Commander Survival Kit (A new SIM Mod)
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That Cybran Centipede looks flippin' sick!
And the Aeon Tripod?! The Aircraft Carriers?
The Battlecruisers? Everything?!Jesus, man! All of it looks amazing!
~ Stryker
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@comradestryker @Zeldafanboy
Thanks for the nice Feedback.
Glad to hear you like them
Of course more is already on the Horizon.
So stay tuned for upcoming Updates. -
Hello everyone,
Its time to present an new Interesting Ability:The Jetpack
The idea of an Jetpack Ablity was long in my personal Archives over the years.
After some experiments I have develop an functional Jetpack Ability for the Game.Here are the Details how this Works:
There are two Units the Bot and an Air Dummy.
The Bot has an Toggle Button which spawns the Air Dummy at the position of the Bot. The Bot will be attached automatically to the Air Dummy. The Air Dummy itself is an Air Unit, which works like an Air Transport and doesn't has an visible Model. After the Bot has been attached to the Air Dummy the Dummy will fly to the latest Move Location, which was given to the Bot. If the Dummy reaches the Target Location he will drop/unload the Bot. After that is done the Dummy will be fully deleted from the Game. The Bot itself is also still there in the Game and not deleted. This makes it eventually possible to add AI Support for this Ability but needs to be tested.
The Air Dummy itself is targetable by Anti Air and kills the attached Bot if he is destroyed. The attached Bot is able to fire on Ground Targets (If this has been set in the Blueprint File).
The Jetpack Ability is already available for testing on the Github Reporstity of the Commander Survival Kit and included in the Mod Commander Survival Kit Units. The UEF has get an modifed Tech 1 Mech Marine with an Jetpack to test this Ability in Action. Of course more Units with this interesting Ability will appear in the Mod soon for the UEF and for the Cybrans in Detail.Stay tuned for more Updates
Best regards
CDRMV -
Fantastic
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Hello everyone,
today I want to present you a new Toys for the Cybran."Death Stalker MK-12" - Tech 3 Armored Siege Walker
Basically an Mechanical Scorpion with an deadly Microwave Laser on its Tail. The additional Stun/EMP Blasters between the Claws are an excellent Support Weapon against enemy Land Units.
"King Stalker" Experimental Siege Walker
A larger Version of the Death Stalker as an Experimental.
This Scorpion has Access to Enhancement Upgrades and an improved Microwave Laser Beam. (This Unit is Currently in Development)Note:
This Scorption will not be the only one for the Cybrans.
You can expect an larger Version on Experimental as well.
The reveal of this Monster will coming soon so stay tuned for more Updates.Best regards
CDRMV -
Hello everyone,
its time for an new Development Update of this Project.I want to present you 3 new Toys for the Cybrans.
"The Stinger Mark-1" Tech 3 Heavy Point Defense
Basically an Stationary Defense with an Scorpion Tail.
Armed with an Microwave Laser Beam
Status: Available in Early Access on GitHub (Commander Survival Kit: Units)
"The Kings Stinger Mark-12" Experimental Point Defense
A large Stationary Defense which is armed with the Advanced Microwave Beam of the Experimental Scorpion. This Structure has Access to four Proton Cannon Turrets, which usually appear on the Megalith and 4 Airpads which are useful for Air Staging
Status: Available in Early Access on GitHub (Commander Survival Kit: Units)
Currently in Development
The first two cyborgs for the Cybrans will become experimental units. This is the first cyborg based primarily on the Cybranasaurus Rex from Supreme Commander 2. However, with a design that fits the Design Style of Forged Alliance more. The design is rounded off with further details and additional features based on my concepts. This unit is currently in development and will be added in the upcoming Early Access Update for Commander Survival Kit Units.Of course, we will also have some cyborgs in the lower tech levels available in the future.
Stay tuned for the Second Experimental Cyborg and for more updates.Best regards
CDRMV -
Hello everyone,
for anyone who likes Air Units with alot of Guns or a large Bomb I have something for you.
The UEF has gotten two new Air Units in this small Development Update, which are currently in their Testing Phase.'Knockheed C140' - Tech 3 Advanced Strategic Bomber
This Air Unit is based on the Lockheed C130 and drop an Blu-3000 Heavy Napalm Bomb.
