@comradestryker said in Pending Balance Changes Feedback Thread:
Wasn't the range one of the primary reasons the Summit was nerfed (very) long ago?
To make it slower and more costly to obtain critical mass in a unit with excellent range?
Took me a bit to find the balance patch log but here it is.
Salem range changes:
That said... I have some significant concerns regarding these changes made to the Salem in terms of its range.
It's unclear to me why the Salem now possesses a range that surpasses other destroyers by a factor of 15 units in range and 25 units against other factions, without any corresponding drawbacks to compensate for such an extended range.
Notably, the Salem now outranges frigates by a factor of about 50 units, as well.
We're now seeing the same thing that happened to the Summit, but with potentially more severe consequences as the Salem is a T2 unit, rather than T3.
And because of this, we can anticipate encountering this 'imbalance' more frequently and at an earlier stage of a match.
And though, I've said this before... I'll note it again.
The Salem now outranges one of its counters, the Battlecruiser, which poses a challenge.
In FAF, range is a paramount statistic, and in my opinion, far outweighs the other stats - damage output and health.
While the additional 5 units of range may seem relatively minor, it essentially grants the Salem an overpowering advantage.
I mean... We're literally seeing the exact same thing with the Aeon Gun Com post.
The Salem has always stood out among the other destroyers mainly due to its notable fire rate and consistent damage output.
With a range increase, it now has the ability to engage enemies from an even greater distance .
Its effectiveness is multiplied when paired with a Stealth Boat, thus allowing players to bombard opponents from afar while basically remaining impervious to a counterplay.
On top of this, the Cybran frigate is receiving a buff via a reversion to the changes made in the previous
balance patch.
While I understand that the Cybran navy still required some adjustments, I still question whether altering the Salem's range was the sole viable option.
Carriers changes:
The vision changes implemented for carriers, although necessary, inadvertently affected the Atlantis as well.
And not in a good way.
The Atlantis is already widely considered to be barely an experimental unit as is.
You construct one only for its intel capabilities.
Otherwise, it is better to use those resources for a battleship instead as they are cheaper, have more range, more damage, and more HP.
With all carriers now possessing the same vision range, some form of compensation should have been given to the Atlantis - IE: a slightly larger vision radius or even an adjustment in the carrier's vision capabilities relative to its radius - yet received nothing?
Many of the players I have spoken with;
Well, we all agree that these changes are questionable.
And the reasoning behind them is... lackluster, to say the least.
~ Stryker