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Deribus' Patent Pending Fatboy Rework

Scheduled Pinned Locked Moved Balance Discussion
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  • S
    Sladow-Noob
    last edited by 28 Dec 2023, 10:23

    You can micro it just like a crab, why is that a bad thing? I don't think the "faction diversity" gets killed because of that change

    Inactive.

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    • S
      snoog
      last edited by 28 Dec 2023, 12:39

      I still think the Fatboy should just get a bigger gun ๐Ÿ™‚

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      • M
        maudlin27
        last edited by 28 Dec 2023, 12:58

        If the aim is to boost its speed without it becoming crazy good at kiting, what about combining a speed boost with smaller more powerful and slower shots from its main gun? I.e. making it even easier to dodge the fatboy's shots (so it doesn't become significantly better vs say a GC or monkey, but will still do well against groups of sniper bots or assaulting a shielded position).

        I'm not entirely sure re the turret angle changes but on balance I think I prefer the proposed solution since to me it is more intuitive that a unit can deliver better firepower when directly facing the enemy/attacking it, vs the current scenario where you deal less damage.

        I'm unsure about the proposed 'cheaper but weaker' changes, especially the planned significant reduction to shield health (but no change to current health). I'd much prefer less of a reduction to shield health but coupled with a health reduction to offset - 12k shield health is barely more than a seraphim mobile shield. I also worry that if these changes (stat changes) were done in isolation it would mean that even 1 well micro'd fatboy would lose vs 1 monkeylord/1 ythotha, meaning you'd need 2 fatboys for an equivalent position to before (which would be even more expensive).

        M27AI and M28AI developer; Devlogs and more general AI development guide:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

        S 1 Reply Last reply 28 Dec 2023, 14:42 Reply Quote 0
        • S
          Sladow-Noob @maudlin27
          last edited by Sladow-Noob 28 Dec 2023, 14:42

          @maudlin27 said in Deribus' Patent Pending Fatboy Rework:

          I'm unsure about the proposed 'cheaper but weaker' changes, especially the planned significant reduction to shield health (but no change to current health). I'd much prefer less of a reduction to shield health but coupled with a health reduction to offset - 12k shield health is barely more than a seraphim mobile shield. I also worry that if these changes (stat changes) were done in isolation it would mean that even 1 well micro'd fatboy would lose vs 1 monkeylord/1 ythotha, meaning you'd need 2 fatboys for an equivalent position to before (which would be even more expensive).

          The fatty being way too overpowered now is 100% possible. These stats were basically Jip lowering then with me being like "Nah.. Make them even lower, but keep the same range", they are not balanced and there is not a lot of thought process behind the exact numbers (aka. his stats were honestly prob more logical but I wanted to go to the extreme). It's just a thought experiment I wanna play around with, to explain it a bit further:

          The main problem with UEF land is that it's vulnerable to sniperbots just as the Cybran land. UEF basically has the counter for sniperbots (Fatty), but because it's so expensive it doesn't really counter them, because you build fatboys only later on.
          So what I want to try is "What happens, if we just make it way cheaper?", which brings follow-up questions with the obvious one being "But with what stats?" and honestly that questions doesn't really bother me for now. I don't care about the exact number, I just want to see what happens if we just do it lol.
          Other questions being "Can it still counter stationary arty?", "Is it still viable during lategame (against Megas etc.)?", "Is the airsnipe-problem still the same?", "Can other factions (especially Cybran) defend well against an early fatty?" which I want to test.

          Some neat side effects I've noticed:

          • The mobile factory-ability is actually useful now. Because currently the fatty costs 28k and by the time you have one, you have 5+ T3 support factories anyway, so it doesn't really matter. But because the fatty is so cheap now, you don't have a lot of support factories.
          • If a monkeylord pushes and if you have two fatties, you can split them so the monkeylord can only chase one
          • Due to Deribus' changes, you can micro it like a Megalith, with all four cannons shooting at the target while slowly retreating
            Bonus effect: It looks cute now.

          So yeah, currently it's just to play around a bit cuz in my head it's hard to imagine how the changes shift the T3 UEF gameplay. I can imagine it being enough if the fatty is around 18k mass, which is still a lot for 'countering sniperbots', so I wanna try around with even cheaper costs (+ some decreses of the hp, dps etc.).
          I also want to mention that none of this was discussed in the balance-team, nor was it a thought others had. This is 100% just me being like "Damn.. What if.."

          Inactive.

          1 Reply Last reply Reply Quote 0
          • C
            ComradeStryker
            last edited by 28 Dec 2023, 17:39

            I like the idea! A few concerns but interested in seeing where it goes, nonetheless.

            If I may throw in an idea as well:
            Why not increase the muzzle velocity (projectile speed)?

            That would seem like a good option that affects Damage consistency without affecting damage per second, and it would improve the feeling and reliability of the unit without the need for drastic alterations or reworks.