The Bomb is currently callable from the UEF Special Section of the Fire Support Manager in the Commander Survival Kit.
However its time to make this Weapon usable in the Game directly by an Unit.'Knockheed A140' - Tech 3 Patrol Gunship
This Air Unit is based on the Lockheed A130 Gunship.
It is armed with 2 Gatling Guns and 2 Gauss Cannons on one of its Sides.
Stay tuned for more Updates.
Best regards
CDRMV -
Hello everyone,
its time for an new Development Update of this Project.I want to present you 2 new Air Units for the Cybrans.
And ... well I think you will need an Gaint fly swatter to deal with them.
But see for yourself..'Meganula MKI' - Tech 2 Advanced Gunship
A Dragonfly with an powerful Rapid Fire Proton Cannon on its Tail.
An additional EMP Laser Blaster is installed between the two Claws.
'Meganula MKII' - Tech 3 Advanced Gunship
An improved Dragonfly with an powerful Microwave Laser on its Tail
Several Nanite Missile Launchers and a Proton Cannon are installed on its Claws
Both Units in an Squadron:
Both Units will be included in Commander Survival Kit Units.
Since I'm on holiday over Christmas next week, you can expect further updates much more often.
So stay tuned for them.
Best regards
CDRMV -
This is pretty awesome but I think you should do something to make them visually more different, perhaps even just making one significantly smaller than the other?
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The Meganula MKII on Tech 3 is actually an improved Version of the Meganula MKI from Tech 2. So they have similarities and a few small Differences in the Design. (Additional Weapons and the Spikes on Tech 3 as an Example.)
But yeah I will look into it.
The Change of the Size for one of these Units can be changed easily in the Unit Blueprint File. Model Changes to make them look different can be done as Well. Maybe an different Wing, Body and Tail Design on one of the Models will make them more unique from each other visually. -
Model Improvement/Change
'Meganula MKI' - Tech 2 Advanced Gunship:
'Meganula MKII' - Tech 3 Advanced Gunship
Size Change:
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Hello everyone,
its time for an new Christmas Development Update of this Project.Lets see what is new:
The Introduction of Underground Units:
CSK Units will introduce an new type of Unit, which are able to Move below the Ground Layer. These Units have an Toggle Button to switch from Surface to Underground Mode and backwards. To Counter them these Units are targetable in Surface Mode usally, but we will see Ways to Damage them in Underground Mode too. The first functional Units are two mechanical Worms for the Cybrans, which have been added to the Mod for Early Access. Compared to other Units in this Concept these Worms are not able to Move in the Surface Mode.
There are only Movable in Underground Mode."Model: C-57" - Tech 3 Cyber Worm:
A mechanical Worm, which is designed to move behind enemy Defense Lines for Surprise Attacks. It is armed with an Microwave Laser Beam"Model: C-1000X" - Experimental Cybrer Worm:
As the tip of the mechanical Worm´s of the Cybran Army. This large Worm is armed with an massive amount of Weapons:
A Powerful Microwave Laser, some Missile Launchers and 4 Proton Cannons. A really deadly Experimental excelent for surprise Attacks.New Land Unit:
"Cyrox 3000" - Experimental Attack Cyborg
The second Cyborg for the Cybrans has been added to the Mod as well.
This one is clearly based on the famous japanese Kaiju Godzilla and is like the original really Deadly. The basic Weapons of this Cyborg is an poweful Photonic Beam Laser and two Nanite Missile Launchers. Note: This Cyborg as well the four Legged Behemoth Experimental Support Cyborg have an functional Idle Animation to make it more realistic.However that is not all the cyborg has access to two Ablities:
Instable Photonic Laser Projectile:
This Ability/Weapon is inspired by the new Atomic Breath of Godzilla in the Movie Godzilla Minus One. Godzilla is causing an large Nuke Explosion by using his Athomic Breath in the Movie. The Weapon causes an nuke Explosion on inpact and has an Maximum Range of 60 and an Minimum Range of 30. So anything between these two Values will be Destroyed. However keep in Mind this Weapon can Damage ally units as well. So use it wise. To make it Balanced this Weapon has an long reload Time as wellPhotonic Shockwave:
Similar like Godzilla in the Monsterverse from the Movies of Legendary Pictures. The Cyborg is able to unleash an Photonic Impulse Shockwave to Destroy Enemies around it. This Ability doesn't cause any Damage to ally Units. The Size of the Sphere Effect and the Radius increase from 0 to 30 The Damage of this Shockwave has been set to 15. However with each Interval the Shockwave Increase to 30 the total Damage is 500 at the end. This Ability doesn't has an Reload yet and is designed to be used manually for Emergency Situations (Defense Purposes).Hope you like it and stay tuned for more Updates.
