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    Developers Iteration III of 2023

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    • T Offline
      Tomma
      last edited by

      "#5321 Pausing engineers will also pause their reclaim progress"
      Can we please not do that? I often want my engies reclaiming regardless of if they are paused or not. For example, you are in emergency, you want to build something asap, you select all engie on map, you pause, then unpause those engies which are building what you want. With this change you would also need to unpause all reclaiming engies. Also there is a feature where placing order to build something on reclaim pile would cause engies to reclaim it at high speed, which is useful on like desert arena, but i think it would cause problem on other maps too, imagine placing fac on some trees, and then pausing engies, they wouldnt even reclaim trees so when you unpause them, they gonna reclaim first which will cause some pathing issue etc. which is annoying.
      If you overflow mass reclaiming its just skill issue and you should have planned accordingly, so now you have to waste mass or redo your queue.

      Skill issue

      JipJ N 2 Replies Last reply Reply Quote 2
      • JipJ Online
        Jip @Tomma
        last edited by

        @tomma said in Developers Iteration III of 2023:

        you select all engie on map, you pause, then unpause those engies which are building what you want.

        I'd argue that this is not the best approach 😛

        @tomma said in Developers Iteration III of 2023:

        but i think it would cause problem on other maps too, imagine placing fac on some trees, and then pausing engies, they wouldnt even reclaim trees so when you unpause them, they gonna reclaim first which will cause some pathing issue etc.

        This sounds hypothetical. The feature is live on FAF Develop, give me a replay id where you experience unusual pathing issues

        I understand that this is a change in behavior that people may get used to. But pausing an engineer should pause it. It is what players expect that aren't familiar with the quirks of FAForever. There's not just downsides, also upsides. It enables you new interactions, like being able to preserve your attack move commands by pausing individual engineers when you're about to fill your storage. Or being able to preserve the queue by being able to pause the engineer instead of hitting stop

        A work of art is never finished, merely abandoned

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        • maudlin27M Offline
          maudlin27
          last edited by

          Could the engi 'dont reclaim when paused' behaviour be made an optional setting so people could opt out of the behaviour? I make use of the pause option similar to Tomma where if I'm e.g. power-stalling I'll want to quickly select engineers on-screen and pause them, so may occasionally pause ones that are reclaiming.

          Alternatively could there be a new pause hotkey that pauses every unit except engineers with a reclaim order? I'm not sure if this would be feasible though - i.e. you could have it not affect engineers currently reclaiming, but I don't know if it's possible to analyse the command queue to identify cases where an engineer has a move order followed by a reclaim order, or has a reclaim order on a target outside its build range

          M27AI and M28AI developer; Devlogs and more general AI development guide:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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          • JipJ Online
            Jip @maudlin27
            last edited by

            @maudlin27 said in Developers Iteration III of 2023:

            Could the engi 'dont reclaim when paused' behaviour be made an optional setting so people could opt out of the behaviour?

            It is an assembly patch. Those are difficult if not impossible to make optional on a per-user basis.

            We can make a hotkey to select all engineers that are currently consuming resources, that would qualify for engineers that are building things (at that moment)

            A work of art is never finished, merely abandoned

            maudlin27M 1 Reply Last reply Reply Quote 1
            • Chenbro101C Offline
              Chenbro101
              last edited by

              So about UI party not working, are there any other mods to set your factories to repeat on construction?

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Nex @Chenbro101
                last edited by

                @chenbro101 Is there a reason to not use the built-in option?image.png
                Or did you mean something else?

                Chenbro101C 1 Reply Last reply Reply Quote 0
                • N Offline
                  Nex @Tomma
                  last edited by

                  @tomma said in Developers Iteration III of 2023:

                  If you overflow mass reclaiming its just skill issue and you should have planned accordingly, so now you have to waste mass or redo your queue.

                  So why is the change breaking your approach bad, while it solving problems for others is a skill issue?

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                  • T Offline
                    Tomma
                    last edited by

                    @Nex What problem does it solve? Sound like "great" feature for the sake of consistency which noone wanted.

                    Skill issue

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                    • JipJ Online
                      Jip @Tomma
                      last edited by

                      @tomma said in Developers Iteration III of 2023:

                      @Nex What problem does it solve? Sound like "great" feature for the sake of consistency which noone wanted.

