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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
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    • T Offline
      TheWreck
      last edited by

      What is the number for the uef nano com?The mass investment for that is like 1000

      ComradeStrykerC 1 Reply Last reply Reply Quote 0
      • T Offline
        TheWreck
        last edited by

        https://replay.faforever.com/20187315 at min 42 a t3 reactor gets killed and the explosion kills 30k mass in t3 gunships. I don't think decreasing the air height is a good idea. Also you can groundfire the gunships with an asswasher which is more than a little broken.

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        • TheVVheelboyT Online
          TheVVheelboy
          last edited by

          You could ground fire gunships with ahwassa even before this change. Now it's just gonna be more brutal I guess.

          B 1 Reply Last reply Reply Quote 0
          • T Offline
            TheWreck
            last edited by

            The fact that killing a t3 pgen now kills them all is almost more concerning tbh

            Sladow-NoobS 1 Reply Last reply Reply Quote 0
            • ComradeStrykerC Offline
              ComradeStryker @TheWreck
              last edited by ComradeStryker

              @thewreck said in Pending Balance Changes Feedback Thread:

              What is the number for the uef nano com?The mass investment for that is like 1000

              Base stats without any level of veterancy:

              UEF Nano: (Stacks with Base ACU stats)
              800 mass
              +1,500 HP (Total = 13,500)
              +40 Regen (Total = 50 HP/S)


              Cybran Stealth: (Stacks with Base ACU stats)
              650 Mass
              +2,000 HP (Total 12,000)
              +20 Regen (Total = 40 HP/S)

              New Cybran Nano: (Stacks with Stealth)
              1,000 Mass
              +3,500 HP (Total = 15,500)
              +50 Regen (Total = 90 HP/S)


              The new nano upgrade's regen stat as a nano upgrade is very reasonable.

              But the extra HP, paired with a huge Regen increase in both Stealth and Base Regen is quite extreme, in my opinion.
              And this would stack far more so for every level of vet, as well.

              I recommend more testing be made before a huge change like this rolls out.


              ~ Stryker

              ( ͡° ͜ʖ ͡°)

              RoweyR 1 Reply Last reply Reply Quote 2
              • B Offline
                Blodir @TheVVheelboy
                last edited by Blodir

                @xiaomao said in Pending Balance Changes Feedback Thread:

                You could ground fire gunships with ahwassa even before this change. Now it's just gonna be more brutal I guess.

                @thewreck said in Pending Balance Changes Feedback Thread:

                https://replay.faforever.com/20187315 at min 42 a t3 reactor gets killed and the explosion kills 30k mass in t3 gunships. I don't think decreasing the air height is a good idea. Also you can groundfire the gunships with an asswasher which is more than a little broken.

                There are no changes to elevations of gunships or the Ahwassa (gunships are still 10, and Ahwassa is still 25). That being said perhaps increasing gunship elevations to 12 or 14 could be experimented with.

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                • RoweyR Offline
                  Rowey @ComradeStryker
                  last edited by

                  @comradestryker can you also add up what sera double nano is as well to get a fair comparison

                  "The needs of the many outweigh the needs of the few" - Spock

                  ComradeStrykerC 1 Reply Last reply Reply Quote 0
                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    Where is the nano upgrade at for cybran? Middle?

                    1 Reply Last reply Reply Quote 0
                    • Sladow-NoobS Offline
                      Sladow-Noob @TheWreck
                      last edited by

                      @thewreck wdym gunships always took damage when killing explosive buildings. I remember losing a campaign over a year ago cuz 70 Restos just died due to a grif 4head.
                      I thought that was a known fact

                      Inactive.

                      waffelzNoobW 1 Reply Last reply Reply Quote 0
                      • waffelzNoobW Offline
                        waffelzNoob @Sladow-Noob
                        last edited by

                        @sladow-noob restos fly lower than other gunships, if im not mistaken
                        d3bccb80-21b5-4f52-b9f0-d6d7db9c29e7-image.png

                        frick snoops!