I wish you all a nice Christmas Celebration and see you soon.Best regards
CDRMV -
What the heck, underground units! That's so damn cool!!
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Godzilla in GAME nice
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Really amazing work. But can an underground unit go under the seabed? I’m assuming it can’t surface through water?
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@zeldafanboy
Yes of course
The two Cybran Worms are already able to Move below the Seabed. So yes each Underground Unit will be able to Move below the Seabed in General.
On Land you will See that If you Move them in Underground Mode:
However If they Move below the Seabed you will Not See the Decal and the Movement Effect. Only the Selection Box and the Strategic Icon is visible here. I'm still trying to make the Decal and Movement Effects functional on Seabed at the Moment.
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Hopefully a future of FAF at some point, keep up the good work!
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Hello everyone,
I Hope you all had an nice Christmas.
I want to present you 3 new UEF Lightning Defenses.
"Zeus Mark I" - Tech 2 Lightning Cannon:
A basic Tesla Coil which fires Lightning on Enemy Land Units.
The Lightning is able to stun enemy Land Units for an short time. Can be upgraded to the "Zeus Mark II". Tech 3 Advanced Lightning Cannon.
"Zeus Mark II" - Tech 3 Advanced Lightning Cannon:
A improved Tesla Coil which fires Lightning on Enemy Land Units. The Lightning is able to stun enemy Land Units for an short time. This Defense has access to the Anti Air Mode:
That means you can Switch from Ground to Anti Air Mode and backwards with an Toggle Button. This will make is possible to use the Lightning against enemy Air Units. Can be upgraded to the "Zeus Mark III". Experimental Lightning Cannon.
"Zeus Mark III" - Experimental Lightning Cannon
A large Tesla Coil which fires Lightning on Enemy Land Units.
The Lightning is able to stun enemy Land Units for an short time.
This Defense has access to two Abilities:
Anti Air Mode:
That means you can Switch from Ground to Anti Air Mode and backwards with an Toggle Button. This will make is possible to use the Lightning against enemy Air Units.Electrical Shockwave:
Works exacly like the Photonic Shockwave on the Cyrox 3000 Experimental Attack Cyborg.
However this Shockwave is using an different Sphere Model and Texture.Stay tuned for more Updates.
Best regards
CDRMV -
Hello everyone,
here is an new Development Update of this Project.First of all I have created several new Models for these following UEF Vehicles:
'M20 Abrams' - Tech 3 Heavy Battle Tank
'M90 Assasin' - Tech 3 Tankhunter
'M720 HIMARS' - Tech 3 Mobile Rocket Battery
'Leopard 2000' - Tech 3 Heavy Siege Tank
'M88-AM Supplyier' - Tech 3 Ammo Tank
Of cause 4 new comers has been added as well:
New Units:
'Howitzer 4000' - Tech 2 Mobile Artillery:
An Howitzer/Artillery mounted on an Armored Truck.
'K280 Vigilante' - Tech 2 Mobile Tactical Missile Defense:
An Gatling Gun mounted on an Armored Truck.
Useful against incoming Missiles.
Note: Anti Air will be added later with an Toogle Button.
'M25F Scorcher' - Tech 3 Flamethrower Tank
An modified Abrams with an Flamethrower as its Main Weapon.
Note:
Flamethrower are still an Weapon in Supcom.
Even in the future Time Period.
Why? Well that is simple.
Flamethrower are cheap and still useful against Aggressive Flora and Fauna.'M15-A Sky Preventer' - Tech 3 Mobile Anti Air Flak Cannon
An advanced Version of an Flak Cannon mounted on an armored Truck.
Useful against incoming Anti Air Units.
Hope you like them and stay tuned for more Updates.
Best regards
CDRMV -
Holy cow, this is amazing work dude!
The Cybran Worms especially, fantastic idea.