I am abandoning Aeon
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so true bestie
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Dude plays other factions in low elo where he stagnated. Discovers Aeon and skyrockets to 1300 rating where then he hits his skill ceiling for this OP broken faction. Well, turns out a faction can carry you only that high.
And then when the balance team finally begins the aeon adjustments we can see him immediately cry for he is about to lose 200 rating points for his broken cheese faction finally got brought down a little bit down to the level of others...
Yep, everything checks out.
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like I get it that you guys probably get a lot of crying from players but you didn't need to do him like that LOL
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@melanol I play random, NOT aeon, so expect a different perspective here.
That being said, since the gun changes, I've found that I get my best results from aeon by upgrading the fire rate on the commander first, not range.
After getting firerate, I can use the range of auroras to push into enemy formations / ACUs, and if they try to close so that their non-aeon T1 units can fight back, they get an early upgraded-commander smashing them up for their troubles.I know it's in no way a fix for all the potential problems of the race, and while playing random aeon IS my least successful race, so I aren't contesting the opinions of far better players than myself... But I'm just stating what seems to work best for me!
They definitely feel like they work harder for the same results at a low skill level.
I can see the problem in balancing such a faction (if expert-microed aeon were better than the others, then all pros would play aeon), but there's a balance to be established, and I'd love to see faction win rates across different league levels (bronze, silver, gold, platinum, master) that ONLY reflects the most recent patch.
From what I see of the statistics megathread, only 1 pro does best with aeon, and I'm uncertain which patches it reflects. -
Lets look more realisitcally at our win rates since the last balance patch:
Time to buff cybran and sera, nerf the UEF
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@angelofd347h Looks like I will be playing UEF from now on
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I agree that Aeon kinda sucks. I disagree with Sladow on some strengths. Aeon has the worst ACU now that Cybran has nano and sniper comm was nerfed. T2 land is the worst, T3 land is also the worst, although the GC is probably the best land XP, so that does help mitigate the land problems a lot.
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T2 land is the worst
In what world is it the worst when it has hover T2 shields, hover T2 flak, obsidians that were steadily buffed to be great and blazes that were steadily buffed to be good?
T3 land is also the worst
In what world is it the worst when it has Harbingers, sniper bots and the only T3 arty that can fire on the move and shieldless Cybran T3 land exists?
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guys my aeon win rate is also low that’s so crazy
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@thecrimsonknight excuse me but my first comment was actually meant to explain what I meant!
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@mazornoob said in I am abandoning Aeon:
hover
Hover anything matters only when there is water present on the map and its strength is based on how much water is present. Not a lot of water in 1v1
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Sure. Now tell me how Aeon T2 land is weaker than Cybran when blazes + shields counter hoplites, obsidians counter rhinos and ACU vision counters stealth.
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buff aeon bros…. they aren’t top 2 in everything….
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Nooooooo they are only nerfing aeon nooooooo how could they do it to my beloved faction
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Funny part is the only section in land Aeon is 4th in, they were 2nd or best in when they had their insane OP ACU
Aeon enjoyers when they have no autowin condition from min 0-40
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Questions regarding the image you sent:
why uef t1 land > sera and why aeon t1 land > uef
what's "late t1 air" since it should be the same as early t1 air? -
uef’s better (having a) lab gives more flexibility in early t1 stage since thaam and striker differences are quite marginal in the grand scheme of things. You won’t push 3 thaams into 3 strikers aggressively. But thaam + zthuee + sera ACU are stronger on late t1.
Aeon early t1 flare is op as is spirit, to the point they can deal with tank groups smaller than 4 using just those units. Which is basically what I define as early t1 stage.
Early t1 is stuff like first bomber mostly and killing expansion engies, late t1 is when you have the capacity to scout aggression before it happens, so like 8-10 ints roughly with some radars/scout planes existing.
Late t1 strength is mainly governed by t1 arty drops since IMO most bombers are equally decent at cancer attack moving around the map/killing pgens and in early t1 sera and aeon are strictly superior in killing engies with sera having the better 1st bomber for it.
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oh yeah, true.. labs exist :imfine: was thinking about like <30 tanks early on and later stage being 100+ where aeon clearly sucks due to clumping together.
air also makes sense ig even though I personally would ignore splitting it into dif. parts. But tbf it makes the whole table look nicer
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also a random thing, weren't cybran BS less expensive than the other ones making them better than seraphim / aeon?