Commander Survival Kit (A new SIM Mod)
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Hello everyone,
its time for an new Christmas Development Update of this Project.Lets see what is new:
The Introduction of Underground Units:
CSK Units will introduce an new type of Unit, which are able to Move below the Ground Layer. These Units have an Toggle Button to switch from Surface to Underground Mode and backwards. To Counter them these Units are targetable in Surface Mode usally, but we will see Ways to Damage them in Underground Mode too. The first functional Units are two mechanical Worms for the Cybrans, which have been added to the Mod for Early Access. Compared to other Units in this Concept these Worms are not able to Move in the Surface Mode.
There are only Movable in Underground Mode."Model: C-57" - Tech 3 Cyber Worm:
A mechanical Worm, which is designed to move behind enemy Defense Lines for Surprise Attacks. It is armed with an Microwave Laser Beam"Model: C-1000X" - Experimental Cybrer Worm:
As the tip of the mechanical WormΒ΄s of the Cybran Army. This large Worm is armed with an massive amount of Weapons:
A Powerful Microwave Laser, some Missile Launchers and 4 Proton Cannons. A really deadly Experimental excelent for surprise Attacks.New Land Unit:
"Cyrox 3000" - Experimental Attack Cyborg
The second Cyborg for the Cybrans has been added to the Mod as well.
This one is clearly based on the famous japanese Kaiju Godzilla and is like the original really Deadly. The basic Weapons of this Cyborg is an poweful Photonic Beam Laser and two Nanite Missile Launchers. Note: This Cyborg as well the four Legged Behemoth Experimental Support Cyborg have an functional Idle Animation to make it more realistic.However that is not all the cyborg has access to two Ablities:
Instable Photonic Laser Projectile:
This Ability/Weapon is inspired by the new Atomic Breath of Godzilla in the Movie Godzilla Minus One. Godzilla is causing an large Nuke Explosion by using his Athomic Breath in the Movie. The Weapon causes an nuke Explosion on inpact and has an Maximum Range of 60 and an Minimum Range of 30. So anything between these two Values will be Destroyed. However keep in Mind this Weapon can Damage ally units as well. So use it wise. To make it Balanced this Weapon has an long reload Time as wellPhotonic Shockwave:
Similar like Godzilla in the Monsterverse from the Movies of Legendary Pictures. The Cyborg is able to unleash an Photonic Impulse Shockwave to Destroy Enemies around it. This Ability doesn't cause any Damage to ally Units. The Size of the Sphere Effect and the Radius increase from 0 to 30 The Damage of this Shockwave has been set to 15. However with each Interval the Shockwave Increase to 30 the total Damage is 500 at the end. This Ability doesn't has an Reload yet and is designed to be used manually for Emergency Situations (Defense Purposes).Hope you like it and stay tuned for more Updates.
I wish you all a nice Christmas Celebration and see you soon.Best regards
CDRMV -
What the heck, underground units! That's so damn cool!!
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Godzilla in GAME nice
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Really amazing work. But can an underground unit go under the seabed? Iβm assuming it canβt surface through water?
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@zeldafanboy
Yes of course
The two Cybran Worms are already able to Move below the Seabed. So yes each Underground Unit will be able to Move below the Seabed in General.
On Land you will See that If you Move them in Underground Mode:
However If they Move below the Seabed you will Not See the Decal and the Movement Effect. Only the Selection Box and the Strategic Icon is visible here. I'm still trying to make the Decal and Movement Effects functional on Seabed at the Moment.
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Hopefully a future of FAF at some point, keep up the good work!
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Hello everyone,
I Hope you all had an nice Christmas.
I want to present you 3 new UEF Lightning Defenses.
"Zeus Mark I" - Tech 2 Lightning Cannon:
A basic Tesla Coil which fires Lightning on Enemy Land Units.
The Lightning is able to stun enemy Land Units for an short time. Can be upgraded to the "Zeus Mark II". Tech 3 Advanced Lightning Cannon.
"Zeus Mark II" - Tech 3 Advanced Lightning Cannon:
A improved Tesla Coil which fires Lightning on Enemy Land Units. The Lightning is able to stun enemy Land Units for an short time. This Defense has access to the Anti Air Mode:
That means you can Switch from Ground to Anti Air Mode and backwards with an Toggle Button. This will make is possible to use the Lightning against enemy Air Units. Can be upgraded to the "Zeus Mark III". Experimental Lightning Cannon.
"Zeus Mark III" - Experimental Lightning Cannon
A large Tesla Coil which fires Lightning on Enemy Land Units.
The Lightning is able to stun enemy Land Units for an short time.
