Kindergartener wording and design of the main page

There is faction descriptions that come with the game, are they not good enough?

Did you guys miss the part where they said they already found good wording and there's just nobody on FAF capable of copy pasting the text to the website?

@thomashiatt Yes I did miss that.

How do we not have someone that can edit the website?

"Design is an iterative process. The necessary number of iterations is one more than the number you have currently done. This is true at any point in time."

Newest map: luminary.png

Just don't try to attribute gameplay traits to a faction because they just don't work. The only one that does is cybran being stealthy

@waffelznoob
UEF units have more hp (generally)
Aeon has more specialised units / their units are missing weapons/features that comparable units of other factions have.
Seraphim have more multi-purpose units

There are things your can attribute to the factions, but the impact they have on how the faction plays differently from the others is questionable

Maybe you should first discuss what you want to have in the text, like generally, before you iterate on the wording.
Should it just be lore flavor, or unit design, or gameplay implications?

First I think you need to work our what the point of the page is. Is it to convert rts fans to supcom? Or is it to convert steam fa players to faf?

After that pick text that helps with that goal. What's the goal

@blackyps @nine2 We did have that discussion

https://forum.faforever.com/topic/5469/factions-text-for-web-site-need-suggestions

We should come up with better descriptions for the four factions.

Before we can do that, we need to decide what purpose and tone this section of the web site should have and who its intended audience is.

@nex said in Kindergartener wording and design of the main page:

@waffelznoob
UEF units have more hp (generally)
Aeon has more specialised units / their units are missing weapons/features that comparable units of other factions have.
Seraphim have more multi-purpose units

There are things your can attribute to the factions, but the impact they have on how the faction plays differently from the others is questionable.

Try to explain to a newbie why the faction that is advertised as "the tanky faction" has the least tanky tanks at t2 stage, and why their percival is matched by the brick. They also have the squishiest T4, but atleast the buildings are consistent. In any case, too many exceptions to the rule.

Aeon's only specialised unit is the absolver.
Units lacking weapons and/or features that units from other factions do have is not exactly a selling point, and not consistent either.

Seraphim has more multi-purpose units? Which ones? And please don't mention the zthuee being a good unit to have out on the seas

Edit: won't be responding on this matter further, just bringing out my views. Don't really wanna flood the thread. In my opinion, keep the descriptions lore and design oriented.

@magge said in Kindergartener wording and design of the main page:

for whatever reason, the conversation veered off track into negativity

Yes, FAFers are quite the argumentative type lol