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    Non-Cybran stealth

    Scheduled Pinned Locked Moved Balance Discussion
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    • ?
      A Former User
      last edited by

      In other RTS games (both Starcrafts are a good example), each faction has a stealth threat, i.e. a unit capable of dealing terrible damage to the opponent if they don't have detection. In our case, detection is changed to radar. When you have a radar covering the entire non-Cybran enemy, you don't get a lot of surprises from them, which is lame. Can these factions get stealth units please? Maybe the T2 raiding tanks? Discuss.

      P. S. Don't throw your balance discussion guideline in my face, I am not proposing anything in particular.

      BlackYpsB 1 Reply Last reply Reply Quote 0
      • FtXCommandoF
        FtXCommando
        last edited by

        If you're not proposing anything then there's nothing to discuss, gg

        1 Reply Last reply Reply Quote 2
        • waffelzNoobW
          waffelzNoob
          last edited by

          This isn't starcraft. And stop trying to make everything equal. Do it in politics, not in my game. Non-cybran factions are strong elsewhere.

          frick snoops!

          1 Reply Last reply Reply Quote 4
          • veteranasheV
            veteranashe
            last edited by

            It's not fair that uef doesn't have a big laser experimental, can we add one to the Fatboy

            1 Reply Last reply Reply Quote 1
            • ?
              A Former User
              last edited by

              It's not about making factions same, it's about the game not having a lot of surprises once you have radar coverage of your enemy. Let me remind you that broadswords had stealth.

              N W 2 Replies Last reply Reply Quote -1
              • BlackYpsB
                BlackYps @A Former User
                last edited by

                @melanol said in Non-Cybran stealth:

                Discuss.

                Don't tell me what to do

                1 Reply Last reply Reply Quote 0
                • ThomasHiattT
                  ThomasHiatt
                  last edited by

                  In what percent of games do the players maintain good radar coverage of the enemy and scout + pay attention enough to see what their opponent is doing at all times? I watch tournament games where people are "surprised" their opponent built a lot of factories and spam over the course of several minutes because they never looked. I think the game is hard enough without intentionally adding more surprises.

                  1 Reply Last reply Reply Quote 2
                  • maudlin27M
                    maudlin27
                    last edited by

                    All factions already have stealth units

                    M27AI and M28AI developer; Devlogs and more general AI development guide:
                    https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                    https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                    ComradeStrykerC 1 Reply Last reply Reply Quote 1
                    • ComradeStrykerC
                      ComradeStryker @maudlin27
                      last edited by ComradeStryker

                      @maudlin27 said in Non-Cybran stealth:

                      All factions already have stealth units

                      Stealth Fields & T2 Torps Launchers don't really count.


                      ~ Stryker

                      ( ͡° ͜ʖ ͡°)

                      Sylph_S 1 Reply Last reply Reply Quote 0
                      • ZeldafanboyZ
                        Zeldafanboy
                        last edited by

                        Radar coverage is easily sniped, people don’t pay attention to all radar blips anyways, and having mobile stealth should be unique to Cybran imo. It’s like asking to give Cybran mobile shields

                        put the xbox units in the game pls u_u

                        1 Reply Last reply Reply Quote 1
                        • N
                          Nex
                          last edited by

                          Having some UEF units with stealth+jamming would be cool tho.
                          Still worse than pure stealth but better than jamming. Like a unit with stealth and a single jamming blip would be interesting.

                          1 Reply Last reply Reply Quote 0
                          • N
                            Nex @A Former User
                            last edited by

                            @melanol said in Non-Cybran stealth:

                            Let me remind you that broadswords had stealth.

                            Also when was this?
                            At least in the FAF repository it never had stealth and the old supcom wiki also doesn't know anything about broadsword stealth.

                            1 Reply Last reply Reply Quote 0
                            • arma473A
                              arma473
                              last edited by

                              Back in the day, Wailers had jamming.

                              I do not believe that Broadswords ever had stealth.

                              1 Reply Last reply Reply Quote 0
                              • W
                                Warning_PotatoPC @A Former User
                                last edited by

                                @melanol You can get surprised by plenty of other stuff, including sudden drops or hidden nuke, or a t4 going underwater. Having radar is not enough, you also have to notice what you scouted and remember about it.

                                1 Reply Last reply Reply Quote 0
                                • F
                                  FunkOff
                                  last edited by

                                  I basically agree with the OP. I think it makes sense for labs to have stealth innately. Maybe one higher tech unit per faction, too. Maybe the Titan, Loyalist, and the sniper bots.

                                  ? 1 Reply Last reply Reply Quote -1
                                  • ?
                                    A Former User @FunkOff
                                    last edited by

                                    @funkoff Not sniper bots, though. They are not raiding units

                                    1 Reply Last reply Reply Quote 0
                                    • Sylph_S
                                      Sylph_ @ComradeStryker
                                      last edited by Sylph_

                                      @comradestryker (Re: Stealth field buildings being no use) Indeed... They might if stealth fields didn't create a radar blip.
                                      It feels so counter-productive to drop a few sneaky builders, construct a stealth generator - and know that the enemy now has a structure blip on their radar telling them exactly what you're up to!

                                      I'm guessing it was impossible to have a building under construction give itself stealth?

                                      ? ComradeStrykerC 2 Replies Last reply Reply Quote 0
                                      • ?
                                        A Former User @Sylph_
                                        last edited by A Former User

                                        @sylph_ It would make more sense for transports to have stealth fields for these kind of operations

                                        1 Reply Last reply Reply Quote 0
                                        • ComradeStrykerC
                                          ComradeStryker @Sylph_
                                          last edited by

                                          @sylph_

                                          Structures under construction do not give off radar blips.
                                          It is only when they complete that they give off a radar signature.

                                          Stealth fields do not give a radar blip at all unless the actual structure, (whether being constructed or finished), is visibly scouted.
                                          Or if in range of an omni, but it will remain unknown until vision is applied to it.


                                          ~ Stryker

                                          ( ͡° ͜ʖ ͡°)

                                          N Sylph_S 2 Replies Last reply Reply Quote 1
                                          • N
                                            Nex @ComradeStryker
                                            last edited by

                                            @comradestryker But what if you E-stall for one millisecond?
                                            won't it also then show the structure radar blip?

                                            ComradeStrykerC 1 Reply Last reply Reply Quote 0
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