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Mines?

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  • T Offline
    TheWeakie
    last edited by 15 Mar 2024, 16:48

    We already have walking mines

    I D 2 Replies Last reply 16 Mar 2024, 01:00 Reply Quote 1
    • E Offline
      elhooo_oood
      last edited by elhooo_oood 15 Mar 2024, 16:50

      Well, how about Offensive mines then šŸ˜›
      An air unit that drop mines could be interesting.. It would create area denial for both teams, so the mines don't distinguish between friendly or enemy.

      ? 1 Reply Last reply 16 Mar 2024, 06:58 Reply Quote 0
      • Z Offline
        Zeldafanboy
        last edited by 16 Mar 2024, 00:33

        As far as I’m aware, isn’t the ā€œno new unitsā€ policy still in effect? I know the Aeon T3 Shield Disruptor is being transferred to the Cybrans but that’s not really a whole new unit

        put the xbox units in the game pls u_u

        1 Reply Last reply Reply Quote 0
        • I Offline
          IndexLibrorum Global Moderator @TheWeakie
          last edited by IndexLibrorum 16 Mar 2024, 01:00

          @thewheelie I want them to be able to dig into the ground and become even more invisible. God knows they don't walk well to their target half of the time, even with the changes made to their pathing.

          @zeldafanboy said in Mines?:

          As far as I’m aware, isn’t the ā€œno new unitsā€ policy still in effect? I know the Aeon T3 Shield Disruptor is being transferred to the Cybrans but that’s not really a whole new unit

          They settled for keeping the disruptor and adding a new unit to the cybs, I believe.

          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

          See all my projects:

          F 1 Reply Last reply 16 Mar 2024, 03:20 Reply Quote 0
          • T Offline
            TheVVheelboy
            last edited by 16 Mar 2024, 02:21

            https://discord.com/channels/197033481883222026/1194019896099602544/1194019896099602544

            1 Reply Last reply Reply Quote 0
            • F Offline
              FtXCommando @IndexLibrorum
              last edited by 16 Mar 2024, 03:20

              @indexlibrorum said in Mines?:

              @thewheelie I want them to be able to dig into the ground and become even more invisible. God knows they don't walk well to their target half of the time, even with the changes made to their pathing.

              Give them a sam and omni too btw

              ? 1 Reply Last reply 16 Mar 2024, 07:02 Reply Quote 0
              • W Offline
                waffelzNoob
                last edited by 16 Mar 2024, 04:03

                chat can we give fire beetles a 30 second looming area of fire damage? like 500 damage per second for nice area denial

                frick snoops!

                I 1 Reply Last reply 17 Mar 2024, 03:30 Reply Quote 0
                • ? Offline
                  A Former User @elhooo_oood
                  last edited by 16 Mar 2024, 06:58

                  @elhooo_oood said in Mines?:

                  Well, how about Offensive mines then šŸ˜›
                  An air unit that drop mines could be interesting.. It would create area denial for both teams, so the mines don't distinguish between friendly or enemy.

                  This, but without friendly fire

                  1 Reply Last reply Reply Quote 0
                  • ? Offline
                    A Former User @elhooo_oood
                    last edited by 16 Mar 2024, 07:02

                    @elhooo_oood said in Mines?:

                    Although, hover units get a free buff.

                    Not if the mines are proximity-activated

                    1 Reply Last reply Reply Quote 0
                    • ? Offline
                      A Former User @FtXCommando
                      last edited by A Former User 16 Mar 2024, 07:02

                      @ftxcommando said in Mines?:

                      Give them a sam and omni too btw

                      That would be Starcraft 2 widow "mine" (mines that shoot missiles and can reach the skies; they also walk on command)

                      1 Reply Last reply Reply Quote 0
                      • I Offline
                        IndexLibrorum Global Moderator @waffelzNoob
                        last edited by 17 Mar 2024, 03:30

                        @waffelznoob That's essentially the mercy now huh.

                        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                        See all my projects:

                        1 Reply Last reply Reply Quote 0
                        • D Offline
                          DerpFAF @TheWeakie
                          last edited by DerpFAF 27 Mar 2024, 12:03

                          @thewheelie said in Mines?:

                          We already have walking mines

                          i feel personally attacked.

                          1 Reply Last reply Reply Quote 2
                          • A Offline
                            arma473
                            last edited by 27 Mar 2024, 14:07

                            I have a walking mine with omni

                            I can use it clear out all the reclaim in the middle of Setons

                            It also has overcharge

                            1 Reply Last reply Reply Quote 2
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