Mines?
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We already have walking mines
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Well, how about Offensive mines then
An air unit that drop mines could be interesting.. It would create area denial for both teams, so the mines don't distinguish between friendly or enemy. -
As far as Iām aware, isnāt the āno new unitsā policy still in effect? I know the Aeon T3 Shield Disruptor is being transferred to the Cybrans but thatās not really a whole new unit
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@thewheelie I want them to be able to dig into the ground and become even more invisible. God knows they don't walk well to their target half of the time, even with the changes made to their pathing.
@zeldafanboy said in Mines?:
As far as Iām aware, isnāt the āno new unitsā policy still in effect? I know the Aeon T3 Shield Disruptor is being transferred to the Cybrans but thatās not really a whole new unit
They settled for keeping the disruptor and adding a new unit to the cybs, I believe.
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@indexlibrorum said in Mines?:
@thewheelie I want them to be able to dig into the ground and become even more invisible. God knows they don't walk well to their target half of the time, even with the changes made to their pathing.
Give them a sam and omni too btw
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chat can we give fire beetles a 30 second looming area of fire damage? like 500 damage per second for nice area denial
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@elhooo_oood said in Mines?:
Well, how about Offensive mines then
An air unit that drop mines could be interesting.. It would create area denial for both teams, so the mines don't distinguish between friendly or enemy.This, but without friendly fire
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@elhooo_oood said in Mines?:
Although, hover units get a free buff.
Not if the mines are proximity-activated
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@ftxcommando said in Mines?:
Give them a sam and omni too btw
That would be Starcraft 2 widow "mine" (mines that shoot missiles and can reach the skies; they also walk on command)
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@waffelznoob That's essentially the mercy now huh.
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I have a walking mine with omni
I can use it clear out all the reclaim in the middle of Setons
It also has overcharge