the rating can be abused or at the very least players will play maps they enjoy, are better at, and still end up with an inflated rating. And now we have nothing to gauge a player's 1v1 ability with
My point is that it was once discussed if dual gap should have a separated rating category, to not inflate or falsify global rating, but got "immediately" denied. Thats what 1v1 currently looks like.
Changing global games to count to 1v1 will make it less reliable for map-specific players, but still more reliable overall. You often clown on my 1v1 rating for example, but its not even that far of on the standard 1v1 maps. On mapgen or bigger maps its a different story but when i host that to play these kinds of maps it doesnt count (obviously).
What I'm getting to is that it would make more players 1v1 skill accurate, as i don't see the "some players might be inflating their rating on x map" as a reasonable argument, because what exactly is the problem with it? Ofc its not good, but we literally have learned to live with it in the most relevant rating category (global) -
@Nuggets said in 1v1 Ladder:
My point is that it was once discussed if dual gap should have a separated rating category, to not inflate or falsify global rating, but got "immediately" denied.
because this doesn't fix the problem. dualgap isn't the only map rating can be farmed on.
even just playing mapgen leads to an "inaccurate" rating because you don't play human made maps as well as others (throwback to the canis/hilly/wonder games a month back where everyone seriously sucked).- i don't clown on your 1v1 rating
- the problem with inflated ratings is that you won't know which to believe. currently, 1v1 rating is more meaningful than all other ratings combined. most people's 1v1 rating is already accurate because they played a number of ladder games at some point in their life. all ranking custom 1v1 games does is create opportunities for people to get ratings they don't deserve
- global is not the most relevant rating category when it comes to assessing somebody's skill. all of the top players rely on player knowledge and completely ignore global rating. it would be sad if 1v1 rating met the same fate
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@Sladow-Noob xd I think he is not responsible for the 1v1 pool and is to busy with other stuff.