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    Mines?

    Scheduled Pinned Locked Moved General Discussion
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    • IndexLibrorumI
      IndexLibrorum Global Moderator @TheWeakie
      last edited by IndexLibrorum

      @thewheelie I want them to be able to dig into the ground and become even more invisible. God knows they don't walk well to their target half of the time, even with the changes made to their pathing.

      @zeldafanboy said in Mines?:

      As far as I’m aware, isn’t the “no new units” policy still in effect? I know the Aeon T3 Shield Disruptor is being transferred to the Cybrans but that’s not really a whole new unit

      They settled for keeping the disruptor and adding a new unit to the cybs, I believe.

      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

      See all my projects:

      FtXCommandoF 1 Reply Last reply Reply Quote 0
      • TheVVheelboyT
        TheVVheelboy
        last edited by

        https://discord.com/channels/197033481883222026/1194019896099602544/1194019896099602544

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        • FtXCommandoF
          FtXCommando @IndexLibrorum
          last edited by

          @indexlibrorum said in Mines?:

          @thewheelie I want them to be able to dig into the ground and become even more invisible. God knows they don't walk well to their target half of the time, even with the changes made to their pathing.

          Give them a sam and omni too btw

          ? 1 Reply Last reply Reply Quote 0
          • waffelzNoobW
            waffelzNoob
            last edited by

            chat can we give fire beetles a 30 second looming area of fire damage? like 500 damage per second for nice area denial

            frick snoops!

            IndexLibrorumI 1 Reply Last reply Reply Quote 0
            • ?
              A Former User @elhooo_oood
              last edited by

              @elhooo_oood said in Mines?:

              Well, how about Offensive mines then 😛
              An air unit that drop mines could be interesting.. It would create area denial for both teams, so the mines don't distinguish between friendly or enemy.

              This, but without friendly fire

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              • ?
                A Former User @elhooo_oood
                last edited by

                @elhooo_oood said in Mines?:

                Although, hover units get a free buff.

                Not if the mines are proximity-activated

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                • ?
                  A Former User @FtXCommando
                  last edited by A Former User

                  @ftxcommando said in Mines?:

                  Give them a sam and omni too btw

                  That would be Starcraft 2 widow "mine" (mines that shoot missiles and can reach the skies; they also walk on command)

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                  • IndexLibrorumI
                    IndexLibrorum Global Moderator @waffelzNoob
                    last edited by

                    @waffelznoob That's essentially the mercy now huh.

                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                    See all my projects:

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                    • DerpFAFD
                      DerpFAF @TheWeakie
                      last edited by DerpFAF

                      @thewheelie said in Mines?:

                      We already have walking mines

                      i feel personally attacked.

                      1 Reply Last reply Reply Quote 2
                      • arma473A
                        arma473
                        last edited by

                        I have a walking mine with omni

                        I can use it clear out all the reclaim in the middle of Setons

                        It also has overcharge

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