This Defense has access to two Abilities:
Anti Air Mode:
That means you can Switch from Ground to Anti Air Mode and backwards with an Toggle Button. This will make is possible to use the Lightning against enemy Air Units.Electrical Shockwave:
Works exacly like the Photonic Shockwave on the Cyrox 3000 Experimental Attack Cyborg.
However this Shockwave is using an different Sphere Model and Texture.Stay tuned for more Updates.
Best regards
CDRMV -
Hello everyone,
here is an new Development Update of this Project.First of all I have created several new Models for these following UEF Vehicles:
'M20 Abrams' - Tech 3 Heavy Battle Tank
'M90 Assasin' - Tech 3 Tankhunter
'M720 HIMARS' - Tech 3 Mobile Rocket Battery
'Leopard 2000' - Tech 3 Heavy Siege Tank
'M88-AM Supplyier' - Tech 3 Ammo Tank
Of cause 4 new comers has been added as well:
New Units:
'Howitzer 4000' - Tech 2 Mobile Artillery:
An Howitzer/Artillery mounted on an Armored Truck.
'K280 Vigilante' - Tech 2 Mobile Tactical Missile Defense:
An Gatling Gun mounted on an Armored Truck.
Useful against incoming Missiles.
Note: Anti Air will be added later with an Toogle Button.
'M25F Scorcher' - Tech 3 Flamethrower Tank
An modified Abrams with an Flamethrower as its Main Weapon.
Note:
Flamethrower are still an Weapon in Supcom.
Even in the future Time Period.
Why? Well that is simple.
Flamethrower are cheap and still useful against Aggressive Flora and Fauna.'M15-A Sky Preventer' - Tech 3 Mobile Anti Air Flak Cannon
An advanced Version of an Flak Cannon mounted on an armored Truck.
Useful against incoming Anti Air Units.
Hope you like them and stay tuned for more Updates.
Best regards
CDRMV -
Holy cow, this is amazing work dude!
The Cybran Worms especially, fantastic idea. -
@ragingwolfraven
Thanks glad to hear you like them.
We will See more Underground Units soon probably for each Faction. Of course with the Introduction of ways to Counter them. -
We Metal Fatigue now
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Hello everyone,
here is an new Development Update of this Project, which is focused on the Underground Units.The UEF has get two new Units recently on the newest GitHub Early Access Update:
"Mole Mark-1" - Tech 3 Drill Tank:
This Massive Tank has access to an large Drill, which gives him the Ability to move below the Ground Layer (Underground Mode). If you order the Tank to switch to Surface Mode he will show his powerful Weapon Systems of an Improved Gauss Cannon Turret, Tactical Missile Launchers and Machine Guns. This is the Tech 3 Underground Unit for the UEF and a Second one on Experimental will be revealed soon.
"Ground Preventer 7000" - Tech 3 Seismic Defense:
The first Countermeasure for the new upcoming Underground Units has arrive. The Seismic Defense generates Earthquakes in the Area. Any Underground Unit will be damaged with each Earthquake Interval. Surface Units will be damaged as well but lower compared to the Underground Units. This Structure has access to an Ability to force enemy Underground Units in Range to switch from Underground Mode to Surface Mode and Backwards manually.
Hope you like them and stay tuned for more Updates.
Best regards
CDRMV -
Hello everyone,
its time for a new Development Update of this Project.I want to present you the Appearence of Tech 2 Laser Fences for the Aeon and Cybrans.
The Laser Fence is buildable by the Tech 2 and 3 Engineer. A Dummy Unit will be spawned between two Pylons which fills the Gap with Laser Beams. This will make enemy Units not be able to move through the Laser Fence. The Dummy which will be spawned between the Pylons is selectable by the player. You can turn On/Off the Laser beams between the Pylons with an Toggle Button. If you turn it off the Dummy will be removed and creates an gap between the Laser fence pylons. Units are able to move thought the Gap. If you turn it on again the Dummy and the Laser Beams between the Pylons will be respawned and block the Gap.Cybran Tech 2 Laser Fence:
Aeon Tech 2 Laser Fence:
"Gryphon" - UEF Experimental Gunship:
The Gryphon is the second Air Experimental for the UEF in CSK Units. This Gunship is armed with Plasma Gatling Turrets, Tactical Missile Launchers, SAM Missile Launchers and Gauss Cannon Turrets.Hope you like them and stay tuned for more Updates.
Best regards
CDRMV -
Hello everyone,
here is an new Development Update of this Project.
This time the Cybrans are getting two new toys.
