@sarge945 said in Allow "Refit" of Commander upgrades to increase tactical variety:
Maybe I'm not watching the right games or aren't looking high-level enough.
The more players/ACUs there are in a game the less valuable a gun upgrade becomes, since it is easier to concentrate defenses than it is to coordinate an attack.
The more important the early tech levels the more powerful the gun upgrade becomes.
In small 1v1 for example gun upgrade is a must and even in 4v4 games having gun gives you enough combat power to get some ground that you can use to improve your eco, while t2 is more defense oriented by building pd and is much slower in securing more ground, while also costing you resources as you use it.
But in games with even more players, especially if the fights condense into multiple ACUs fighting in the same spot due to the map's layout, fighting with your ACU becomes more dangerous and thus the gun upgrade looses on power.