• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

MMLs are terrible - Lack of competent T2 siege option contributes to turtling

Scheduled Pinned Locked Moved Balance Discussion
72 Posts 23 Posters 6.4k Views 1 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    ThomasHiatt
    last edited by 7 Dec 2020, 19:05

    Can you guys stop making new stupid threads with 40 posts a day? You are never going to convince each other of anything.

    A 1 Reply Last reply 7 Dec 2020, 19:12 Reply Quote 1
    • A Offline
      advena @ThomasHiatt
      last edited by 7 Dec 2020, 19:12

      @ThomasHiatt
      There is someone wrong in the internet syndrome. Can't be cured. 😧

      I still hope to see replay with good use of MMLs. Actually only real reason to post in this thread for me. Probably I should ask in different place

      A 1 Reply Last reply 7 Dec 2020, 19:35 Reply Quote 0
      • M Offline
        moses_the_red @FunkOff
        last edited by moses_the_red 12 Jul 2020, 19:20 7 Dec 2020, 19:16

        @FunkOff

        For what its worth, I build MMLs so rarely that I sometimes forget they exist.

        "OMG, a com is T2 PD pushing me, and my T3 land factory hasn't been started so I can't get T3 mobile arty... I should make gunships!".

        I don't think it could hurt to have a stronger T2 siege unit.

        I build far, far more firebeetles than I build T2 MML.

        1 Reply Last reply Reply Quote 0
        • F Offline
          FtXCommando
          last edited by 7 Dec 2020, 19:31

          MML are good, you forgetting they exist doesn't really change that. They easily destroy mass equivalent bases and can continue to basebreak once you defeat the critical mass buildup of TMD. The dude turtling in a firebase can't continue to turtle beyond the critical mass.

          1 Reply Last reply Reply Quote 0
          • M Offline
            moses_the_red @FtXCommando
            last edited by 7 Dec 2020, 19:32

            @FtXCommando

            Its at least 2, you have factor in the opportunity cost of mass lost from choosing to build a TML rather than upgrading a mex.

            Note that I'm not claiming they're not OP, just that its not as simple as you're portraying it.

            1 Reply Last reply Reply Quote 0
            • A Offline
              arma473 @advena
              last edited by 7 Dec 2020, 19:35

              @advena said in MMLs are terrible - Lack of competent T2 siege option contributes to turtling:

              I still hope to see replay with good use of MMLs

              Here is a ladder match with mass (more than 50) MMLs: #10225659

              I did not have any success breaking the firebase in the south but I did pick off a lot of units in the north.

              1 Reply Last reply Reply Quote 1
              • F Offline
                FtXCommando
                last edited by FtXCommando 12 Jul 2020, 19:47 7 Dec 2020, 19:38

                No I don't lol. You lose t2 mex and you lose t2 mex reclaim. There is nothing a dude gains from getting tml'd in any way. If you kill more mass than the attack cost you, then you have a relativist mass lead.

                1 T2 mex kill is all a TML needs, the opportunity cost is irrelevant, it's always good ceterus paribus.

                The only opportunity cost to worry yourself about is the cost of going t2 at an early stage in the game, but this is already common on many teamgame maps anyway and serves other uses than just simple tml abuse.

                A 1 Reply Last reply 7 Dec 2020, 21:35 Reply Quote 0
                • F Offline
                  FunkOff
                  last edited by 7 Dec 2020, 19:53

                  I would like to see MMLs used go good effect. As a previous postet noted, Vipers are quite good (due to rapid fire and split missiles) so a replay of another MML should be required.

                  @Biass I do not build MMLs because they are underpowered and are not effective at the basic task for which they are intended.

                  D B 2 Replies Last reply 7 Dec 2020, 21:27 Reply Quote 0
                  • F Offline
                    FtXCommando
                    last edited by 7 Dec 2020, 19:54

                    the amount of disrespect being given to beastmode spearhead in this thread....

                    F 1 Reply Last reply 7 Dec 2020, 20:21 Reply Quote 1
                    • T Offline
                      TheVVheelboy
                      last edited by 7 Dec 2020, 20:00

                      @FunkOff So did you even watch my video? All MML performed nearly as good, with considerable differences only showing up if you are gonna micro the shit out of them. Which you won't.

                      And why the fuck would you even consider that replay when the attacking side have 1k mass less. 1K FUCKING MASS LESS THAN THE DEFENDING SIDE?

                      F 1 Reply Last reply 7 Dec 2020, 20:19 Reply Quote 0
                      • F Offline
                        FunkOff @TheVVheelboy
                        last edited by 7 Dec 2020, 20:19

                        @JusticeForMantis If MMLs are to be an effective counter, they need to quickly and reliably defeat their intended target for lower cost. The equal mass vs equal mass argument is so stupid it need not be considered. Read the OP again to see why. T1 Arty is effective against T1 pd. T2 MML is ineffective against t2 pd/tmd/shield.

