FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Another T3 Air suggestion

    Scheduled Pinned Locked Moved Balance Discussion
    15 Posts 10 Posters 1.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ComradeStrykerC
      ComradeStryker @Caliber
      last edited by

      Lowering the energy cost for ASF would not be the ideal solution to counter Strats as you may think.

      By reducing the energy cost, you indirectly weaken the earlier air stages.
      And we all know, T3 air does not need to be stronger.

      Yes, the first Strat tends to be the strongest, but you can minimize its effectiveness with decent scouting and adequate preparation.

      Worst case scenario, with a little bit of micro, a small group of Interceptors can eliminate the bomber.


      That being said, in the upcoming balance patch, significant adjustments are being made to Strats.
      They will require more energy to construct and will also have extended build times.

      Take a look:

      3195f5e5-cc79-45b7-bf17-f10bc618a3bd-image.png


      ~ Stryker

      ( ͡° ͜ʖ ͡°)

      1 Reply Last reply Reply Quote 0
      • IndexLibrorumI
        IndexLibrorum Global Moderator @Caliber
        last edited by

        @caliber You can catch a strat with intie micro. Reducing ASF cost means you kill T2 air, which is underused as is.

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

        waffelzNoobW 1 Reply Last reply Reply Quote 1
        • waffelzNoobW
          waffelzNoob @IndexLibrorum
          last edited by

          indexlibrorum said in Another T3 Air suggestion:

          which is underused as is.

          emoji of the skull

          frick snoops!

          ComradeStrykerC IndexLibrorumI 2 Replies Last reply Reply Quote 0
          • ComradeStrykerC
            ComradeStryker @waffelzNoob
            last edited by

            💀

            ( ͡° ͜ʖ ͡°)

            1 Reply Last reply Reply Quote 0
            • IndexLibrorumI
              IndexLibrorum Global Moderator @waffelzNoob
              last edited by

              @waffelznoob Not everyone plays at the 2k rating waffelz 🙂

              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

              See all my projects:

              waffelzNoobW 1 Reply Last reply Reply Quote 0
              • TheVVheelboyT
                TheVVheelboy
                last edited by

                G-great. Are we now gonna buff all t1 units so that astro can see more action?

                1 Reply Last reply Reply Quote 0
                • waffelzNoobW
                  waffelzNoob @IndexLibrorum
                  last edited by

                  @indexlibrorum funny thing is that when i was low rated, the team that sniped the enemies the most with t2 air would win

                  frick snoops!

                  IndexLibrorumI 1 Reply Last reply Reply Quote 0
                  • IndexLibrorumI
                    IndexLibrorum Global Moderator @waffelzNoob
                    last edited by

                    @waffelznoob Wish I saw that shit more in my bracket ngl. Not always the most fun way to play, but atleast it isn't the bog-standard naked T3 air rush.

                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                    See all my projects:

                    1 Reply Last reply Reply Quote 0
                    • FtXCommandoF
                      FtXCommando
                      last edited by

                      Air players doing t2 air are the worst slot to do t2 air from. Longest travel time and often enough if a t2 air all in fails, you can just rely on everyone else being too crippled to deal with anything the air player can do anyway given you wasted the time of enemy air player dealing with your garbage.

                      1 Reply Last reply Reply Quote 0
                      • B
                        Blade_Walker
                        last edited by

                        Wow love that strat change - that could go a long way to preventing a single rushed strat from basically deciding a game

                        1 Reply Last reply Reply Quote 0
                        • CaliberC
                          Caliber
                          last edited by

                          Changes have made zero differance still losing/winning games based on one rushed strat becouse it still has no meaningfull counter,

                          either buff t1 air to catch a strat or reduce energy cost of asf.

                          If you rush a strat first call is to attack enemy air player and kill t2 energy then they cannot make air, Period. and you just continue to rape the entire enemy team unaposed until they reach t3 to make sams all over the map, but by then the game is already crushed.

                          N 1 Reply Last reply Reply Quote 0
                          • N
                            Nex @Caliber
                            last edited by

                            @caliber Or you could build a t2 shield around your pgens if you expect a strat and he'd need ~30 seconds to break through that. giving you more time to either make aa or finish some asf

                            1 Reply Last reply Reply Quote 0
                            • Sladow-NoobS
                              Sladow-Noob
                              last edited by

                              As Nex said, if you already know you're behind it's only logical to get a shield and a SAM as the airplayer and your base turns into an anti-fly-zone. The first ASF can usually snipe the strat then.
                              Besides that, it's known that t3 air is still pretty oppressive and the balance team is working on fixing that. However the priorities are not only the t3 air so it's not an immediate change since it's not an easy thing to solve besides everything else.

                              Inactive.

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post