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    Commander Survival Kit (A new SIM Mod)

    Scheduled Pinned Locked Moved Modding & Tools
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    • C Offline
      CDRMV @ComradeStryker
      last edited by

      @comradestryker @Zeldafanboy
      Thanks for the nice Feedback. πŸ™‚
      Glad to hear you like them
      Of course more is already on the Horizon. πŸ˜‰
      So stay tuned for upcoming Updates.

      1 Reply Last reply Reply Quote 1
      • C Offline
        CDRMV
        last edited by CDRMV

        Hello everyone,
        Its time to present an new Interesting Ability:

        The Jetpack

        9b6690e8-fd8e-46f6-80ef-d67de25bd6f3-image.png

        7fc097d8-eeb0-4e5d-b7c9-072ac4f8c795-image.png

        92458b70-a997-4863-a3ff-2c496f68a7a1-image.png

        abe5d4c9-7a56-49ec-8236-c4660be1d3ef-image.png

        6093e89b-7ddf-484e-8c15-854630ecd1bd-image.png

        304fa3aa-131e-47f2-bea2-7a5c65928f55-image.png

        The idea of an Jetpack Ablity was long in my personal Archives over the years.
        After some experiments I have develop an functional Jetpack Ability for the Game.

        Here are the Details how this Works:
        There are two Units the Bot and an Air Dummy.
        The Bot has an Toggle Button which spawns the Air Dummy at the position of the Bot. The Bot will be attached automatically to the Air Dummy. The Air Dummy itself is an Air Unit, which works like an Air Transport and doesn't has an visible Model. After the Bot has been attached to the Air Dummy the Dummy will fly to the latest Move Location, which was given to the Bot. If the Dummy reaches the Target Location he will drop/unload the Bot. After that is done the Dummy will be fully deleted from the Game. The Bot itself is also still there in the Game and not deleted. This makes it eventually possible to add AI Support for this Ability but needs to be tested.
        The Air Dummy itself is targetable by Anti Air and kills the attached Bot if he is destroyed. The attached Bot is able to fire on Ground Targets (If this has been set in the Blueprint File).
        The Jetpack Ability is already available for testing on the Github Reporstity of the Commander Survival Kit and included in the Mod Commander Survival Kit Units. The UEF has get an modifed Tech 1 Mech Marine with an Jetpack to test this Ability in Action. Of course more Units with this interesting Ability will appear in the Mod soon for the UEF and for the Cybrans in Detail.

        Stay tuned for more Updates πŸ˜‰
        Best regards
        CDRMV

        1 Reply Last reply Reply Quote 4
        • SaverS Offline
          Saver
          last edited by

          Fantastic πŸ™‚

          auch mal fΓΌnf gerade sein lassen

          1 Reply Last reply Reply Quote 0
          • C Offline
            CDRMV
            last edited by CDRMV

            Hello everyone,
            today I want to present you a new Toys for the Cybran.

            "Death Stalker MK-12" - Tech 3 Armored Siege Walker

            Basically an Mechanical Scorpion with an deadly Microwave Laser on its Tail. The additional Stun/EMP Blasters between the Claws are an excellent Support Weapon against enemy Land Units.

            4c150857-69d2-484b-9198-5580de9f397f-image.png

            91b66190-c46c-461b-b89b-7086fd080190-image.png

            "King Stalker" Experimental Siege Walker
            A larger Version of the Death Stalker as an Experimental.
            This Scorpion has Access to Enhancement Upgrades and an improved Microwave Laser Beam. (This Unit is Currently in Development)

            bd4ca805-d2d7-4a42-a59a-93699728a636-image.png

            66399d96-ba45-41c5-ab9d-da14dba64092-image.png

            Note:
            This Scorption will not be the only one for the Cybrans.
            You can expect an larger Version on Experimental as well.
            The reveal of this Monster will coming soon so stay tuned for more Updates. πŸ˜‰

            Best regards
            CDRMV

            1 Reply Last reply Reply Quote 3
            • C Offline
              CDRMV
              last edited by CDRMV

              Hello everyone,
              its time for an new Development Update of this Project.