                      I want it. People on Github, including the balance team want it. And apparently Strogo wanted it enough to spent time making an assembly patch for it.

                      A work of art is never finished, merely abandoned

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                      • BlackYpsB Offline
                        BlackYps
                        last edited by

                        It solves the problem of losing your attack move orders because you can't pause your reclaiming engis

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                        • Chenbro101C Offline
                          Chenbro101 @Nex
                          last edited by

                          @nex LOL did not know about that. Its the main reason I used the mod.

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                          • maudlin27M Offline
                            maudlin27 @Jip
                            last edited by

                            @jip said in Developers Iteration III of 2023:

                            We can make a hotkey to select all engineers that are currently consuming resources, that would qualify for engineers that are building things (at that moment)

                            That sounds like it could be helpful. Personally I suspect I'd end up being lazy and just use the 'select engineers on screen' hotkey since in some cases I'd want that, in others I'd want to just select engineers consuming resources, and I'm not sure if I'd get around to ingraining two separate hotkeys in my muscle memory, so I'll leave it for others to say if they think they'd use it.

                            M27AI and M28AI developer; Devlogs and more general AI development guide:
                            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                            https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                            JipJ 1 Reply Last reply Reply Quote 0
                            • JipJ Online
                              Jip @maudlin27
                              last edited by

                              @maudlin27 said in Developers Iteration III of 2023:

                              @jip said in Developers Iteration III of 2023:

                              We can make a hotkey to select all engineers that are currently consuming resources, that would qualify for engineers that are building things (at that moment)

                              That sounds like it could be helpful. Personally I suspect I'd end up being lazy and just use the 'select engineers on screen' hotkey since in some cases I'd want that, in others I'd want to just select engineers consuming resources, and I'm not sure if I'd get around to ingraining two separate hotkeys in my muscle memory, so I'll leave it for others to say if they think they'd use it.

                              See also: https://github.com/FAForever/fa/pull/5330

                              0eb0a66a-235c-457c-b8f0-1d204d71d0b5-image.png

                              A work of art is never finished, merely abandoned

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                              • B Offline
                                Blade_Walker
                                last edited by

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                                • B Offline
                                  Blade_Walker
                                  last edited by

                                  With the new 'spread building' feature coming, having paused engies able to reclaim would allow something very close to area reclaim.
                                  grab some engies, drag a couple of lines of factories over the reclaim location and then split the builds and then pause - they will reclaim everything under the templates but not build anything
                                  this trick was used sometimes to get reclaim patches quicker but was limited to 1 fac really

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                                  • JipJ Online
                                    Jip
                                    last edited by

                                    Added a few small features and bug fixes

                                    A work of art is never finished, merely abandoned

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                                      Jip
                                      last edited by

                                      Added a section about Mobile factories

                                      A work of art is never finished, merely abandoned

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                                        Jip
                                        last edited by

                                        Added a section about advanced map shaders.

                                        A shoutout to @IndexLibrorum who recently took the initiative to update the mapping section of the Wiki. It has been improved significantly and there's a whole section with Gaea related tutorials to help you get started with the tools required to work with these new shaders.

                                        A work of art is never finished, merely abandoned

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                                        • IndexLibrorumI Offline
                                          IndexLibrorum Global Moderator @Jip
                                          last edited by

                                          @jip said in Developers Iteration III of 2023:

                                          Added a section about advanced map shaders.

                                          A shoutout to @IndexLibrorum who recently took the initiative to update the mapping section of the Wiki. It has been improved significantly and there's a whole section with Gaea related tutorials to help you get started with the tools required to work with these new shaders.

                                          More Gaea tutorials at some point in the future, probably with an additional section explaining how to use the Gaea renders to work with the next map shaders.

                                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                          See all my projects:

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                                          • veteranasheV Offline
                                            veteranashe @Jip
                                            last edited by

                                            @jip said in Developers Iteration III of 2023:

                                            Added a section about Mobile factories

                                            I just tested the Fatboy, can't wait to see it in action it's going to have a huge buff.

                                            I think your favorite thing it fixing units so the behave correctly and then they are broken in balence. (Gc fatboys and now t1 bombers too)

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