@mazornoob said in Pending Balance Changes Feedback Thread:
@sladow-noob said in Pending Balance Changes Feedback Thread:
@mazornoob Due to the vision bug. One of my latest games there was a mantis fighting with mine, however it was near the edge of the vision so even though their mantis shot at mine, my mantis couldn't shoot back due to that bug (we both had no extra intel -> He literally only had an advantage cuz or RNG).
Sounds like the game working as intended, you don't have intel so you're worse off. In microfights like this there's already other sources of RNG like who started shooting first or micro, so I don't see it as a legit reason.
Please don't get me wrong here. We both had no radar intel, only the mantis were fighting against each other. Yet his mantis saw mine, while my mantis couldn't see his though they (obvsly) were both in each others' vision range. So the conditions were exactly the same, same unit, same faction, same intel. Yet his mantis dealt free dmg for quite some time, deciding the fight.
By increasing the vision of everything just a little, the hope was that the vision bug didn't play such an important role. However how much the impact really was is something I can't tell you, I only know the bug is still there. Now it might be much better than months ago, but yeah.
It's not surprising. Increasing vision range didn't make the mechanism itself more consistent, it just pushed the RNG envelope more towards units that used to have much less vision than range. Short of giving all units vision range well beyond weapon range there's no surefire fix.
I can't really remember the whole conversation since it happened months ago, so I'd rather wait for someone else to respond to this due to the chance of explaining something incorrect.
And in turn that would make Cybran stealth completely useless rather than much less useful like I've seen people in the forums complain about.
That's why Cybran stealth got a buff iirc, it was a topic in the vision-debate as well.