Note: this is the first Wave of 2.Please give an warm welcome for these two new Units:
"Eraser Mark-1" - Tech 2 Shredder Drone
A automated Drone, which is designed to for Close Destruction. The Drone causes damage in the near of the enemy Unit by Moving. Order the Drone to patrol around an enemy Structure or Land Unit to cause damage to it. Multiple Drones increase the damage by moving effect so build a squad of 10 - 20 Drones for an Attack Run."The Gear" - Tech 3 Combat Scout
An special type of Drone in the Form of an large mechanic gear.
Its armed with two Rapid Fire EMP Blasters, an advanced Radar System and an Personal Cloak Device. This Unit will get access to a few additional Features in the next upcoming Updates.
Hope you like them and stay tuned for more Updates.
Best regards
CDRMV -
Damn, this is some of the best stuff I've seen in literally a decade, given how slow SUPCOM modding has been. Keep up the good work! By the way is there a rough release date for all these goodies (don't mean too nag, just curious)
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@stoma1233
I'm glad to hear that you like my work. I don't have an exact release date at the moment because the unit pack is still in development. If everything goes well with development, we will see the first version of the mod at the end of this year. At least that's the plan. You can download the current development version of the mod from the official GitHub repository of this project as an early access/test version. Since the mod is currently in development, new early access updates with new content (units and features), improvements, bug fixes or balance changes are regularly uploaded to GitHub. Of course, there is still a lot to do, so the development version on GitHub is still not the finished mod. So if you are interested in participating in the development, I would be very happy to receive your feedback, suggestions and help to accelerate development. -
Hello everyone,
here is an new Development Update of this Project.
This time the Cybrans are getting an new Interesting Toy.
And an existing Unit gets an new Design.
Lets Check it Out:"Rollmonite V-230" - Tech 2 Assault Bot:
How would it look if an Droideka from Star Wars appears as an Cybran Unit in Supcom. Of course with an Design which fits the Cybran. Well we have the answer now. Please give an warm Welcome to the "Rollmonite V-230" - Tech 2 Assault Bot. This Bot is armed with 4 Blaster Cannons and an Bubble Shield Generator. It comes with an Toggle Button to switch from Walk Mode to Roll Mode and backwards. The Toggle Button is only available if the Bot is not moving. Both Modes have different Move Speeds:
Walk Mode = Slow Move Speed
Roll Mode = Fast Move Speed
This Unit is now available in Early Access on the Github Repository of this Project.
Its included in Commander Survival Kit Units (short C.S.K. Units)
New Design for the Cybran Experimental Centipede
The "Centipedarix K-47" - Experimental Defense Walker has get an new Model today.
The Design is more based on an real Centipede and comes with an similar Walk Animation (S Form).
The new Model is now available on Github and replaces the old Model.
Here is an Screenshot of the old Design:
Hope you like them and stay tuned for more Updates.
Best regards
CDRMV -
I canβt wait to play this
How could I install the early access mod from Github? Will it work in multiplayer?
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@zeldafanboy
Here is the Link to the official GitHub Repository of this Project:
https://github.com/CDRMV/Commander-Survival-KitHow to Download:
On the GitHub Page you should See an Green Button with the Titel "Code". Click on the Button and you will See the Option "Download ZIP"How to Install:
The new Units are included in the Mod: Commander Survival Kit Units. Open the downloaded Commander-Survival-Kit-main.zip. You will See the Commander Survival Kit Units Folder inside of the included Mods Folder. Extract the Commander Survival Kit Units into your Mods Folder and activate the Mod in the Mod Manager. Does Commander Survival Kit Units requires the other two Mods inside of the Mods Folder of the ZIP File? No Commander Survival Kit Units is an Standalone Mod and doesn't requires anything. If you have any Questions or Problems during the Installation let me know I will help you.Is this Mod playable in Multiplayer:
All new Units (except the Underground Units, Amphibious Transports and the Bunker Prototype) have AI Support. So the new Units will probably appear as AI Enemies in Skirmish Matches against the AI. The Mod should also Work in Multiplayer as Well.Keep in Mind:
Commander Survival Kit Units and the other Mods on this GitHub Repository for this Project are still in Development and will get new Content (New Units and Features), Improvements, Bug Fixes and Balance Changes in the next upcoming Early Access Updates for them.
An new Version of the Mod: Commander Survival Kit with the Reinforcements and Fire Support Managers is in Development as Well. If you find Something like Bugs or Balance Issues or do you have any Suggestions or Ideas let me know about that. I will look into it.Looking forward for your Feedback.
Stay tuned for more Updates.
Best regards
CDRMV -
@cdrmv Thanks for the info! By the way, was the updated Amphibous assault ship model not implemented yet? The one in-game looks different from the model showcased earlier. Anyway, keep up the great work!