buff aeon bros…. they aren’t top 2 in everything….
I am abandoning Aeon
Funny part is the only section in land Aeon is 4th in, they were 2nd or best in when they had their insane OP ACU
Aeon enjoyers when they have no autowin condition from min 0-40
Questions regarding the image you sent:
why uef t1 land > sera and why aeon t1 land > uef
what's "late t1 air" since it should be the same as early t1 air?
Inactive.
uef’s better (having a) lab gives more flexibility in early t1 stage since thaam and striker differences are quite marginal in the grand scheme of things. You won’t push 3 thaams into 3 strikers aggressively. But thaam + zthuee + sera ACU are stronger on late t1.
Aeon early t1 flare is op as is spirit, to the point they can deal with tank groups smaller than 4 using just those units. Which is basically what I define as early t1 stage.
Early t1 is stuff like first bomber mostly and killing expansion engies, late t1 is when you have the capacity to scout aggression before it happens, so like 8-10 ints roughly with some radars/scout planes existing.
Late t1 strength is mainly governed by t1 arty drops since IMO most bombers are equally decent at cancer attack moving around the map/killing pgens and in early t1 sera and aeon are strictly superior in killing engies with sera having the better 1st bomber for it.
oh yeah, true.. labs exist :imfine: was thinking about like <30 tanks early on and later stage being 100+ where aeon clearly sucks due to clumping together.
air also makes sense ig even though I personally would ignore splitting it into dif. parts. But tbf it makes the whole table look nicer
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also a random thing, weren't cybran BS less expensive than the other ones making them better than seraphim / aeon?
Inactive.
Reminds me that sera has a critical weakness of not having a lab for their t1 engie drops and I also didn’t really account for ghettos, both of those would result in a net buff of Aeon t1 air lol
@mazornoob The obsidian is the worst T2 tank because it's expensive, but also slow and has short range. The harbinger is also the worst T3 bot. It's the best against T1 units, but the worst against other T3 bots/Othuums. Sniper bots are not very good, generally, because their HP sucks ass and it's very easy to kill them with bombers are gunships, even just 2 T1 bombers will one-pass them. Trust me on this, I kill them all the time. The factions with the heavy bots - Percival and Brick - do not have this problem, and they do not require mobile shields and careful attention to manage. Also, because Aeon only has T2 mobile shield to protect the sniper - Seraphim at least has the T3 mobile shield - their land is therefore the worst at this stage. \
I like Aeon because of their good air.... but their land suks
@funkoff said in I am abandoning Aeon:
Trust me on this, I kill them all the time.
What a coincidence that saying "sniperbots suck cuz you can easily kill them" is completely wrong and I never ever saw you in any somewhat high rated lobby where ppl actually know how to use and protect sniperbots.
Also Cybran having no shields is literally the reason they autoloose against sniperbots.
Not even going to argue about the rest cuz what you said is just wrong on so many levels.
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@sladow-noob You seem to be implying that "well higher rated players than you know how to use them properly, therefore they are not bad". That agrees with what I said: The sniper bots have a huge weakness that requires skill and attention to mitigate. The other bots don't have this.
damn I didn't know you need actual skill for a game like FAF! What's next, ACU being too weak cuz some random t2 bombers can just snipe it while pushing?
But fr, this game isn't balanced around the <1500 players who need autowin units in order to think a faction is good. And don't start the discussion with "Faf elite RUINING the game" cuz that convo can be found like 100 times on the forums and discord.
Inactive.
@sladow-noob You are very argumentative, lol. It is possible for all fourof the following things to be true: 1- Sniper bots are bad because they have very low HP and are very slow. 2- Aeon T3 land is bad because it depends on sniper bots. 3- There are ways to mitigate these weaknesses. 4- Sladow is very argumentative and likes to write angry posts online
@funkoff said in I am abandoning Aeon:
That agrees with what I said: The sniper bots have a huge weakness that requires skill and attention to mitigate. The other bots don't have this.
The skill is assisting a shield onto them.
A third of the mass of snipers will trivially kill anything less than a mega with 0 losses, no other land unit stationary or not can do the equivalent except maybe like t2 arty base vs fatboy. This sniper deathball also the one use case of a fatboy poggers
Saying “just make air bro” doesn’t do anything when the two sniper factions have the capacity to put infinite hp in a singular spot while also having the best t3 maa. You can’t kill a sniper deathball with t2 gunships because of shields and flak, leaving you with a mass of broadswords, a mass of strats, or a huge mass of t2 air. All of these will require surrendering or gaining an insanely huge air advantage (several of broadswords/strats) or dumping more mass into air/air production (10-15 corsairs/janus) which you will now need to play on against a potential harb/t3 maa swap while all your production is tied into air.
@funkoff said in I am abandoning Aeon:
1- Sniper bots are very slow.
Aeon sniper is tied for 3rd fastest direct fire t3 unit after loya and titan (same speed as harb)
over 25% faster than percy
Fine, you're right, FAF is pretty well balanced. Even though snipers require lots of attention and apparently a certain critical mass, they are still perfectly serviceable units.
I was not suggesting that snipers need a buff. I just don't like them. I would rather have Percivals or loyalists instead of snipers in the aeon army.