@sladow-noob said in Pending Balance Changes Feedback Thread:
@mazornoob Due to the vision bug. One of my latest games there was a mantis fighting with mine, however it was near the edge of the vision so even though their mantis shot at mine, my mantis couldn't shoot back due to that bug (we both had no extra intel -> He literally only had an advantage cuz or RNG).
Sounds like the game working as intended, you don't have intel so you're worse off. In microfights like this there's already other sources of RNG like who started shooting first or micro, so I don't see it as a legit reason.
As for unfairness of early game small scale fights, UEF and Sera inties can kill transports in 10 hits and inties in 6 while Aeon and Cybran need 11 and 7 respectively. It has never, ever been brought up as an issue even though almost killed drops happen fairly often.
By increasing the vision of everything just a little, the hope was that the vision bug didn't play such an important role. However how much the impact really was is something I can't tell you, I only know the bug is still there. Now it might be much better than months ago, but yeah.
It's not surprising. Increasing vision range didn't make the mechanism itself more consistent, it just pushed the RNG envelope more towards units that used to have much less vision than range. Short of giving all units vision range well beyond weapon range there's no surefire fix.
And in turn that would make Cybran stealth completely useless rather than much less useful like I've seen people in the forums complain about.