            ๐Ÿ™‚

            ( อกยฐ อœส– อกยฐ)

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            • V
              veteranashe
              last edited by 29 Dec 2023, 20:11

              Make the rear guns shoot forward so you get all the firepower attacking

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              • M
                MadMax
                last edited by 31 Dec 2023, 10:05

                91c59cd8-4651-4d2c-85e7-4005fa86f431-image.png

                i see no problems here ๐Ÿ˜’

                V F 2 Replies Last reply 31 Dec 2023, 18:04 Reply Quote 1
                • M
                  MadMax
                  last edited by 31 Dec 2023, 10:10

                  fb6d6135-d7d2-45b4-8614-3cd358671b74-image.png
                  how tall the rear turrets would need to be to not shoot itself

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                  • D
                    Deribus Global Moderator
                    last edited by 31 Dec 2023, 10:26

                    @madmax I did check that, but in-game it was incredibly difficult to notice

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                    • I
                      IndexLibrorum Global Moderator
                      last edited by IndexLibrorum 31 Dec 2023, 10:34

                      Put em on a piston and extend as necessary. There, problem solved.
                      Let it not be said the UEF doesn't employ all its superior HUMAN engineering to achieve more gunfire on target.

                      Alternatively, can the turret not shoot UP and in an arc? Then it'll clear the frame, no?

                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                      See all my projects:

                      1 Reply Last reply Reply Quote 0
                      • M
                        MadMax
                        last edited by 31 Dec 2023, 10:49

                        This post is deleted!
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                        • M
                          MadMax
                          last edited by 31 Dec 2023, 10:55

                          also your firing arc image in the op doesn't account for the gun offsets 09194eb2-bee5-4756-815a-324b076db980-image.png

                          D 1 Reply Last reply 31 Dec 2023, 23:43 Reply Quote 2
                          • C
                            Caliber
                            last edited by 31 Dec 2023, 17:04

                            The fatboy has always bothered me as a terrible design from the uef/gpg as it cant use all its guns, like a battleship can broadside and use all of them the best a fatboy can achieve is 3 out of 4

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                            • V
                              veteranashe @MadMax
                              last edited by 31 Dec 2023, 18:04

                              @madmax said in Deribus' Patent Pending Fatboy Rework:

                              91c59cd8-4651-4d2c-85e7-4005fa86f431-image.png

                              i see no problems here ๐Ÿ˜’

                              Guns can point up and shoot high arc, even the guns shooting through the fat boy is better than uef having a worse version of the crab

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                              • M
                                MadMax
                                last edited by 31 Dec 2023, 21:51

                                395ddd5a-bc12-40d9-8c83-dca6a6e96f4c-image.png 6aa9542c-f2d7-46d1-878d-a5f7efb469c7-image.png 49d4aca8-de50-4d26-81dc-0e1604dc5a4c-image.png bbdc77c8-cbb4-4cb6-98de-1af44ea2d0cb-image.png
                                a quick edit of a possible model change to fix the clipping

                                1 Reply Last reply Reply Quote 1
                                • M
                                  MadMax
                                  last edited by 31 Dec 2023, 21:55

                                  i would also move the forward turrets forward so the nose isn't reducing their arcs

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                                  • D
                                    Deribus Global Moderator @MadMax
                                    last edited by Deribus 31 Dec 2023, 23:43

                                    @madmax said in Deribus' Patent Pending Fatboy Rework:

                                    also your firing arc image in the op doesn't account for the gun offsets

                                    MadMax making me reveal all my secrets ๐Ÿ˜›

                                    Yes, I know. I make one using the individual turret positions but it made things more complicated for no reason, so I simplified it.

                                    d86f1cdb-c9d7-4378-8a1e-8c722a2cd7af-image.png

                                    Mine looks significantly different to yours though, even accounting for the different Fatty orientation.

                                    M 1 Reply Last reply 31 Dec 2023, 23:53 Reply Quote 0
                                    • M
                                      MadMax @Deribus
                                      last edited by 31 Dec 2023, 23:53

                                      @deribus i didn't look at the bp for firing arcs i just did what could be achieved without clipping

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                                      • W
                                        waffelzNoob
                                        last edited by 1 Jan 2024, 15:41

                                        33e5dbb3-c21e-47d2-a0a6-c39c57dcbe3d-image.png

                                        Here you can see the Fatboy is a massive experimental assault bot that resembles a heavily armored and armed spider. Its design is characterized by its eight legs, making it reminiscent of an arachnid.

                                        4824be0f-8d73-4c1d-a1e1-7d2a055f9bbd-image.png

                                        As you can see, the fatboy fires its missiles in a distinctive parabolic arc, allowing it to target enemies beyond its direct line of sight.

                                        frick snoops!

                                        V 1 Reply Last reply 1 Jan 2024, 23:33 Reply Quote 0
                                        • F
                                          FtXCommando
                                          last edited by 1 Jan 2024, 19:53

                                          these are really mediocre edm concerts we can do better

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