                        1 Reply Last reply Reply Quote 0
                        • F Offline
                          FunkOff @FtXCommando
                          last edited by 7 Dec 2020, 20:21

                          @FtXCommando Who is Beastmode spearhead?

                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            Deribus Global Moderator @FunkOff
                            last edited by 7 Dec 2020, 21:27

                            @FunkOff said in MMLs are terrible - Lack of competent T2 siege option contributes to turtling:

                            As a previous postet noted, Vipers are quite good (due to rapid fire and split missiles)

                            Is your argument that all T2 MMLs are bad or that the other 3 should be brought in line with Vipers?

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              arma473 @FtXCommando
                              last edited by 7 Dec 2020, 21:35

                              @FtXCommando said in MMLs are terrible - Lack of competent T2 siege option contributes to turtling:

                              No I don't lol. You lose t2 mex and you lose t2 mex reclaim. There is nothing a dude gains from getting tml'd in any way. If you kill more mass than the attack cost you, then you have a relativist mass lead.

                              1 T2 mex kill is all a TML needs, the opportunity cost is irrelevant, it's always good ceterus paribus.

                              Your critics are counting the cost of building the launcher itself (700-850 mass) and making missiles (250 mass each) but they are not counting the mass you can get if you ctrl-k the launcher and reclaim it (roughly: the cost of the launcher minus 150 mass).

                              So if you make the launcher, make 1 missile, launch it, ctrl-k the launcher, and scoop the reclaim, your total cost is around 400 mass. That is obviously a good price for killing 1 enemy T2 mex.

                              If your enemy makes a bunch of TMD, you should decide whether to keep the launcher, or just ctrl-k it and scoop the mass.

                              1 Reply Last reply Reply Quote 0
                              • F Offline
                                FtXCommando
                                last edited by FtXCommando 12 Jul 2020, 21:45 7 Dec 2020, 21:44

                                No, that is what I'm counting. That's how I got my numbers in my first post. You would need 3 more failed launches if you include the reclaim to make it not worth making the TML. Didn't include anything about enemy cost of building TMD, though.

                                1 Reply Last reply Reply Quote 0
                                • A Offline
                                  arma473
                                  last edited by 7 Dec 2020, 22:40

                                  But that ignores the cost of making a TML in the first place. Coming up with 700-850 mass just to make the launcher (which could be sniped before it ever gets a missile out) is not insignificant.

                                  1 Reply Last reply Reply Quote 0
                                  • F Offline
                                    FtXCommando
                                    last edited by FtXCommando 12 Jul 2020, 23:07 7 Dec 2020, 23:06

                                    No it doesn’t?
                                    850 + 250 (ignoring adjacency bonus) = 1100

                                    Missile kills 900 mass t2 mex, leaves nothing in reclaim. This results in 1600 total mass killed because of that.

                                    You get 688 in reclaim back from the TML leaving total cost at 411.

                                    Why would I factor in the risk if it dying? If it has a serious risk of dying then I don’t make it. I mean you could model through modeling risk but if you go that way you might as well as model the risk of t2 mex dying to tml, notha, t1 arty when discussing the value of it.

                                    A 1 Reply Last reply 7 Dec 2020, 23:16 Reply Quote 0
                                    • A Offline
                                      arma473 @FtXCommando
                                      last edited by 7 Dec 2020, 23:16

                                      @FtXCommando said in MMLs are terrible - Lack of competent T2 siege option contributes to turtling:

                                      Missile kills 900 mass t2 mex, leaves nothing in reclaim. This results in 1600 total mass killed because of that.

                                      No, that would be double-counting. If I spent 900 mass to make something, and suddenly it disappears completely from the map, I lost 900 mass.

                                      1 Reply Last reply Reply Quote 1
                                      • F Offline
                                        FtXCommando
                                        last edited by FtXCommando 12 Jul 2020, 23:20 7 Dec 2020, 23:18

                                        No, if you reclaimed a hypothetical 729 mass from the dead t2 mex that 1 mantis killed while your engineer stood next to it, you did not lose 900 mass from an attack.

                                        I guess it is double counting, nvm. But I wasn't really using the double counting in the math beforehand anyway.

                                        It still takes several failed launches for the TML to no longer be efficient.

                                        1 Reply Last reply Reply Quote 0
                                        • E Offline
                                          Explosive
                                          last edited by 7 Dec 2020, 23:21

                                          Lol guys start scouting and the whole tml discussion is done.
                                          The problem is that U guys sit idle around and not having t2 land or any intent to attack a firebase before it is not 5 minutes old.
                                          By that time there is a should and 2 tmds ofcouse.

                                          So simple solucion.
                                          Change your gameplay!!!
                                          Scout more and as soon as you see the first turret beeing under construction make 4 mml out of your t2 land asap.
                                          That way u don't loose the game because of having fuckin wood in your brain.
                                          Cheers guys

                                          1 Reply Last reply Reply Quote 0
                                          41 out of 72
                                          • First post
                                            41/72
                                            Last post