              I want to present you 3 new Toys for the Cybrans.

              "The Stinger Mark-1" Tech 3 Heavy Point Defense
              Basically an Stationary Defense with an Scorpion Tail.
              Armed with an Microwave Laser Beam
              Status: Available in Early Access on GitHub (Commander Survival Kit: Units)
              6556c6ac-819c-4374-b521-2af683e68788-image.png

              "The Kings Stinger Mark-12" Experimental Point Defense
              A large Stationary Defense which is armed with the Advanced Microwave Beam of the Experimental Scorpion. This Structure has Access to four Proton Cannon Turrets, which usually appear on the Megalith and 4 Airpads which are useful for Air Staging
              Status: Available in Early Access on GitHub (Commander Survival Kit: Units)
              5afd9e71-108f-4bef-b635-78b36d2e5951-image.png


              Currently in Development
              6b1ecba5-2542-4cfa-96e5-5b3ce3ab47a5-image.png

              660f484e-8e07-4dce-be02-04a83cc044c2-image.png
              The first two cyborgs for the Cybrans will become experimental units. This is the first cyborg based primarily on the Cybranasaurus Rex from Supreme Commander 2. However, with a design that fits the Design Style of Forged Alliance more. The design is rounded off with further details and additional features based on my concepts. This unit is currently in development and will be added in the upcoming Early Access Update for Commander Survival Kit Units.

              Of course, we will also have some cyborgs in the lower tech levels available in the future.
              Stay tuned for the Second Experimental Cyborg and for more updates. πŸ˜‰

              Best regards
              CDRMV

              1 Reply Last reply Reply Quote 3
              • C Offline
                CDRMV
                last edited by CDRMV

                Hello everyone,
                for anyone who likes Air Units with alot of Guns or a large Bomb I have something for you.
                The UEF has gotten two new Air Units in this small Development Update, which are currently in their Testing Phase.

                'Knockheed C140' - Tech 3 Advanced Strategic Bomber
                This Air Unit is based on the Lockheed C130 and drop an Blu-3000 Heavy Napalm Bomb.
                The Bomb is currently callable from the UEF Special Section of the Fire Support Manager in the Commander Survival Kit.
                However its time to make this Weapon usable in the Game directly by an Unit.

                7a15d60e-f2b7-4272-a44a-1878f35df202-image.png

                'Knockheed A140' - Tech 3 Patrol Gunship
                This Air Unit is based on the Lockheed A130 Gunship.
                It is armed with 2 Gatling Guns and 2 Gauss Cannons on one of its Sides.
                a53e0f44-5cc2-4279-8ab9-a3a6f6f9fb4c-image.png

                Stay tuned for more Updates.
                Best regards
                CDRMV

                1 Reply Last reply Reply Quote 3
                • C Offline
                  CDRMV
                  last edited by CDRMV

                  Hello everyone,
                  its time for an new Development Update of this Project.

                  I want to present you 2 new Air Units for the Cybrans.
                  And ... well I think you will need an Gaint fly swatter to deal with them. πŸ˜‰
                  But see for yourself..

                  'Meganula MKI' - Tech 2 Advanced Gunship
                  A Dragonfly with an powerful Rapid Fire Proton Cannon on its Tail.
                  An additional EMP Laser Blaster is installed between the two Claws.
                  6d6a4511-1132-44d4-95d0-7a92f1eb78cb-image.png

                  7817c6d8-7975-49f8-bc7f-53b3863388ca-image.png

                  'Meganula MKII' - Tech 3 Advanced Gunship
                  An improved Dragonfly with an powerful Microwave Laser on its Tail
                  Several Nanite Missile Launchers and a Proton Cannon are installed on its Claws
                  e985e4d6-6a33-4092-bdb4-ab42f6ab090e-image.png

                  b941b468-d0fd-4ce8-87b2-691f037ea5fa-image.png

                  Both Units in an Squadron:
                  e8a58992-63ae-4b2d-a26d-e837941b170b-image.png
                  f73c20da-b519-44fa-ab31-0e1c6b13941f-image.png

                  Both Units will be included in Commander Survival Kit Units.
                  Since I'm on holiday over Christmas next week, you can expect further updates much more often.
                  So stay tuned for them. πŸ˜‰
                  Best regards
                  CDRMV

                  1 Reply Last reply Reply Quote 4
                  • deletethisD Offline
                    deletethis
                    last edited by

                    This is pretty awesome but I think you should do something to make them visually more different, perhaps even just making one significantly smaller than the other?

