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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Non-Cybran stealth

    Scheduled Pinned Locked Moved Balance Discussion
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    • FtXCommandoF Offline
      FtXCommando
      last edited by

      If you're not proposing anything then there's nothing to discuss, gg

      1 Reply Last reply Reply Quote 2
      • waffelzNoobW Offline
        waffelzNoob
        last edited by

        This isn't starcraft. And stop trying to make everything equal. Do it in politics, not in my game. Non-cybran factions are strong elsewhere.

        frick snoops!

        1 Reply Last reply Reply Quote 4
        • veteranasheV Offline
          veteranashe
          last edited by

          It's not fair that uef doesn't have a big laser experimental, can we add one to the Fatboy

          1 Reply Last reply Reply Quote 1
          • ? Offline
            A Former User
            last edited by

            It's not about making factions same, it's about the game not having a lot of surprises once you have radar coverage of your enemy. Let me remind you that broadswords had stealth.

            N W 2 Replies Last reply Reply Quote -1
            • BlackYpsB Offline
              BlackYps @Guest
              last edited by

              @melanol said in Non-Cybran stealth:

              Discuss.

              Don't tell me what to do

              1 Reply Last reply Reply Quote 0
              • ThomasHiattT Offline
                ThomasHiatt
                last edited by

                In what percent of games do the players maintain good radar coverage of the enemy and scout + pay attention enough to see what their opponent is doing at all times? I watch tournament games where people are "surprised" their opponent built a lot of factories and spam over the course of several minutes because they never looked. I think the game is hard enough without intentionally adding more surprises.

                1 Reply Last reply Reply Quote 2
                • maudlin27M Offline
                  maudlin27
                  last edited by

                  All factions already have stealth units

                  M27AI and M28AI developer; Devlogs and more general AI development guide:
                  https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                  https://forum.faforever.com/topic/5331/m28ai-devlog-v241

                  ComradeStrykerC 1 Reply Last reply Reply Quote 1
                  • ComradeStrykerC Offline
                    ComradeStryker @maudlin27
                    last edited by ComradeStryker

                    @maudlin27 said in Non-Cybran stealth:

                    All factions already have stealth units

                    Stealth Fields & T2 Torps Launchers don't really count.


                    ~ Stryker

                    ( ͡° ͜ʖ ͡°)

                    Sylph_S 1 Reply Last reply Reply Quote 0
                    • ZeldafanboyZ Offline
                      Zeldafanboy
                      last edited by

                      Radar coverage is easily sniped, people don’t pay attention to all radar blips anyways, and having mobile stealth should be unique to Cybran imo. It’s like asking to give Cybran mobile shields

                      put the xbox units in the game pls u_u

                      1 Reply Last reply Reply Quote 1
                      • N Offline
                        Nex
                        last edited by

                        Having some UEF units with stealth+jamming would be cool tho.
                        Still worse than pure stealth but better than jamming. Like a unit with stealth and a single jamming blip would be interesting.

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          Nex @Guest
                          last edited by

                          @melanol said in Non-Cybran stealth:

                          Let me remind you that broadswords had stealth.

                          Also when was this?
                          At least in the FAF repository it never had stealth and the old supcom wiki also doesn't know anything about broadsword stealth.

                          1 Reply Last reply Reply Quote 0
                          • arma473A Offline
                            arma473
                            last edited by

                            Back in the day, Wailers had jamming.

                            I do not believe that Broadswords ever had stealth.

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              Warning_PotatoPC @Guest
                              last edited by

                              @melanol You can get surprised by plenty of other stuff, including sudden drops or hidden nuke, or a t4 going underwater. Having radar is not enough, you also have to notice what you scouted and remember about it.

                              1 Reply Last reply Reply Quote 0
                              • F Offline
                                FunkOff
                                last edited by

                                I basically agree with the OP. I think it makes sense for labs to have stealth innately. Maybe one higher tech unit per faction, too. Maybe the Titan, Loyalist, and the sniper bots.

                                ? 1 Reply Last reply Reply Quote -1
                                • ? Offline
                                  A Former User @FunkOff
                                  last edited by

                                  @funkoff Not sniper bots, though. They are not raiding units

                                  1 Reply Last reply Reply Quote 0
                                  • Sylph_S Offline
                                    Sylph_ @ComradeStryker
                                    last edited by Sylph_

                                    @comradestryker (Re: Stealth field buildings being no use) Indeed... They might if stealth fields didn't create a radar blip.
                                    It feels so counter-productive to drop a few sneaky builders, construct a stealth generator - and know that the enemy now has a structure blip on their radar telling them exactly what you're up to!

                                    I'm guessing it was impossible to have a building under construction give itself stealth?

                                    ? ComradeStrykerC 2 Replies Last reply Reply Quote 0
                                    • ? Offline
                                      A Former User @Sylph_
                                      last edited by A Former User

                                      @sylph_ It would make more sense for transports to have stealth fields for these kind of operations

                                      1 Reply Last reply Reply Quote 0
                                      • ComradeStrykerC Offline
                                        ComradeStryker @Sylph_
                                        last edited by

                                        @sylph_

                                        Structures under construction do not give off radar blips.
                                        It is only when they complete that they give off a radar signature.

                                        Stealth fields do not give a radar blip at all unless the actual structure, (whether being constructed or finished), is visibly scouted.
                                        Or if in range of an omni, but it will remain unknown until vision is applied to it.


                                        ~ Stryker

                                        ( ͡° ͜ʖ ͡°)

                                        N Sylph_S 2 Replies Last reply Reply Quote 1
                                        • N Offline
                                          Nex @ComradeStryker
                                          last edited by

                                          @comradestryker But what if you E-stall for one millisecond?
                                          won't it also then show the structure radar blip?

                                          ComradeStrykerC 1 Reply Last reply Reply Quote 0
                                          • Sylph_S Offline
                                            Sylph_ @ComradeStryker
                                            last edited by Sylph_

                                            @comradestryker I must have been energy stalling when I tested it!

                                            [edit - actually might have been the CPU-controlled player upgrading radars when income went above 90 mass/second... For how unimportant that distinction is!]

                                            Thankyou for educating me. Now I know that stealth gens are not as utterly junk as I previously thought!

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