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    2 year old bug: lose player control when a player dies/leaves

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    • S Offline
      Spy_Emanciator
      last edited by

      This was a new problem over the past two years only, when a player is defeated I am losing control of units for a period as long as 5 seconds. I just lost my com in a match to this as a tele-mazer was at maximum range and I could have easily outran his range, but because his teamate left the match right at that timing I was helpless to move to counter is range play vs my t1 PD ball nearby.

      Please figure out why players are unable to control any units during the player leaving cycle, and remove this problem.

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      • deletethisD Offline
        deletethis
        last edited by

        As a workaround, you can regain control immediately by clicking on your acu icon on the right.

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        • FtXCommandoF Offline
          FtXCommando
          last edited by

          Won’t get fixed because it’s the reason basically every dual gap game in the vault doesn’t desync.

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          • FemtoZettaF Offline
            FemtoZetta
            last edited by

            It's not a bug, it was built in intentionally to reduce the amount of desynced replays and it works well for that. Pretty sure it halts the game for a short while though and doesn't just let it continue?

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            • QuietJoyQ Offline
              QuietJoy
              last edited by

              If this is a deliberate feature, the logical next step would be to force the game camera onto the acu - if that's what the player has to do to continue to be able to play the game?

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              • BlackYpsB Offline
                BlackYps
                last edited by

                What do you mean? The game continues as normal after some moments. There is no need for special player input

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                • JipJ Offline
                  Jip
                  last edited by

                  We could pause the game as a player leaves

                  A work of art is never finished, merely abandoned

                  Ctrl-KC T 2 Replies Last reply Reply Quote 1
                  • BlossomedB Offline
                    Blossomed
                    last edited by

                    Nice Jip, I think that would be useful. Of course it's not ideal, but probably better or at least more fair to pause during lose of control.

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                    • Spooky__S Offline
                      Spooky__
                      last edited by

                      I always just quickly hover over the top menu buttons (no click needed). That also fixes it.

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                      • C Offline
                        Conny_Action
                        last edited by

                        thx spooky, thats handy. i always clicked the marker symbol and canceled the marker again. 2 clicks vs no clicks:P

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                        • Ctrl-KC Offline
                          Ctrl-K @Jip
                          last edited by

                          @jip one of my old mods xd

                          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                          — Steve Jobs.
                          My UI Mods
                          Support me

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                          • T Offline
                            thecore @Jip
                            last edited by

                            @jip said in 2 year old bug: lose player control when a player dies/leaves:

                            We could pause the game as a player leaves

                            I vote for this.

                            Never Fear, A Geek is Here!

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