                        Sladow-NoobS ComradeStrykerC 2 Replies Last reply Reply Quote 0
                        • ComradeStrykerC Offline
                          ComradeStryker @Rowey
                          last edited by ComradeStryker

                          @rowey said in Pending Balance Changes Feedback Thread:

                          @comradestryker can you also add up what sera double nano is as well to get a fair comparison

                          Sure thing. Here you go!
                          These are Base stats without any level of veterancy:

                          Sera Nano: (Stacks with Base ACU Stats)
                          1,800 Mass
                          +2,000 HP (Total = 13,500)
                          +60 Regen (Total = 70 HP/S)

                          Sera Double Nano: (Stacks with Nano)
                          5,800 Mass
                          +20,000 HP (Total = 33,500)
                          +150 Regen (Total = 220 HP/S)


                          Here are the stats in detail:
                          (Format: HP / Regen)

                          531be0e7-3241-490a-b97d-f68f3984c4f7-image.png


                          For reference, here are the other two factions with (First) Nano and 5x Vet:

                          3fc93d2f-63af-4eaa-9adf-2c3679422588-image.png


                          As you can see, for less than the cost of Sera's first nano upgrade (1,650 vs 1,800 mass),
                          the Cybran ACU obtains:

                          • Stealth
                          • 2,000 more HP (15,500 vs 13,500)
                          • 20 more regen (90 vs 70).
                            These values were taken at base ACU Stats without vet, but, they remain somewhat constant per vet level up to max vet.

                          If I may also add, though, a minor note...
                          In the same exact time frame that a Sera obtains its first Nano Upgrade, Cybran can obtain both upgrades.


                          @veteranashe said in Pending Balance Changes Feedback Thread:

                          Where is the nano upgrade at for cybran? Middle?

                          8e4ddd77-8763-49a0-a3a1-a98a492b8f7a-image.png


                          ~ Stryker

                          ( ͡° ͜ʖ ͡°)

                          1 Reply Last reply Reply Quote 4
                          • Sladow-NoobS Offline
                            Sladow-Noob @waffelzNoob
                            last edited by

                            @waffelznoob fr? Damn

                            Inactive.

                            1 Reply Last reply Reply Quote 0
                            • ComradeStrykerC Offline
                              ComradeStryker @waffelzNoob
                              last edited by ComradeStryker

                              @waffelznoob said in Pending Balance Changes Feedback Thread:

                              @sladow-noob restos fly lower than other gunships, if im not mistaken

                              All gunships (T1, T2 and T3) have an elevation of 10.
                              At least... according to the FAF database.


                              ~ Stryker

                              ( ͡° ͜ʖ ͡°)

                              1 Reply Last reply Reply Quote 0
                              • Sladow-NoobS Offline
                                Sladow-Noob
                                last edited by

                                We all do know that the database is highly accurate though, Kappa :imfine:

                                Inactive.

                                1 Reply Last reply Reply Quote 0
                                • veteranasheV Offline
                                  veteranashe
                                  last edited by

                                  Legit com, maser nano and gun or t3

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    TheWreck
                                    last edited by

                                    Yay Cybran acu no longer insta loses to monkey com.

                                    1 Reply Last reply Reply Quote 0
                                    • ZeldafanboyZ Offline
                                      Zeldafanboy
                                      last edited by

                                      Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                                      put the xbox units in the game pls u_u

                                      S 1 Reply Last reply Reply Quote 1
                                      • S Offline
                                        snoog @Zeldafanboy
                                        last edited by

                                        @zeldafanboy said in Pending Balance Changes Feedback Thread:

                                        Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                                        Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

                                        CheeseBerryC 1 Reply Last reply Reply Quote 0
                                        • CheeseBerryC Offline
                                          CheeseBerry @snoog
                                          last edited by

                                          @snagglefox said in Pending Balance Changes Feedback Thread:

                                          @zeldafanboy said in Pending Balance Changes Feedback Thread:

                                          Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

                                          Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

                                          Even though this isn't really constructive feedback, I pretty much agree.

                                          I can't even really put my finger on why, cause all of the recent balance changes and the ones in beta right now are individually improvements or, at the worst, just kinda neutral.

                                          Still, I weirdly miss the oppressiveness of the cybran frig and the aeon destro and I can already tell that I'll miss the strength of torps too.

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                                          • B Offline
                                            Blodir
                                            last edited by Blodir

                                            I mean I honestly agree with the sentiment. It isn't just the uniqueness of the factions, but nerfing things that have strong powerspikes dulls the game as a whole. Some changes in beta (like decreasing the hp of mex/storage, mass cost of strats, and so on) hopefully counteract this effect by making the game a bit sharper. Hopefully in future balance patches we get to look more at creating greater factional differences where it really creates interesting gameplay (unlike mex hp differences) and perhaps new powerspikes.

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