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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    SUGGESTION: AEON T2 Shield Generator Fix

    Scheduled Pinned Locked Moved Balance Discussion
    aeonshield gent2 shieldbalance
    51 Posts 16 Posters 3.3k Views 3 Watching
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    • SaverS Offline
      Saver @Jip
      last edited by

      @Deribus I see the mod as support for this discussion. However, as I do not know how and where I can take this dialog further. I would like to ask you to perhaps forward this suggestion to the decision team. I apologize if I have expressed myself incorrectly.

      @Jip Thank you for your answer. If you like this mod, please feel free to submit it as a suggestion.

      If the mod needs to be revised again, I will help. Of course, anyone else can also edit this mod. Maybe someone will find a better solution than me.

      auch mal fünf gerade sein lassen

      1 Reply Last reply Reply Quote 2
      • SaverS Offline
        Saver
        last edited by

        Another hint. I have uploaded another update of the mod. CDRMV looked at the animation from #3 and found errors in my work. He fixed them and provided me with a version. He also tells me that he will try again to integrate the Aeon Bauwasser effect (Mercury Pool).

        So thanks again to CDRMV

        auch mal fünf gerade sein lassen

        SaverS 1 Reply Last reply Reply Quote 4
        • SaverS Offline
          Saver @Saver
          last edited by

          c7c25595-cb79-4964-a8c2-010c76269117-image.png

          final update in progress

          auch mal fünf gerade sein lassen

          1 Reply Last reply Reply Quote 1
          • SaverS Offline
            Saver
            last edited by

            Hello everyone,

            I actually thought I had finished my work on the project for the time being, but no.

            Yesterday evening CDRMV contacted me and shared another new function with me. We have added this function to the #3 variant and now we believe (hope) that this mod can be submitted to the FAF team as a proposal. @Jip I ask you to take over 🙂 thank you in advance.

            Here are a few little things that were missing in the variants.

            Icons:
            fdffe547-2394-4bac-b0ff-aa0003b107dc-image.png6be141f3-2dae-4aa8-bbb2-cbaae64a709d-image.png

            The construction time and the buttons for stop and pause have been added.
            efd549d5-6c73-4d2a-ba85-4e875789d8df-image.png

            Here is the construction effect
            4ef89268-f0f7-4985-93ae-c71f401271d8-image.png

            a2e34a35-b03d-45fc-b7ca-9836d51cea52-image.png

            Here is a small excerpt from the script for those who want to use the effect in other units.
            fb394607-f3f6-4aa4-a163-7d69cc41f800-image.png
            OnStartBuild
            self.MercuryPool = import("/lua/EffectUtilitiesAeon.lua").CreateMercuryPoolOnBone(self, self.Army, 'Pool', 1.5,1.5,1.5, 0.1)

            OnStopBuild
            self.MercuryPool:Destroy()

            I have added the effect to my unitpack. So thanks again to CDRMV.
            0a561452-210a-4340-9288-f8cac10c4738-image.png

            That should be it for now. I would be pleased if a result is written here about the possible proposal.

            auch mal fünf gerade sein lassen

            1 Reply Last reply Reply Quote 5
            • SaverS Offline
              Saver
              last edited by Saver

              Hello everyone,

              a little information again on the topic and a small request.

              I was contacted directly by a player who asked me to change the existing mod into a user mod. I have complied with this request. The mod only contains the #3 version.

              the new mod: AEON T2 upgrade to T3 Shild

              If there are any questions about the mod or other existing projects, please ask them in the respective forums so that they don't get lost or duplicated.

              auch mal fünf gerade sein lassen

              1 Reply Last reply Reply Quote 1
              • N Offline
                Nomander Balance Team
                last edited by

                @Saver @CDRMV I've written a PR integrating the third variant in your mod: https://github.com/FAForever/fa/pull/6877.

                SaverS C 2 Replies Last reply Reply Quote 2
                • SaverS Offline
                  Saver @Nomander
                  last edited by

                  @Nomander Thank you for your feedback 🙂 and your report. Perhaps you should use the separate mod as a template.

                  auch mal fünf gerade sein lassen

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nomander Balance Team @Saver
                    last edited by

                    @Saver Does the separate mod have extra changes? I already used the third variant from the original mod as the template.

                    SaverS 1 Reply Last reply Reply Quote 0
                    • SaverS Offline
                      Saver @Nomander
                      last edited by

                      @Nomander Hi, the separate mod should contain all parts without the other variants. I have not changed anything else. Only the designation, so that only variant 3 is included and this replaces the standard T2 shield. Sorry for my bad english ^^

                      auch mal fünf gerade sein lassen

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        CDRMV @Nomander
                        last edited by

                        @Nomander Thank you so much for this Information. 🙂 Glad to hear that.

                        1 Reply Last reply Reply Quote 0

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