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      CDRMV @deletethis
                      last edited by CDRMV

                      @deletethis

                      The Meganula MKII on Tech 3 is actually an improved Version of the Meganula MKI from Tech 2. So they have similarities and a few small Differences in the Design. (Additional Weapons and the Spikes on Tech 3 as an Example.)

                      But yeah I will look into it. πŸ˜‰
                      The Change of the Size for one of these Units can be changed easily in the Unit Blueprint File. Model Changes to make them look different can be done as Well. Maybe an different Wing, Body and Tail Design on one of the Models will make them more unique from each other visually.

                      1 Reply Last reply Reply Quote 3
                      • C Offline
                        CDRMV
                        last edited by CDRMV

                        Model Improvement/Change

                        'Meganula MKI' - Tech 2 Advanced Gunship:
                        2099ec92-2ea9-4537-b8c8-254c47da2418-image.png

                        'Meganula MKII' - Tech 3 Advanced Gunship
                        8660ee79-6129-4f18-a9b4-3767b279c223-image.png

                        Size Change:
                        3b5db04f-8e88-4f16-94a8-c75af1ca6ae4-image.png

                        1 Reply Last reply Reply Quote 4
                        • C Offline
                          CDRMV
                          last edited by CDRMV

                          Hello everyone,
                          its time for an new Christmas Development Update of this Project.

                          Lets see what is new:

                          The Introduction of Underground Units:
                          worm.PNG
                          worm2.PNG
                          Tech 3 Worm.PNG
                          worm4.PNG
                          worm3.PNG
                          worm5.PNG
                          CSK Units will introduce an new type of Unit, which are able to Move below the Ground Layer. These Units have an Toggle Button to switch from Surface to Underground Mode and backwards. To Counter them these Units are targetable in Surface Mode usally, but we will see Ways to Damage them in Underground Mode too. πŸ˜‰ The first functional Units are two mechanical Worms for the Cybrans, which have been added to the Mod for Early Access. Compared to other Units in this Concept these Worms are not able to Move in the Surface Mode.
                          There are only Movable in Underground Mode.

                          "Model: C-57" - Tech 3 Cyber Worm:
                          A mechanical Worm, which is designed to move behind enemy Defense Lines for Surprise Attacks. It is armed with an Microwave Laser Beam

                          "Model: C-1000X" - Experimental Cybrer Worm:
                          As the tip of the mechanical WormΒ΄s of the Cybran Army. This large Worm is armed with an massive amount of Weapons:
                          A Powerful Microwave Laser, some Missile Launchers and 4 Proton Cannons. A really deadly Experimental excelent for surprise Attacks. πŸ˜‰

                          New Land Unit:

                          "Cyrox 3000" - Experimental Attack Cyborg
                          The second Cyborg for the Cybrans has been added to the Mod as well.
                          This one is clearly based on the famous japanese Kaiju Godzilla and is like the original really Deadly. The basic Weapons of this Cyborg is an poweful Photonic Beam Laser and two Nanite Missile Launchers. Note: This Cyborg as well the four Legged Behemoth Experimental Support Cyborg have an functional Idle Animation to make it more realistic.

                          d94b140a-348a-424b-a954-8a6f9ab90148-image.png

                          Cybran_Cyborg_34.PNG

                          Cybran_Cyborg_31.PNG

                          However that is not all the cyborg has access to two Ablities:

                          Instable Photonic Laser Projectile:
                          Cybran_Cyborg_28a.PNG

                          Cybran_Cyborg_28.PNG

                          Cybran_Cyborg_28b.PNG
                          This Ability/Weapon is inspired by the new Atomic Breath of Godzilla in the Movie Godzilla Minus One. Godzilla is causing an large Nuke Explosion by using his Athomic Breath in the Movie. The Weapon causes an nuke Explosion on inpact and has an Maximum Range of 60 and an Minimum Range of 30. So anything between these two Values will be Destroyed. However keep in Mind this Weapon can Damage ally units as well. So use it wise. To make it Balanced this Weapon has an long reload Time as well

                          Photonic Shockwave:
                          Cybran_Cyborg_29.PNG
                          Similar like Godzilla in the Monsterverse from the Movies of Legendary Pictures. The Cyborg is able to unleash an Photonic Impulse Shockwave to Destroy Enemies around it. This Ability doesn't cause any Damage to ally Units. The Size of the Sphere Effect and the Radius increase from 0 to 30 The Damage of this Shockwave has been set to 15. However with each Interval the Shockwave Increase to 30 the total Damage is 500 at the end. This Ability doesn't has an Reload yet and is designed to be used manually for Emergency Situations (Defense Purposes).

                          Hope you like it and stay tuned for more Updates.
                          I wish you all a nice Christmas Celebration and see you soon. πŸ˜‰

                          Best regards
                          CDRMV

                          1 Reply Last reply Reply Quote 7
                          • deletethisD Offline
                            deletethis
                            last edited by

                            What the heck, underground units! That's so damn cool!!

                            1 Reply Last reply Reply Quote 1
                            • SaverS Offline
                              Saver
                              last edited by

                              Godzilla in GAME nice

                              auch mal fΓΌnf gerade sein lassen

                              1 Reply Last reply Reply Quote 0
                              • ZeldafanboyZ Offline
                                Zeldafanboy
                                last edited by

                                Really amazing work. But can an underground unit go under the seabed? I’m assuming it can’t surface through water?

                                put the xbox units in the game pls u_u

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  CDRMV @Zeldafanboy
                                  last edited by CDRMV

                                  @zeldafanboy
                                  Yes of course πŸ˜‰
                                  The two Cybran Worms are already able to Move below the Seabed. So yes each Underground Unit will be able to Move below the Seabed in General.
                                  On Land you will See that If you Move them in Underground Mode:
                                  cb4cb9ee-3109-432d-b604-874a8559b784-image.png

                                  However If they Move below the Seabed you will Not See the Decal and the Movement Effect. Only the Selection Box and the Strategic Icon is visible here. I'm still trying to make the Decal and Movement Effects functional on Seabed at the Moment.

                                  1 Reply Last reply Reply Quote 3
                                  • The_JanitorT Offline
                                    The_Janitor
                                    last edited by

                                    Hopefully a future of FAF at some point, keep up the good work!

                                    Secure the kill and send it off.

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      CDRMV
                                      last edited by CDRMV

                                      Hello everyone,
                                      I Hope you all had an nice Christmas.
                                      I want to present you 3 new UEF Lightning Defenses.
                                      4d8765d4-5b7f-4030-8a72-6b5ab159a7f7-image.png

                                      "Zeus Mark I" - Tech 2 Lightning Cannon:
                                      A basic Tesla Coil which fires Lightning on Enemy Land Units.
                                      The Lightning is able to stun enemy Land Units for an short time. Can be upgraded to the "Zeus Mark II". Tech 3 Advanced Lightning Cannon.
                                      dcc68d9e-5ef0-47b3-8cb2-79c0d9cc8116-image.png

                                      "Zeus Mark II" - Tech 3 Advanced Lightning Cannon:
                                      A improved Tesla Coil which fires Lightning on Enemy Land Units. The Lightning is able to stun enemy Land Units for an short time. This Defense has access to the Anti Air Mode:
                                      That means you can Switch from Ground to Anti Air Mode and backwards with an Toggle Button. This will make is possible to use the Lightning against enemy Air Units. Can be upgraded to the "Zeus Mark III". Experimental Lightning Cannon.
                                      2ecb0943-1f63-4825-b908-f3462e421caf-image.png

                                      "Zeus Mark III" - Experimental Lightning Cannon
                                      A large Tesla Coil which fires Lightning on Enemy Land Units.
                                      The Lightning is able to stun enemy Land Units for an short time.
                                      62fe9061-5a7e-403e-a068-7581f75993e5-image.png

                                      This Defense has access to two Abilities:

                                      Anti Air Mode:
                                      That means you can Switch from Ground to Anti Air Mode and backwards with an Toggle Button. This will make is possible to use the Lightning against enemy Air Units.

                                      Electrical Shockwave:
                                      Works exacly like the Photonic Shockwave on the Cyrox 3000 Experimental Attack Cyborg.
                                      However this Shockwave is using an different Sphere Model and Texture.

                                      Stay tuned for more Updates. πŸ˜‰
                                      Best regards
                                      CDRMV

                                      1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        CDRMV
                                        last edited by CDRMV

                                        Hello everyone,
                                        here is an new Development Update of this Project.

                                        First of all I have created several new Models for these following UEF Vehicles:

                                        'M20 Abrams' - Tech 3 Heavy Battle Tank
                                        01b98b88-53a8-4fad-827e-94059de7ca9d-image.png

                                        'M90 Assasin' - Tech 3 Tankhunter
                                        4cd974f9-22c5-4081-85e8-5bd4cebfa8d2-image.png

                                        'M720 HIMARS' - Tech 3 Mobile Rocket Battery
                                        b76f263c-c938-4598-a126-4edf73232cc9-image.png

                                        'Leopard 2000' - Tech 3 Heavy Siege Tank
                                        f3daf541-0eeb-44ec-990e-d85baba96e8d-image.png

                                        'M88-AM Supplyier' - Tech 3 Ammo Tank
                                        9b9dba43-07cb-4d48-b8ba-008885bd2992-image.png


                                        Of cause 4 new comers has been added as well:

                                        New Units:

                                        'Howitzer 4000' - Tech 2 Mobile Artillery:
                                        An Howitzer/Artillery mounted on an Armored Truck.
                                        bc014c2b-e5a7-4024-81c2-b67988f38bdc-image.png

                                        'K280 Vigilante' - Tech 2 Mobile Tactical Missile Defense:
                                        An Gatling Gun mounted on an Armored Truck.
                                        Useful against incoming Missiles.
                                        Note: Anti Air will be added later with an Toogle Button.
                                        98552524-d864-4bb3-a5d6-aa6166bfb397-image.png

                                        'M25F Scorcher' - Tech 3 Flamethrower Tank
                                        An modified Abrams with an Flamethrower as its Main Weapon.
                                        c7ceebe6-7c6b-47f6-a7e4-1630d5469202-image.png

                                        Note:
                                        Flamethrower are still an Weapon in Supcom.
                                        Even in the future Time Period.
                                        Why? Well that is simple.
                                        Flamethrower are cheap and still useful against Aggressive Flora and Fauna.

                                        'M15-A Sky Preventer' - Tech 3 Mobile Anti Air Flak Cannon
                                        An advanced Version of an Flak Cannon mounted on an armored Truck.
                                        Useful against incoming Anti Air Units.
                                        df7e9c70-e3df-4d73-ac19-9bd47441678c-image.png

                                        Hope you like them and stay tuned for more Updates.
                                        Best regards
                                        CDRMV

                                        1 Reply Last reply Reply Quote 2
                                        • R Offline
                                          RagingWolfRaven
                                          last edited by

                                          Holy cow, this is amazing work dude!
                                          The Cybran Worms especially, fantastic idea.

                                          C 1 Reply Last reply Reply Quote 1
                                          • C Offline
                                            CDRMV @RagingWolfRaven
                                            last edited by

                                            @ragingwolfraven
                                            Thanks glad to hear you like them. πŸ™‚
                                            We will See more Underground Units soon probably for each Faction. Of course with the Introduction of ways to Counter them. πŸ˜‰

                                            1 Reply Last reply Reply Quote 1
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